[Mod] Construction [0.10-O-ALPHA] [Construction]

How would you rate this Modification?

Needs much more refinement
0
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Okay
1
17%
Good
2
33%
Excellent
3
50%
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Total votes : 6

John_Constructor
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[Mod] Construction [0.10-O-ALPHA] [Construction]

by John_Constructor » Mon Aug 28, 2017 21:53

This mod offers modular building pieces for housing structures, designed for the sake of resource saving and quicker building.

License for Code: CC BY-SA Unported,
Main License: LGPL 2.1,

Version 0.10-O-ALPHA contains new settings so that you can now enable/disable certain grades of nodes.

Image

+ New Settings Update!




+ Future Features for 0.10


Github now will be used to publish individual versions of Construction so that I will be capable of uploading beyond three versions of construction.
Attachments
Construction.zip
0.07 Open Alpha.
(228.68 KiB) Downloaded 34 times
Construction.zip
0.06 Open alpha.
(222.25 KiB) Downloaded 17 times
Screenshot.png
Some pieces offered by the mod.
(211.33 KiB) Not downloaded yet
Last edited by John_Constructor on Wed Sep 13, 2017 02:02, edited 31 times in total.
 

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azekill_DIABLO
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Re: [Mod] Construction [0.05-O-ALPHA] [Construction]

by azekill_DIABLO » Tue Aug 29, 2017 13:35

include this BBcode to show your image in the post:
Code: Select all
[img]https://forum.minetest.net/download/file.php?id=11909[/img]
 

John_Constructor
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Re: [Mod] Construction [0.05-O-ALPHA] [Construction]

by John_Constructor » Tue Aug 29, 2017 13:41

Thank you for the information, azekill_DIABLO.
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Re: [Mod] Construction [0.05-O-ALPHA] [Construction]

by v-rob » Tue Aug 29, 2017 16:54

You need some inventory/wield images!

Suggestions: Make a tin beam that has lines going 4-way
Remove open windows from creative inventory
Make all tin things into steel things. Steel looks nicer and is much more common.
Make a steel wall with a huge window (not openable), which would be very good for large skyscrapers.

Very good mod! It's better than my ideas for construction.
 

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Re: [Mod] Construction [0.05-O-ALPHA] [Construction]

by John_Constructor » Tue Aug 29, 2017 18:23

Thank you for the suggestion, 0.06-O-ALPHA shall include those changes as a refinement; Materials of Tin will be kept for old-mod compatibility's sake, steel will be added to the supported materials and large windows shall be added, all open versions of components will be removed from creative inventory.
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Re: [Mod] Construction [0.06-O-ALPHA] [Construction]

by John_Constructor » Tue Aug 29, 2017 23:18

0.06-O-ALPHA "STEEL CONSTRUCT" Released!

This update fixes a bug where open nodes are visible in the creative inventory, it also adds steel structures and a steel-specific block.
+ Update Notes
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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by John_Constructor » Wed Aug 30, 2017 17:29

0.07-O-ALPHA "RISE OF BLUEPRINTS" Released!

This update changes most nodes from a direct block in your inventory slots to have a more refined look.
+ Update Notes
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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by Cage » Wed Aug 30, 2017 19:39

Version 0.0.7-O-Alpha has the following errors in minetest.....

Item "construction:beam_wood" not defined
Item "construction:beam_wood_vertical" not defined
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_beamsteel.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_beamsteel.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_doorwaysteel.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_doorwaysteel.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_doorwaytin.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_doorwaytin.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_doorwaywood.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_doorwaywood.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_wallsteel.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_wallsteel.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_walltin.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_walltin.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_wallwood.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_wallwood.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_windowsteel.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_windowsteel.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_windowtin.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_windowtin.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_windowwood.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_windowwood.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_window_largesteel.png" while building texture; Creating a dummy image
2017-08-30 12:13:50: ERROR[Main]: generateImage(): Could not load image "construction_window_largesteel.png" while building texture; Creating a dummy image

Your last version work fine except for the beam and cross beam images would not load.

It's a great mod, hope you can work out the bugs in it.
 

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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by John_Constructor » Wed Aug 30, 2017 19:54

This is quite a major problem it seems... I'll get to work on it immediately, thank you for the report.

EDIT: The version installed in my world seems to work fine, SMALL chance I incorrectly coded the uploaded version... Accidents happen, I'll upload the one directly installed for my worlds into the current 0.07-O-ALPHA "Rise of Blueprints" version.

