[Mod] Arcana - Spellcrafting [arcana]

Byakuren
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[Mod] Arcana - Spellcrafting [arcana]

by Byakuren » Thu Sep 28, 2017 02:46

This is a spellcrafting mod. It is currently playable but does not have much depth yet.

License (Code): GPLv3
License (Textures): CC-BY-SA 4.0
Dependencies: tnt, hudbars
Github: https://github.com/raymoo-minetest/arcana
DL link: https://github.com/raymoo-minetest/arca ... master.zip (rename folder to arcana)

Currently the following spell components are available:

Shapes:
- Touch: Applies later components at touch range.
- Telekinesis: Similar to touch, but with a longer range.
- Projectile: Form a projectile that will apply later components to the target.
- Cone: Applies later components in a 90 degree cone.
- Pass-through: Basically does nothing, passes control to the next components.

Effects:
- Heal (2.5): Heals 2.5 hearts on the target.
- Punch (2.5): Punches the target for 2.5 hearts.
- Mini-explosion: Produces a small explosion at the target.
- Teleport self to target
- Teleport target to self

Not technically a shape, but if you have effects with no shapes behind them in the designer, they will be applied to you.

You can try the mod out by giving yourself an arcana:design_table.

Screenshots:
+ Spoiler
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Last edited by Byakuren on Wed Jan 10, 2018 23:34, edited 1 time in total.
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Re: [Mod] Arcana - Spellcrafting [arcana]

by Byakuren » Mon Oct 02, 2017 06:52

Added a mechanic where spells have a charging time based on their power.
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Re: [Mod] Arcana - Spellcrafting [arcana]

by azekill_DIABLO » Mon Oct 02, 2017 18:42

well i wonder how that telekinesis works, but voxellar players will very probably love it! #voxellar
 

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Re: [Mod] Arcana - Spellcrafting [arcana]

by Byakuren » Mon Oct 02, 2017 19:09

Telekinesis is like a ranged touch.
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Re: [Mod] Arcana - Spellcrafting [arcana]

by Byakuren » Wed Jan 10, 2018 23:34

Was a while ago but I added a cone area of effect shape and teleportation effects. I added wand names.
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Re: [Mod] Arcana - Spellcrafting [arcana]

by Stix » Thu Jan 11, 2018 18:57

looks great for pvp servers.
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Re: [Mod] Arcana - Spellcrafting [arcana]

by Byakuren » Thu Jan 11, 2018 18:59

Stix wrote:looks great for pvp servers.

I actually have a test server up at arcana.moe:30000. Don't expect any constructions to last though, because the explosion effect can be used pretty griefily and I don't enforce any rules other than no cheating.
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Re: [Mod] Arcana - Spellcrafting [arcana]

by Stix » Thu Jan 11, 2018 19:02

cool but i hopes its a creative server so i can do /giveme to quickly test out the spells
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Re: [Mod] Arcana - Spellcrafting [arcana]

by Byakuren » Thu Jan 11, 2018 19:38

Stix wrote:cool but i hopes its a creative server so i can do /giveme to quickly test out the spells

It's not creative but you do get a spell design table every time you spawn. You have access to all the mod's content (currently not much) as soon as you get on the server.
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Re: [Mod] Arcana - Spellcrafting [arcana]

by RSLRedstonier » Fri Jan 12, 2018 19:08

doesn't offer much now but I see great potential
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try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [Mod] Arcana - Spellcrafting [arcana]

by Arelon Lightweaver » Sun Sep 16, 2018 00:45

I play on that server all the time. I love it. I am inviting a friend to it to play together tomarro.
 


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