[Mod] Schematic Editor [1.0.0] [schemedit]

User avatar
Lone_Wolf
Member
 
Posts: 1913
Joined: Sun Apr 09, 2017 05:50
Location: Hopefully very far from yours, snoop :P
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf

Re: [Mod] Schematic Editor [1.0.0] [schemedit]

by Lone_Wolf » Fri May 18, 2018 00:24

Wuzzy wrote:Note that anything outside the world directory is taboo, this is a restriction dictated by Minetest's mod security system.
And I don't plan to violate that, I don't want my mod to be able to write on any directory.

The only leeway I might have is changing the directory inside the world directory, but this doesn't seem too helpful.

Maybe this should first be discussed with Minetest developers, the mod security system only allows us to write into a very few specific locations.

Please tell me your specific use case for this feature, and how you would use it. Maybe I'll understand your motivation then.

I'm using this mod to create schematics for a mod that adds items which you can use to instantly build saved structures (Right-click the ground with the item and it spawns the building). Right now I have to save the schematic, pause Minetest, and drag the schematic file into my mod.
It won't make a very large difference if you did allow me to just set the file destination to my mod. But it would be useful. My current method works
 

User avatar
Wuzzy
Member
 
Posts: 3208
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Mod] Schematic Editor [1.0.0] [schemedit]

by Wuzzy » Fri May 18, 2018 01:40

Yeah, this is writing into a foreign mod directory. Sorry, this is a no-go area.
My creations. I gladly take any bitcoins you have lying around: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

zing269
Member
 
Posts: 69
Joined: Sat Apr 30, 2016 19:10

Re: [Mod] Schematic Editor [1.0.0] [schemedit]

by zing269 » Fri May 18, 2018 02:33

Could both mods share a directory in the world directory?
 

User avatar
Wuzzy
Member
 
Posts: 3208
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Mod] Schematic Editor [1.0.0] [schemedit]

by Wuzzy » Fri May 18, 2018 02:53

Yes, but only if they are in the same world.
My creations. I gladly take any bitcoins you have lying around: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

User avatar
texmex
Member
 
Posts: 978
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex

Re: [Mod] Schematic Editor [1.0.0] [schemedit]

by texmex » Tue Jul 17, 2018 10:44

Would you consider supporting the Minecraft .schematic file format? It's already supported in this mod, here, so perhaps it's not that hard?
 

User avatar
Wuzzy
Member
 
Posts: 3208
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Mod] Schematic Editor [1.0.0] [schemedit]

by Wuzzy » Fri Jul 20, 2018 10:13

No.

First of all, this mod only seems to analyze .schematic files and return them as Lua table. That's not enough, I would also need a converter which converts from .schematic to .mts.

Ideally, there would be a separate program that converts .schematic files to MTS. Then you can make those files work for all mods.

Therefore, I think such a conversion is out of scope for schemedit.
My creations. I gladly take any bitcoins you have lying around: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

User avatar
texmex
Member
 
Posts: 978
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex
 

Previous

Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 3 guests