made a mistake with the "yaw"...
Gael de Sailly wrote:These ponds have never been made on purpose, it's a glitch, but since I find it beautiful too, I don't consider removing them. However I don't see a way to prevent the slopes in the lake. Anyway, excessive slopes are caused by too big values for valleys_depth noise, very sensitive parameter. If you want bigger mountains without this, you should increase the horizontal scales of valleys_depth and rivers noises.
SB66 wrote::)
made a mistake with the "yaw"...
voxelproof wrote:And foremost I hope you've not abandoned mg valleys :)
voxelproof wrote:Bullet Peaks in Eden. Although this kind of sharply shaped rocks is predictable in this tuning of valleys mg parameters, it still catches attention of a devoted climber.
DragonsVolcanoDance wrote:The craziness doesn't stop underwater.
Could be called ''Down!'' too! x)
Gael de Sailly wrote:Climbing underwater in Minetest is a bit weird btw
DragonsVolcanoDance wrote:Gael de Sailly wrote:Climbing underwater in Minetest is a bit weird btw
...
I understand your point, but I just wanted to say that being under the water can feel almost as interesting as being on top of a 1,000 block tall mountain. I have never been in an ocean that's -200, and looking back at the surface makes me think of how deep the oceans IRL really are. It kinda gave me a sense of their depth..
-200 isn't actually that deep for an ocean, either...but in minetest...that's awesome.
DragonsVolcanoDance wrote:The craziness doesn't stop underwater.
...
Could be called ''Down!'' too! x)
mgvalleys_np_terrain_height = {
flags = defaults
lacunarity = 1
offset = -10
scale = 1000
spread = (2048,2048,4096)
seed = 4541
octaves = 6
persistence = 0.45
}
mgvalleys_np_inter_valley_slope = {
flags = defaults
lacunarity = 2
offset = 0.5
scale = 0.5
spread = (128,128,1024)
seed = 746
octaves = 1
persistence = 1
}
mgvalleys_np_inter_valley_fill = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1
spread = (256,512,256)
seed = 1993
octaves = 6
persistence = 0.8
}
mgvalleys_np_filler_depth = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.2
spread = (256,256,256)
seed = 1605
octaves = 3
persistence = 0.5
}
mgvalleys_np_massive_caves = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1
spread = (512,256,256)
seed = 59033
octaves = 6
persistence = 0.63
}
mgvalleys_np_cave2 = {
flags = defaults
lacunarity = 5
offset = 0
scale = 13
spread = (67,67,67)
seed = 10325
octaves = 3
persistence = 0.5
}
mgvalleys_np_cave1 = {
flags = defaults
lacunarity = 5
offset = 0
scale = 13
spread = (61,61,61)
seed = 52534
octaves = 3
persistence = 0.3
}
mgvalleys_cave_width = 0.01
mgvalleys_river_size = 2
mg_flags = caves, dungeons, light, decorations
chunksize = 5
mgvalleys_lava_features = 0
mg_name = valleys
mapgen_limit = 31000
water_level = 1
seed = 18446744073709545565
mgvalleys_np_rivers = {
flags = defaults
lacunarity = 2
offset = 0
scale = 2
spread = (512,512,128)
seed = -6050
octaves = 5
persistence = 0.6
}
mg_biome_np_heat = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 5349
octaves = 3
persistence = 0.5
}
mgvalleys_water_features = 0
mg_biome_np_heat_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 13
octaves = 2
persistence = 1
}
mg_biome_np_humidity = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 842
octaves = 3
persistence = 0.5
}
mg_biome_np_humidity_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 90003
octaves = 2
persistence = 1
}
mgvalleys_spflags = altitude_chill, humid_rivers
mgvalleys_np_valley_depth = {
flags = defaults
lacunarity = 2
offset = 5
scale = 4
spread = (512,512,1024)
seed = -1914
octaves = 1
persistence = 1
}
mgvalleys_altitude_chill = 90
mgvalleys_np_valley_profile = {
flags = defaults
lacunarity = 2
offset = 0.6
scale = 0.5
spread = (64,2048,1024)
seed = 777
octaves = 1
persistence = 1
}
mgvalleys_large_cave_depth = -33
mgvalleys_massive_cave_depth = -256
mgvalleys_river_depth = 5
[end_of_params]
mgvalleys_np_terrain_height = {
flags = defaults
lacunarity = 1
offset = -10
scale = 2000
spread = (4096,4096,2048)
seed = 12446
octaves = 6
persistence = 0.45
}
mgvalleys_np_inter_valley_slope = {
flags = defaults
lacunarity = 6
offset = 0.5
scale = 0.2
spread = (128,128,1024)
seed = 746
octaves = 1
persistence = 1
}
mgvalleys_np_inter_valley_fill = {
flags = defaults
lacunarity = 2.1
offset = 0
scale = 0.5
spread = (1024,256,1024)
seed = 1993
octaves = 6
persistence = 0.8
