[Mod] Static Mobs [smobs]

Rochambeau
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[Mod] Static Mobs [smobs]

by Rochambeau » Sat Jan 13, 2018 12:55

Image

This mod is a combination of Mobs Redo and
Cute Cubic Mobs 2 and
Nodebox Mobs

Basically I took Mobs Redo and replaced the animated models with nodebox mobs from ccmobs and nmobs. So all the features of mobs redo should work with the design of nmobs.

By now we have:

monsters:
tree_monster
spider
stone_monster
zombie

Source: https://gitlab.com/Rochambeau/smobs_monster.git
Download: https://gitlab.com/Rochambeau/smobs_monster/-/archive/master/smobs_monster-master.zip

animals:
cow
pig
sheep
chicken
bee
horse
penguin
bird

Source: https://gitlab.com/Rochambeau/smobs_animals.git
Download: https://gitlab.com/Rochambeau/smobs_animals/-/archive/master/smobs_animals-master.zip

Mod dependencies: default, mobs_redo
License of my part of the mod: WTFPL
Attachments
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Last edited by Rochambeau on Tue Jun 05, 2018 18:10, edited 15 times in total.
 

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TenPlus1
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Re: [Mod] Static Mobs [smobs]

by TenPlus1 » Sat Jan 13, 2018 13:29

Sounds good, removing animation may help older servers with lag :) Can you add a screenshot.
 

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Re: [Mod] Static Mobs [smobs]

by Grizzly Adam » Thu Jan 18, 2018 03:35

Are the animals able to stick their bodies through walls still, like in mobs redo? I am hoping you will say no.
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Re: [Mod] Static Mobs [smobs]

by azekill_DIABLO » Thu Jan 18, 2018 17:34

Bug of the PAi obliviously applies to all mods that depnds on it. Osrry to tell you that, those mobs will do same as any mob from Mob Redo.
 

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Re: [Mod] Static Mobs [smobs]

by Grizzly Adam » Thu Jan 18, 2018 19:02

Ok, thats what I figured but thoughtdrawing they in a different manor could make the difference.
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Re: [Mod] Static Mobs [smobs]

by RSLRedstonier » Fri Jan 19, 2018 00:14

do they spawn naturally and if so on what blocks?
will they spawn in the air?(hope not)
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Re: [Mod] Static Mobs [smobs]

by Rochambeau » Fri Jan 19, 2018 04:32

Sorry about that. I thought I covered the design by mentioning nmobs. But you are right. Some of the mobs are your creations.
 

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Re: [Mod] Static Mobs [smobs]

by firefox » Fri Jan 19, 2018 08:00

Grizzly Adam wrote:Are the animals able to stick their bodies through walls still, like in mobs redo? I am hoping you will say no.

could it be that they can do that because the hitbox is smaller than the model?
i noticed that the cows hitbox is only 1/3 of the actual body, so they can stick their head through walls since it's outside the hitbox...
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Re: [Mod] Static Mobs [smobs]

by Rochambeau » Fri Jan 19, 2018 20:40

New Monster: Zombie

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Re: [Mod] Static Mobs [smobs]

by RSLRedstonier » Fri Jan 19, 2018 20:45

OoooOooo
smelly!
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Re: [Mod] Static Mobs [smobs]

by Grizzly Adam » Sun Jan 21, 2018 14:19

I am waiting for kitties and penguin before I implement this in my game.
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Re: [Mod] Static Mobs [smobs]

by Rochambeau » Mon Jan 22, 2018 20:19

New animal: rideable horse

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Re: [Mod] Static Mobs [smobs]

by RSLRedstonier » Mon Jan 22, 2018 20:25

the horse looks really cool but at first I thought it was looking up and that just creeped me out
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Re: [Mod] Static Mobs [smobs]

by Chem871 » Mon Jan 22, 2018 22:58

Why such a long face? *wink* *wink*
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Re: [Mod] Static Mobs [smobs]

by RSLRedstonier » Tue Jan 23, 2018 17:00

the face is great its just that its looking down and I thought it was looking up(looks really creepy if you thinks its looking up)
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Re: [Mod] Static Mobs [smobs]

by Lone_Wolf » Tue Jan 23, 2018 19:34

Would this nodebox work?
Image
+ Code
 

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Re: [Mod] Static Mobs [smobs]

by RSLRedstonier » Tue Jan 23, 2018 19:43

that looks really cool but I like the current one best
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Re: [Mod] Static Mobs [smobs]

by Rochambeau » Tue Jan 23, 2018 20:01

@ Lone_Wolf:
No offense, but it looks more like a wolf or maybe a lion (with the right textures).

I redesigned the horseface a little, to make it more clear which side goes up:

Image

The reason why i chose a vertical head was to get a look that would work for a running and standing horse at the same time. To get a certain dynamic without mob animation.

A role model would be a tournament horse.
Image
Imagesource: http://www.reitclub-gross-koelzig-ev.de/seite/164739/turnierpferde.html
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