[Mod] Fancy Vend [fancy_vend]

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ChimneySwift
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[Mod] Fancy Vend [fancy_vend]

by ChimneySwift » Mon Feb 26, 2018 01:31

Fancy Vend
Image

A full-featured, fully-integrated vendor mod for Minetest.

There are many vendor mods for Minetest, but most have too few options, lack support for automation mods, or are too tedious to set up and maintain. Fancy vendors are entirely self-contained nodes which provide light, trade, display and store items. Fancy vendors are pipeworks, digilines and awards compatible, enabling a variety of automation-based features.

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Code license: MIT

Textures license: MIT

Dependencies: default

Optional Dependencies: pipeworks, digilines, awards

Contributors: Many thanks to LadyK for the textures, patience and ideas.

Note: This mod is still a WIP, while the currently available version has been extensively tested to try and limit the possibility of bugs, there are no guarentees. Please install this mod with care and report any possible issues ASAP so they can be resolved. Thank you for your cooperation, we hope you enjoy Fancy Vend and look forward to hearing your suggestions for improvement.

+ Crafting and basic configuration

+ Buying items

+ Advanced settings

+ Automation

+ Upgrading vendors

+ Administration
Last edited by ChimneySwift on Thu Mar 01, 2018 03:03, edited 3 times in total.
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Re: [Mod] Fancy Vend [fancy_vend]

by KatzEyez » Mon Feb 26, 2018 01:43

I love it! You did an excellent job on this ChimneySwift! You brought my ideas to life, which I could not. You were also patient with me as I drove you nuts mentioning all the crazy ideas I thought this mod needed! You threw your ideas in the mix too! I couldn't have dreamed of it coming out as nice as you have made it! Thank you.
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Re: [Mod] Fancy Vend [fancy_vend]

by ChimneySwift » Mon Feb 26, 2018 01:59

KatzEyez wrote:I love it! You did an excellent job on this ChimneySwift! You brought my ideas to life, which I could not. You were also patient with me as I drove you nuts mentioning all the crazy ideas I thought this mod needed! You threw your ideas in the mix too! I couldn't have dreamed of it coming out as nice as you have made it! Thank you.


Thanks!

Your ideas only gave me more work because they were so good, and I could never have done it without your textures, lol.
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Re: [Mod] Fancy Vend [fancy_vend]

by Chem871 » Mon Feb 26, 2018 14:07

Looks like a better shop mod! Would you make it hopper-compatible?

P.S. Quite a few people seem to be hating on OldCoder, what exactly did they do?
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Re: [Mod] Fancy Vend [fancy_vend]

by Stix » Mon Feb 26, 2018 20:14

YESsss! this is amazing! +1 to you and katzeyez, i like that instead of a special node for a admin shop its a setting, and the display cabinet portion means players dont need to wast resouces on itemframes, even better, it could be added to a server after another shop mod being used for a while without screwing things, amazing!
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Re: [Mod] Fancy Vend [fancy_vend]

by ChimneySwift » Tue Feb 27, 2018 05:56

Chem871 wrote:Would you make it hopper-compatible?


Good idea, I spend more time using pipeworks so forgot about hoppers, but a lot of servers use them so I will definitely add this. I should be able to make all of the current pipeworks settings work with them also.

EDIT: due to API limitations, only the "Eject incomming currency." setting will be compatible with hoppers for now.

Chem871 wrote:P.S. Quite a few people seem to be hating on OldCoder, what exactly did they do?

https://forum.minetest.net/viewtopic.php?f=3&t=18946
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Re: [Mod] Fancy Vend [fancy_vend]

by ChimneySwift » Tue Feb 27, 2018 10:22

Attention Admins:
A new update has been committed which solves 2 inventory glitches. If you are running on a version downloaded before this post please update fancy_vend. In light of these bugs, I have implemented a chat command (/disable_all_vendors) which requires the disable_vendor privilege, which will force all vendors into an inactive state, please use this if you find a dangerous bug and are waiting for me to fix it.

Hoppers and sorting:
Hopper support has now been added. The eject currency setting will instead add the currency item directly to a hopper inventory if connected. Accept only output can not be done with hoppers due to API limitations, and split stack is not necessary.

Vendor inventories now have auto-sort and sort like technic_chests chests also.
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Re: [Mod] Fancy Vend [fancy_vend]

by ChimneySwift » Thu Mar 01, 2018 03:05

New update, Fancy Vendors and Fancy Vendor display nodes now also conduct digiline signals.
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Re: [Mod] Fancy Vend [fancy_vend]

by azekill_DIABLO » Sat Mar 03, 2018 16:24

Pedestal+simple = this = +1 = Well done, it's far nicer than having only a golden chest to sell things!
 

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Re: [Mod] Fancy Vend [fancy_vend]

by GamingAssociation39 » Sat Mar 03, 2018 16:41

Will there be a sequel to this mod to add real life looking vending machines that sell candy and soda pop?
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Re: [Mod] Fancy Vend [fancy_vend]

by Lone_Wolf » Sat Mar 03, 2018 18:47

GamingAssociation39 wrote:Will there be a sequel to this mod to add real life looking vending machines that sell candy and soda pop?

Homedecor has the soda pop
 

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Re: [Mod] Fancy Vend [fancy_vend]

by ChimneySwift » Mon Mar 05, 2018 00:04

GamingAssociation39 wrote:Will there be a sequel to this mod to add real life looking vending machines that sell candy and soda pop?


I wasn't planing on it.

It might be an interesting idea though, they would go as a separate mod I would think though.
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Re: [Mod] Fancy Vend [fancy_vend]

by cybervision » Wed May 30, 2018 01:40

i hope you can update it so in admin vendors you can have a price of more than one item
like i want to trade 5 gold for a gold helmet but it will only allow 1
 

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Re: [Mod] Fancy Vend [fancy_vend]

by ChimneySwift » Sat Jun 23, 2018 08:49

cybervision wrote:i hope you can update it so in admin vendors you can have a price of more than one item
like i want to trade 5 gold for a gold helmet but it will only allow 1


I haven't checked the forums for a while and didn't realize this post, sorry.

You should be able to set any number of input/output item for admin vendors, the only difference is they create/destroy items instead of using inventory. Did you figure this out or is it still an issue? If so what exactly did you try to do?
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Re: [Mod] Fancy Vend [fancy_vend]

by cybervision » Sun Jun 24, 2018 20:00

well i tried putting in five rotten flesh for 1 wooden helmet for my mob fighting minigame
 

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Re: [Mod] Fancy Vend [fancy_vend]

by ChimneySwift » Sun Jun 24, 2018 22:47

I was able to set a vendor up like this:
1.PNG
(174.25 KiB) Not downloaded yet


Unfortunately due to the way formspecs work you need to either press enter after changing text fields or send a button/checkbox change (eg, use a check box or change the page), if you press esc then it won't send the fields to the server.

Because of this I've added a close button to the tabs, which will send the fields to the server and close the formspec, hopefully this helps for mobile players, and resolves your issue (so try changing settings then pressing the X button).
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