EDIT: I duplicated the version of this mod from my Mods folder rather than use the direct edit version, if that doesn't work then there might be a small chance that it's the version you used OR somehow the files were modified, HIGHLY unlikely that the mod files were modified though. There is also a small chance that the version of Minetest you're using used a different Lua API.
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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by Cage » Thu Aug 31, 2017 04:16

John re-down loaded the new version but still had the same problem. Thought it might be a conflict with another mod so I disabled all but Construction. No Joy. I am using 0.4.16 stable version of Minetest. So I went back to version 6 which does work with minor problems. In version 7 alpha half of the items do not show up in the inventory, just the dummy images. This problem is the same with the default and Unified inventory. The only problem with version 6 seems related to the steel and tin horizontal and vertical beams. Other then that it works great. BTW the foundation blocks are great for making bridges.
 

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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by John_Constructor » Thu Aug 31, 2017 13:28

Strange, working on my system yet not yours... I will definitely need to look into the code, can you verify that you have all the textures in your Textures folder? Also, if anyone else has bugs like this, please let me know,

EDIT: I looked into the code in the latest .zip, I saw no flaws for that, I also checked the textures area and noticed nothing missing.
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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by Cage » Thu Aug 31, 2017 19:05

In version 6 all the inventory icons show up. Just I get the error for beams and cross beams only. The steel beams and tin beams use a dummy texture when created in the world. Version 7 alpha like I said half of the inventory items have dummy textures. I don't know if this may be the problem but I am running the Linux version of Minetest. I know that some mods had the same problem but the mod required a named png file like Mymod_inv.png to show up in the inventory. Maybe you might need to put all the textures into the textures folder to eliminate the problem.
 

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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by John_Constructor » Thu Aug 31, 2017 20:41

So I'll need to either create new textures and such specifically for the linux version, or reuse the textures from the default Minetest? I'll create some Tin and Steel (as well as wood) textures, I'll need to create a GitHub account apparently if I want to upload the Linux Edition without any problems...

EDIT: I suspect that the Textures folder may need to be lower-case! If that doesn't work, then I'll need to get to work on a Linux version of this mod.
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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by John_Constructor » Fri Sep 01, 2017 01:20

NEW! 0.08-O-ALPHA "BLUEPRINT WIELDING" Released!

This update further refines inventory and wield images for view improvement when wielding items.

+ Update Notes
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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by Cage » Fri Sep 01, 2017 03:11

John I found the problem. Thought it was maybe in the way the images were loaded in the code. I was correct but it's not a code problem per say. I am using a custom texture folder and that is where the problem comes in. Once I put all the inventory images from your mod into my textures folder all of the versions work perfectly. So now if anyone else has a problem with the images not loading and are running a custom texture file then that is were the images need to go. Since the custom textures folder over rides the stock textures your code just didn't know where to fine them. So it's not anything you did. Really great work, and look forward to future versions. Thank you for working with me on this mod.
 

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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by John_Constructor » Fri Sep 01, 2017 12:46

Cage wrote:John I found the problem. Thought it was maybe in the way the images were loaded in the code. I was correct but it's not a code problem per say. I am using a custom texture folder and that is where the problem comes in. Once I put all the inventory images from your mod into my textures folder all of the versions work perfectly. So now if anyone else has a problem with the images not loading and are running a custom texture file then that is were the images need to go. Since the custom textures folder over rides the stock textures your code just didn't know where to fine them. So it's not anything you did. Really great work, and look forward to future versions. Thank you for working with me on this mod.


Thank you and you're welcome.
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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by John_Constructor » Fri Sep 01, 2017 13:17

Thank you, azekill_DIABLO for your opinion, next update is likely to contain floor panels to reduce the cost of upper floors (See TODO.txt and you'll see that it's included.).
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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by John_Constructor » Fri Sep 01, 2017 13:46

azekill_DIABLO wrote:COuld you put on github on next release, please? :]


If you mean code browsing, I'll try to figure that out.

If you mean the next release being placed on Github or linking the next update directly to the Github Update/repository Page, I will link both the direct download and the Github page. (Slight confusion, I apologize if this causes any issues.)
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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by azekill_DIABLO » Fri Sep 01, 2017 14:09

John_Constructor wrote:
azekill_DIABLO wrote:COuld you put on github on next release, please? :]


If you mean code browsing, I'll try to figure that out.

If you mean the next release being placed on Github or linking the next update directly to the Github Update/repository Page, I will link both the direct download and the Github page. (Slight confusion, I apologize if this causes any issues.)

cool!
to avoid confusion, put 2 links, use something like this BBcode:
Code: Select all
[b][url=<url-to-the-mod-download>]Download[/url][/b] ...
or browse the [url=<url-to-your-github-repo>]Source[/url].
 

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Re: [Mod] Construction [0.07-O-ALPHA] [Construction]

by John_Constructor » Fri Sep 01, 2017 14:11

Thank you for the explanation, the main post will be updated as well as the incorrect version being listed as the topic.

EDIT: I store all versions in the same repository, which might only require me to use one extra link, however I am unsure how to verify that.

EDIT: With all versions stored in the same repository, there may be difficulties of users browsing the code, feedback is requested.
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