[Mod] Tubelib Mining, Farming, Crafting[tubelib_addons1]

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joe7575
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[Mod] Tubelib Mining, Farming, Crafting[tubelib_addons1]

by joe7575 » Tue Oct 03, 2017 11:43

This mod is now part of the Modpack TechPack


This Mod provides a Quarry, Harvester, Grinder, Autocrafter, Fermenter, Funnel,
and Reformer Block and thus allows the automated mining, farming, and crafting.

Image


Code: LGPLv2.1+, textures: CC BY-SA 3.0
The Autocrafter is derived from Pipeworks: Copyright (C) 2004 Sam Hocevar sam@hocevar.net WTFPL

Dependencies: default, tubelib
Last edited by joe7575 on Sun Mar 11, 2018 17:26, edited 5 times in total.
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Re: [Mod] Tubelib Mining, Farming, Crafting[tubelib_addons1]

by John_Constructor » Sat Oct 07, 2017 00:49

I have tried this out, yet the Quarry is the only known item to not have been working for me, I turned it on, activated it with a full [ Except collection ] fuel-and-output tubeline, yet it didn't function in any way, it only consumed fuel and said it was digging layer by layer! Am I making a mistake here? Excellent mod though!

EDIT: Apparently it does NOT work for Snow and Ice, my bad! However that would be nice...
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Re: [Mod] Tubelib Mining, Farming, Crafting[tubelib_addons1]

by joe7575 » Sat Oct 07, 2017 11:15

John_Constructor wrote:...Apparently it does NOT work for Snow and Ice, my bad! However that would be nice...


Thanks for your feedback.
I have added snow and ice and even corals.
v0.04 is on GitHub.
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Re: [Mod] Tubelib Mining, Farming, Crafting[tubelib_addons1]

by Chem871 » Sun Nov 05, 2017 17:23

Could you make the grinder grind all default metal ores into 2 dust? And the dust is smelted into the metal ingots?
What is SCP-055 again? I forgot.
 

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Re: [Mod] Tubelib Mining, Farming, Crafting[tubelib_addons1]

by joe7575 » Mon Nov 06, 2017 19:54

Chem871 wrote:Could you make the grinder grind all default metal ores into 2 dust? And the dust is smelted into the metal ingots?


You can smelt all default metal ores directly into metal ingots. Why the detour via dust?
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Re: [Mod] Tubelib Mining, Farming, Crafting[tubelib_addons1]

by Chem871 » Mon Nov 06, 2017 20:36

Do what Technic does, if you get the lump, you can grind it into 2 dust, thereby doubling the metal you get.
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Re: [Mod] Tubelib Mining, Farming, Crafting[tubelib_addons1]

by joe7575 » Fri Jan 05, 2018 10:23

Some updates:
  • Harvester simplified, no copter any more.
  • Harvester now supports Framing Redo mod
  • Funnel node added (sucks up all dropped items)
Image
The items from left to right:
Autocrafter, Harvester, Quarry, Reformer (Bio Gas to Fuel), Fermenter (Leaves to Bio Gas), Funnel, Grinder, Bio Gas, Bio Fuel

Bio Fuel is needed by Harvester and Quarry, but a Harvester harvesting trees provides enough leaves to generate Bio Fuel for several Harvester/Quarry nodes. So it's a closed bio energy cycle.
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