[Mod] Cleaner [0.4] [cleaner]

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AntumDeluge
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[Mod] Cleaner [0.4] [cleaner]

by AntumDeluge » Wed Aug 30, 2017 22:59

Cleaner - Remove Unknown Entities & Nodes

Description:

A simple mod that can be used to remove unknown entities & nodes. Forked from PilzAdam's clean mod.

Major changes:
  • Changed license to CC0.
  • Reads entities to be cleaned from clean_entities.txt file in world path.
  • Reads nodes to be cleaned from clean_nodes.txt file in world path.

Usage:
  • Cleaning entities:
    • Edit clean_entities.txt file in world path & add desired entities to be removed, one per line.
  • Cleaning nodes:
    • Same as cleaning entities but with clean_nodes.txt file.
  • Not recommended:
    • Edit source code & add list of entities to old_entities table, or list of nodes to old_nodes table.
  • Note: Server/Game must be restarted for changes to take effect.

Requirements:
  • Minetest 0.4.16 or newer
  • Depends: none

Licensing:

Links:
 

John_Constructor
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Re: [Mod] Cleaner [0.4] [cleaner]

by John_Constructor » Wed Aug 30, 2017 23:17

This might be helpful! Definitely for those who have an ore mod and might want to disable it for their world.
Constructing mechs and wingless aircraft since 2016.
 

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azekill_DIABLO
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IanniPowerup!!!
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Grizzly Adam
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neko259
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Re: [Mod] Cleaner [0.4] [cleaner]

by neko259 » Mon Dec 25, 2017 11:05

It would be better to add not only nodes to remove but node substitutes too. Sometimes a node was renamed or moved to other mod and can be simply replaced.
 

mase
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Re: [Mod] Cleaner [0.4] [cleaner]

by mase » Sun Jan 07, 2018 11:41

How can I get rid of whole node or entity groups, for example all zombies,
or all kind of trails from the trails mod?
 

bell07
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Re: [Mod] Cleaner [0.4] [cleaner]

by bell07 » Sun Jul 15, 2018 19:39

Please use register_lbm with run_at_every_load instead of register_abm to clean nodes. Should use less ressources.
 

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AntumDeluge
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