[modpack] journal [journal]

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theFox
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[modpack] journal [journal]

by theFox » Wed Feb 07, 2018 15:44

This mod adds a journal to minetest. It's a book that can be accessed from your inventory.
The journal can be used for adding story to minetest or to write down your personal notes.
+ screenshots


download zip
or browse on github

Dependencies: sfinv?, svinv_buttons?, unified_inventory?

License: MIT
Last edited by theFox on Thu Aug 23, 2018 08:05, edited 7 times in total.
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Re: [mod] journal [journal]

by Grizzly Adam » Wed Feb 07, 2018 19:09

I see you have categories, does this mean I can use it to track multiple things? Like oil change records and tool purchase/warranty information?
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Re: [mod] journal [journal]

by RSLRedstonier » Wed Feb 07, 2018 20:07

Hmm I wonder, is there a way to modify this to be sort of like a check book/to do list for a subgame? perhaps a check box per entry or an auto detect api?
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Re: [mod] journal [journal]

by theFox » Thu Feb 08, 2018 06:30

RSLRedstonier wrote:Hmm I wonder, is there a way to modify this to be sort of like a check book/to do list for a subgame? perhaps a check box per entry or an auto detect api?

That's what I want it to be like.
But with story instead of checkboxes.
Like: "today I found my first wood I should chop some more trees so I can craft enough planks to build a house"
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Re: [mod] journal [journal]

by theFox » Thu Feb 08, 2018 06:31

Grizzly Adam wrote:I see you have categories, does this mean I can use it to track multiple things? Like oil change records and tool purchase/warranty information?

More like one for each mod or one for each or one for each piece of story.
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Re: [mod] journal [journal]

by Wolfshippie » Thu Feb 08, 2018 10:09

Looks great! :)
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Re: [mod] journal [journal]

by theFox » Thu Feb 08, 2018 15:22

There is an example now.
Next up will be the detection api...
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Re: [mod] journal [journal]

by theFox » Fri Feb 09, 2018 07:39

azekill_DIABLO wrote:I love the look!

I have got the idea from terasology which I played before Minetest.
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Re: [mod] journal [journal]

by theFox » Fri Feb 09, 2018 15:22

here we go, finished the trigger/detection api...
I will now release this mod.
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Re: [mod] journal [journal]

by RSLRedstonier » Fri Feb 09, 2018 18:13

theFox wrote:here we go, finished the trigger/detection api...
I will now release this mod.

Amazing! so much better than what I was using before for skyfactory achievements!
"A programmer is just a tool which converts caffeine into code"

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Re: [mod] journal [journal]

by RSLRedstonier » Fri Feb 09, 2018 20:42

2 things how would I add a trigger for testing if the player mines a block which a certain tool in hand?
and a trigger where the player right clicks with an item, punches a certain block with a certain item, or right clicks a certain block with a certain item
and a trigger were the player picks up a certain item
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Re: [mod] journal [journal]

by theFox » Sat Feb 10, 2018 13:02

RSLRedstonier wrote:a trigger for testing if the player mines a block which a certain tool in hand

RSLRedstonier wrote:punches a certain block with a certain item

done that

RSLRedstonier wrote:trigger where the player right clicks with an item

RSLRedstonier wrote:a trigger were the player picks up a certain item

this would require a change in minetest since there are no register_on_rightclick or register_on_pickup functions
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Re: [mod] journal [journal]

by RSLRedstonier » Sat Feb 10, 2018 16:35

perhaps a item drop/pickup mod would have an on_pickup function?
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [mod] journal [journal]

by RSLRedstonier » Sat Feb 10, 2018 16:36

theFox wrote:
RSLRedstonier wrote:a trigger for testing if the player mines a block which a certain tool in hand

RSLRedstonier wrote:punches a certain block with a certain item

done that


how to I test for that?
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [mod] journal [journal]

by theFox » Sat Feb 10, 2018 18:22

RSLRedstonier wrote:
theFox wrote:
RSLRedstonier wrote:a trigger for testing if the player mines a block which a certain tool in hand

RSLRedstonier wrote:punches a certain block with a certain item

done that


how to I test for that?

The data has a New tool field that shows you what the player wielded. And the trigger for punching is called "punchnode".
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Re: [mod] journal [journal]

by TumeniNodes » Sat Feb 10, 2018 19:09

Love it.
I love the lined paper added
I especially love the "exit" button... wish that would be added to all formspecs
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Re: [mod] journal [journal]

by theFox » Fri Feb 23, 2018 15:24

RSLRedstonier wrote:2 things how would I add a trigger for testing if the player mines a block which a certain tool in hand?
and a trigger where the player right clicks with an item, punches a certain block with a certain item, or right clicks a certain block with a certain item
and a trigger were the player picks up a certain item

Could you please take a look at the feature request for those triggers?
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Re: [mod] journal [journal]

by theFox » Mon May 07, 2018 14:54

Added a personal notes section that you can write ingame
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Re: [modpack] journal [journal]

by theFox » Wed Aug 01, 2018 06:17

Should it be possible to write the personal notes to a book?
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Re: [modpack] journal [journal]

by Wolfshippie » Wed Sep 12, 2018 00:45

Yeah, would be cool :)
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Re: [modpack] journal [journal]

by theFox » Thu Sep 13, 2018 15:39

Wolfshippie wrote:Yeah, would be cool :)

OK, I'll make a form for it as soon as possible.
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Re: [modpack] journal [journal]

by casio33 » Fri Sep 21, 2018 19:35

This is awesome!

But I have a problem: The journal starts on day 1497919497... what can I do about that?
 

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