}
mgvalleys_np_filler_depth = {
flags = defaults
lacunarity = 2
offset = 0
scale = 0.5
spread = (256,256,256)
seed = 1605
octaves = 3
persistence = 0.5
}
mgvalleys_np_massive_caves = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1
spread = (512,512,256)
seed = 59033
octaves = 6
persistence = 0.63
}
mgvalleys_np_cave2 = {
flags = defaults
lacunarity = 5
offset = 0
scale = 13
spread = (67,67,67)
seed = 10325
octaves = 3
persistence = 0.5
}
mgvalleys_np_cave1 = {
flags = defaults
lacunarity = 5
offset = 0
scale = 13
spread = (61,61,61)
seed = 52534
octaves = 3
persistence = 0.3
}
mgvalleys_cave_width = 0.01
mgvalleys_river_size = 2
mg_flags = caves, dungeons, light, decorations
chunksize = 5
mgvalleys_lava_features = 0
mg_name = valleys
mapgen_limit = 31000
water_level = 1
seed = 18446744073709545565
mgvalleys_np_rivers = {
flags = defaults
lacunarity = 2
offset = 0
scale = 2
spread = (512,512,128)
seed = -6050
octaves = 5
persistence = 0.6
}
mg_biome_np_heat = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 5349
octaves = 3
persistence = 0.5
}
mgvalleys_water_features = 0
mg_biome_np_heat_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 13
octaves = 2
persistence = 1
}
mg_biome_np_humidity = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 842
octaves = 3
persistence = 0.5
}
mg_biome_np_humidity_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 90003
octaves = 2
persistence = 1
}
mgvalleys_spflags = altitude_chill, humid_rivers
mgvalleys_np_valley_depth = {
flags = defaults
lacunarity = 2
offset = 5
scale = 4
spread = (512,512,1024)
seed = -1914
octaves = 1
persistence = 1
}
mgvalleys_altitude_chill = 90
mgvalleys_np_valley_profile = {
flags = defaults
lacunarity = 2
offset = 0.6
scale = 0.5
spread = (128,128,1024)
seed = 777
octaves = 1
persistence = 1
}
mgvalleys_large_cave_depth = -33
mgvalleys_massive_cave_depth = -256
mgvalleys_river_depth = 5
[end_of_params]
mgvalleys_np_terrain_height = {
flags = defaults
lacunarity = 1
offset = -10
scale = 2000
spread = (4096,4096,2048)
seed = 12446
octaves = 6
persistence = 0.45
}
mgvalleys_np_inter_valley_slope = {
flags = defaults
lacunarity = 6
offset = 0.5
scale = 0.2
spread = (128,128,1024)
seed = 746
octaves = 1
persistence = 1
}
mgvalleys_np_inter_valley_fill = {
flags = defaults
lacunarity = 2.1
offset = 0
scale = 0.5
spread = (1024,256,1024)
seed = 1993
octaves = 6
persistence = 0.8
}
mgvalleys_np_filler_depth = {
flags = defaults
lacunarity = 2
offset = 0
scale = 0.5
spread = (256,256,256)
seed = 1605
octaves = 3
persistence = 0.5
}
mgvalleys_np_massive_caves = {
flags = defaults
lacunarity = 3
offset = 0
scale = 12
spread = (768,768,768)
seed = 59033
octaves = 6
persistence = 0.63
}
mgvalleys_np_cave2 = {
flags = defaults
lacunarity = 3
offset = 0
scale = 12
spread = (128,128,128)
seed = 10325
octaves = 3
persistence = 0.5
}
mgvalleys_np_cave1 = {
flags = defaults
lacunarity = 3
offset = 0
scale = 12
spread = (100,100,100)
seed = 52534
octaves = 3
persistence = 0.5
}
mgvalleys_cave_width = 0.09
mgvalleys_river_size = 2
mg_flags = caves, dungeons, light, decorations
chunksize = 5
mgvalleys_lava_features = 0
mg_name = valleys
mapgen_limit = 31000
water_level = 1
seed = 18446744073709545565
mgvalleys_np_rivers = {
flags = defaults
lacunarity = 2
offset = 0
scale = 2
spread = (512,512,128)
seed = -6050
octaves = 5
persistence = 0.6
}
mg_biome_np_heat = {
flags = defaults
lacunarity = 2
offset = 100
scale = 25
spread = (1000,1000,1000)
seed = 5349
octaves = 3
persistence = 0.5
}
mgvalleys_water_features = 0
mg_biome_np_heat_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 13
octaves = 2
persistence = 1
}
mg_biome_np_humidity = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 842
octaves = 3
persistence = 0.5
}
mg_biome_np_humidity_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 90003
octaves = 2
persistence = 1
}
mgvalleys_spflags = altitude_chill, humid_rivers
mgvalleys_np_valley_depth = {
flags = defaults
lacunarity = 2
offset = 5
scale = 4
spread = (512,512,1024)
seed = -1914
octaves = 1
persistence = 1
}
mgvalleys_altitude_chill = 90
mgvalleys_np_valley_profile = {
flags = defaults
lacunarity = 2
offset = 0.6
scale = 0.5
spread = (128,128,1024)
seed = 777
octaves = 1
persistence = 1
}
mgvalleys_large_cave_depth = -60
mgvalleys_massive_cave_depth = -2048
mgvalleys_river_depth = 5
[end_of_params]
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