[Mod] EDUtest [edutest]

zeuner
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[Mod] EDUtest [edutest]

by zeuner » Mon Dec 11, 2017 09:47

This mod provides an easy-to-use UI frontend for various tasks that are commonly needed when using Minetest for education purposes.

An important goal is to empower instructors to apply their own policy of keeping control, providing them with mechanisms to build upon. Therefore, most dependencies are optional since there may be different ways to work towards an educative goal. A common use case would be to use it in modpacks aimed at specific course organization policies.

Features:
  • Apply bulk operations on players
  • Fetch/return players
  • Visit/leave players
  • Grant/revoke creative mode
  • Grant/revoke fly mode
  • Grant/revoke messaging
  • Freeze/melt players
  • Hide yourself (observer mode)
  • Visually mark areas (for future use with area protection/confinement/etc.)

License (code): GNU AGPL 3
License (media): CC0
Dependencies: https://github.com/zeuner/edutest-chatcommands, https://github.com/minetest-technic/unified_inventory
GitHub: https://github.com/zeuner/edutest
Download: https://github.com/zeuner/edutest/archive/master.zip

My apologies for the late announcement. Apparently, the Minetest forums use old-school IP-based decisions for spam protection, which prevented me from registering an account earlier. However, this mod has been quite usable since June 2017.
 

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AndroBuilder
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Re: [Mod] EDUtest [edutest]

by AndroBuilder » Tue Dec 12, 2017 06:13

Features to be integrated maybe?

- no weapons / restricted to an area
- party-mod to have classes and subgroups
- teleport to areas depending on the answer of a question
/password
- achievment system with rewards for certain things
- rewards given by teacher
 

zeuner
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Re: [Mod] EDUtest [edutest]

by zeuner » Tue Dec 12, 2017 12:16

AndroBuilder wrote:Features to be integrated maybe?

- no weapons / restricted to an area
- party-mod to have classes and subgroups
- teleport to areas depending on the answer of a question
/password
- achievment system with rewards for certain things
- rewards given by teacher


Thank you for the suggestions. For feature requests, could you post separate issues to the project page? This way, priorities for to-be-implemented features can be determined together with other users of the mod.
 

zeuner
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GitHub: zeuner

Contribution language

by zeuner » Sun Dec 17, 2017 15:20

I'd like to ask everyone interested in contributing code or feedback to consider whether they could post their requests in English language. This project is meant to be useful for users in various languages, and using English for discussing issues or pull requests might enable more people to participate in the discussions.
 

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Festus1965
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Re: [Mod] EDUtest [edutest]

by Festus1965 » Sat Dec 30, 2017 05:07

Hello and Thanks for your work,
I am interested, loaded, put and activated the mod, got teacher and my daughter student,

but how to open the "GUI " in game ?

I build a world (server) which will be only for kids, mainly from the school my daughter is, and want to prepare the lesson units there also - depending on English. So they could join and game and learn by fun.

edit: maybe solved , found the other mod -gui, added it and saw a new box in the crafting guide, not tested yet, was too late in the night.
 

hajo
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Re: [Mod] EDUtest [edutest]

by hajo » Tue Feb 06, 2018 11:34

Festus1965 wrote:how to open the "GUI " in game ?
solved , found the other mod -gui, added it and saw a new box in the crafting guide

unified-inventory shows extra buttons for mods
like 3D-Armor, Mail, Worldedit, EDUtest, POI, etc.
 

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AndroBuilder
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Re: [Mod] EDUtest [edutest]

by AndroBuilder » Thu Feb 15, 2018 12:14

could it be that the "give students creative mode" does not work right now???
 

hajo
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Re: [Mod] EDUtest [edutest]

by hajo » Thu Feb 15, 2018 14:07

AndroBuilder wrote:could it be that the "give students creative mode" does not work ?

details please - versions, how did you test, etc ?
 

zeuner
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GitHub: zeuner

Re: [Mod] EDUtest [edutest]

by zeuner » Thu Mar 08, 2018 15:00

Festus1965 wrote:Hello and Thanks for your work,
I am interested, loaded, put and activated the mod, got teacher and my daughter student,

but how to open the "GUI " in game ?

I build a world (server) which will be only for kids, mainly from the school my daughter is, and want to prepare the lesson units there also - depending on English. So they could join and game and learn by fun.

edit: maybe solved , found the other mod -gui, added it and saw a new box in the crafting guide, not tested yet, was too late in the night.


The UI is opened using a button (graduate cap icon) which is shown in the inventory when "unified_inventory" is installed.

There is a (currently experimental) branch "sfinv" which allows to open the UI from the default ("sfinv") minetest inventory.
 

zeuner
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Posts: 23
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GitHub: zeuner

Re: [Mod] EDUtest [edutest]

by zeuner » Thu Mar 08, 2018 15:02

AndroBuilder wrote:could it be that the "give students creative mode" does not work right now???


Works for me.

Are you using the latest source code from github?

Can you try to reproduce it using a minimal install (minetest_game, as few extra mods as possible)?

How did you try to do it?
 


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