[Mod] Telemosaic rewritten [telemosaic]

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SaKeL
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[Mod] Telemosaic rewritten [telemosaic]

by SaKeL » Wed Jan 24, 2018 04:35

A Minetest mod for user-generated teleportation pads.

Idea from: https://github.com/bendeutsch/minetest-telemosaic

Shout-out to Ben for an awesome and original idea!

Rewritten from scratch by SaKeL

Rewritten due to the requirements what i needed for the online multiplayer server. This is lightweight version suitable for online multiplayer server - no ABM, LBM, globalsteps. Currently the mod is in testing phase and getting fine-tuned for production. Let me know what you think or when you find some bugs.

License:
Code: LGPL 2.1 (see included LICENSE file)
Textures: CC-BY-SA (see http://creativecommons.org/licenses/by-sa/4.0/)

Image

Image

Description
-----------

You can read about Telemosaic from the link above, i will mention just the differences and try to keep it short.

  • beacons have no power by default - you need to use extenders to get some range
  • destination beacon can be without the power (if it's destination) - to teleport somewhere you need power / extenders
  • no dye coloring but new Minetest like textures (with light in dark based on the tier)
  • protected beacons cannot be configured nor teleport from
  • GUI, formspecs and info tooltips included due to complexity of the travel net - very helpful
  • telemosaic key will not turn in to mese shard when destination too far - instead it will let you know how many blocks you are too far, you can move it closer and use the telemosaic key again
  • telemosaic key will show the stored position in the item description
  • recipe for extender tier 1 needs diamond
  • extenders ranges are 10, 30 90 (tier 1, 2, 3) - there are no settings for changing this atm
  • when teleport in progress you can't move for 5 seconds else teleport will be cancelled (idea from warps)
  • extenders need to have a free block of space / air above them else they will not work
  • you can add names and/or rename destinations
  • after adding new name or removing beacons all destinations are updated respectively
  • adding or removing extenders will updated all beacons in range respectively

Dependencies
------------

* default
* doors

repo: https://bitbucket.org/minetest_gamers/t ... c/overview
Attachments
telemosaic.png
(145.62 KiB) Not downloaded yet
screenshot.png
(403.72 KiB) Not downloaded yet
Last edited by SaKeL on Fri Jan 26, 2018 02:17, edited 1 time in total.
 

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Re: [Mod] Telemosaic rewritten [telemosaic]

by RSLRedstonier » Wed Jan 24, 2018 16:11

noice!
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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azekill_DIABLO
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Re: [Mod] Telemosaic rewritten [telemosaic]

by SaKeL » Fri Jan 26, 2018 20:28

the only thing what also warp stone has is that you have to wait 5 seconds when teleporting, everything else is different, check the description in the 1st post
 

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Re: [Mod] Telemosaic rewritten [telemosaic]

by azekill_DIABLO » Sat Jan 27, 2018 17:38

So I was right no? :) Just kidding. Those blocks are so nice I might just want to use them for deco. An expensive deco.
 

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Re: [Mod] Telemosaic rewritten [telemosaic]

by SaKeL » Sat Jan 27, 2018 18:09

Yes i guess you were right, i just didn't understand ;) but you still need to use extenders to make the teleport functional.
 


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