[modpack] journal [journal]

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theFox
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[modpack] journal [journal]

by theFox » Post

Do you want to add story to your game?
Make your protagonist write notes into his Journal.


Image
A minetest mod that adds a journal the player will write into.

Mods can add story into the game and the player can write his own journal. The journal can be accessed from the inventory and via /journal.
+ Spoiler
view in ContentDB
browse on github
view the wiki on github


Dependencies: none
Optional dependency: modutil
Compatible with: sfinv, svinv_buttons, unified_inventory, betterinv

License: MIT
Last edited by theFox on Sun Mar 29, 2020 09:41, edited 14 times in total.
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Grizzly Adam
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Re: [mod] journal [journal]

by Grizzly Adam » Post

I see you have categories, does this mean I can use it to track multiple things? Like oil change records and tool purchase/warranty information?
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Re: [mod] journal [journal]

by RSLRedstonier » Post

Hmm I wonder, is there a way to modify this to be sort of like a check book/to do list for a subgame? perhaps a check box per entry or an auto detect api?
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theFox
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Re: [mod] journal [journal]

by theFox » Post

RSLRedstonier wrote:Hmm I wonder, is there a way to modify this to be sort of like a check book/to do list for a subgame? perhaps a check box per entry or an auto detect api?
That's what I want it to be like.
But with story instead of checkboxes.
Like: "today I found my first wood I should chop some more trees so I can craft enough planks to build a house"
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theFox
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Re: [mod] journal [journal]

by theFox » Post

Grizzly Adam wrote:I see you have categories, does this mean I can use it to track multiple things? Like oil change records and tool purchase/warranty information?
More like one for each mod or one for each or one for each piece of story.
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Re: [mod] journal [journal]

by Wolfshippie » Post

Looks great! :)

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theFox
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Re: [mod] journal [journal]

by theFox » Post

There is an example now.
Next up will be the detection api...
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Re: [mod] journal [journal]

by azekill_DIABLO » Post

I love the look!

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theFox
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Re: [mod] journal [journal]

by theFox » Post

azekill_DIABLO wrote:I love the look!
I have got the idea from terasology which I played before Minetest.
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Re: [mod] journal [journal]

by Codesound » Post

+1

Another useful mod!!!

Thanks a lot for your work....

R

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Re: [mod] journal [journal]

by theFox » Post

here we go, finished the trigger/detection api...
I will now release this mod.
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Re: [mod] journal [journal]

by RSLRedstonier » Post

theFox wrote:here we go, finished the trigger/detection api...
I will now release this mod.
Amazing! so much better than what I was using before for skyfactory achievements!
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
viewtopic.php?f=9&t=17568

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Re: [mod] journal [journal]

by RSLRedstonier » Post

2 things how would I add a trigger for testing if the player mines a block which a certain tool in hand?
and a trigger where the player right clicks with an item, punches a certain block with a certain item, or right clicks a certain block with a certain item
and a trigger were the player picks up a certain item
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
viewtopic.php?f=9&t=17568

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theFox
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Re: [mod] journal [journal]

by theFox » Post

RSLRedstonier wrote:a trigger for testing if the player mines a block which a certain tool in hand
RSLRedstonier wrote:punches a certain block with a certain item

done that

RSLRedstonier wrote:trigger where the player right clicks with an item
RSLRedstonier wrote:a trigger were the player picks up a certain item

this would require a change in minetest since there are no register_on_rightclick or register_on_pickup functions
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RSLRedstonier
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Re: [mod] journal [journal]

by RSLRedstonier » Post

perhaps a item drop/pickup mod would have an on_pickup function?
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
viewtopic.php?f=9&t=17568

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Re: [mod] journal [journal]

by RSLRedstonier » Post

theFox wrote:
RSLRedstonier wrote:a trigger for testing if the player mines a block which a certain tool in hand
RSLRedstonier wrote:punches a certain block with a certain item

done that
how to I test for that?
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
viewtopic.php?f=9&t=17568

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theFox
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Re: [mod] journal [journal]

by theFox » Post

RSLRedstonier wrote:
theFox wrote:
RSLRedstonier wrote:a trigger for testing if the player mines a block which a certain tool in hand
RSLRedstonier wrote:punches a certain block with a certain item

done that
how to I test for that?
The data has a New tool field that shows you what the player wielded. And the trigger for punching is called "punchnode".
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Re: [mod] journal [journal]

by TumeniNodes » Post

Love it.
I love the lined paper added
I especially love the "exit" button... wish that would be added to all formspecs
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theFox
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Re: [mod] journal [journal]

by theFox » Post

RSLRedstonier wrote:2 things how would I add a trigger for testing if the player mines a block which a certain tool in hand?
and a trigger where the player right clicks with an item, punches a certain block with a certain item, or right clicks a certain block with a certain item
and a trigger were the player picks up a certain item
Could you please take a look at the feature request for those triggers?
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theFox
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Re: [mod] journal [journal]

by theFox » Post

Added a personal notes section that you can write ingame
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Re: [modpack] journal [journal]

by theFox » Post

Should it be possible to write the personal notes to a book?
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Re: [modpack] journal [journal]

by Wolfshippie » Post

Yeah, would be cool :)

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Re: [modpack] journal [journal]

by theFox » Post

Wolfshippie wrote:Yeah, would be cool :)
OK, I'll make a form for it as soon as possible.
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Re: [modpack] journal [journal]

by theFox » Post

Done!
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Re: [modpack] journal [journal]

by casio33 » Post

This is awesome!

But I have a problem: The journal starts on day 1497919497... what can I do about that?

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