[Mod] Glass [0.1] [glass]

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AntumDeluge
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[Mod] Glass [0.1] [glass]

by AntumDeluge » Tue Aug 15, 2017 23:39

Glass

Description:
Minetest mod that replaces glass nodes from the default mod in minetest_game & adds colorable glass with other enhancements.

NOTE: This mod is a work-in-progress. Not all glass nodes have been yet added (such as stairs).

Image

Features:
  • Creates glass-like nodes.
  • If unifieddyes is present, nodes can be colored with dyes.
  • Compatible with default mod.

Requirements:

Licensing:

Links:

Documentation:
Last edited by AntumDeluge on Wed Aug 16, 2017 04:23, edited 1 time in total.
 

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Stix
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Re: [Mod] Glass [0.1] [glass]

by Stix » Wed Aug 16, 2017 01:23

I think the glass should be translucent instead of the normally white pixels colorized only.
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Re: [Mod] Glass [0.1] [glass]

by AntumDeluge » Wed Aug 16, 2017 03:53

Stix wrote:I think the glass should be translucent instead of the normally white pixels colorized only.

I believe that's what stained_glass does.
 

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Re: [Mod] Glass [0.1] [glass]

by AntumDeluge » Wed Aug 16, 2017 16:32

This is basically just supposed to be a replacement for default glass. But maybe it will evolve into more than that.
 

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Re: [Mod] Glass [0.1] [glass]

by azekill_DIABLO » Wed Aug 16, 2017 17:39

i like it, with default glass being white, it could work same as wool! It could easely be merged in MTG (sorry tumeni)
 

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Re: [Mod] Glass [0.1] [glass]

by AntumDeluge » Wed Aug 16, 2017 18:04

I usually use the MIT license, but since the code derived from default I thought it was safest to leave it as LGPL. Also, I thought it would be best in the case that merging into MTG was desired. I think MIT is LGPL compatible, but I would guess that devs would prefer mods in MTG to be LGPL.
 

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