[Modpack] TechPack [techpack]

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joe7575
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[Modpack] TechPack [techpack]

by joe7575 » Sat Mar 10, 2018 22:30

TechPack

TechPack, a Mining, Crafting, & Farming Modpack for Minetest.

Image

TechPack consists of the following Mods:

  • [tubelib], a mod for item exchange via lumber tubes and wireless message communication between nodes.
  • [tubelib_addons1], a Tubelib extension with mining, farming, and crafting nodes
  • [tubelib_addons2], a Tubelib extension with control nodes
  • [gravelsieve], a mod to sieve ores from gravel.
  • [smartline], a mod with small and smart sensors, actors and controllers.


The Tutorial is available at GitHub.


Description
TechPack is a collection of mods for an automated mining, crafting, and farming. It is no replacement for Pipeworks, Mesecons, Technic, and Co., but it is a lightweight and simple to use alternative for servers with the focus on building (not only playing around with technique stuff).
If a player uses the full potential of TechPack, he can work on his building projects while TechPack is producing most of the necessary materials in the meantime.

TechPack provides:
  • lumber tubes to connect 2 nodes
  • a Pusher node to pull/push items through tubes
  • a Distributor node with 4 output channels to sort incoming items
  • a Blackhole node which lets all items disappear
  • Button/switches to send "switch on/off" messages
  • Lamp nodes in different colors (can be switched on/off)
  • a Quarry node to dig for stones and other ground nodes
  • a Harvester node to chop wood, leaves and crops
  • a Grinder node to grind cobble stone to gravel
  • a Gravelsieve node to sieve ores from gravel
  • an Autocrafter node for automated crafting of tools and items
  • a Fermenter node to produce Bio Gas from leaves
  • a Reformer node to produce Bio Fuel from Bio Gas (the Bio Fuel is needed by Harvester and Quarry nodes)
  • a Funnel node to collect dropped items
  • two Timer nodes for a daytime controlled sending of commands (on/off)
  • two Sequencer nodes for a waiting time controlled sending of commands (on/off)
  • a Repeater node to distribute received commands to connected nodes
  • Gate/Door nodes in different textures to be controlled via on/off commands
  • an Access Lock node with number key field
  • a Mesecon Converter node to translate tubelib commands in mesecon commands and vice versa
  • a Programmer tool to simply collect node numbers
  • a Player Detector node
  • a Signal Tower node showing machine states
  • a Display node for text outputs of the Controller
  • a Controller node with "IF this then that" rules, which allows:
    • reading node states
    • receiving commands from other nodes
    • sending commands and alarms
    • sending mails or chat messages
    • output on a display


Further information to all single mods here in the forum under:


Browse on: GitHub

Download: GitHub

Hint: Please remove all tubelib mods from your mod folder before you install TechPack

Code: LGPLv2.1+, textures: CC BY-SA 3.0
Dependencies: default, doors. Optional: display_lib, font_lib, mail, moreores
Sent from my Commodore 64. My Mods: TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age.
 

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Re: [Modpack] TechPack [techpack]

by joe7575 » Thu Mar 15, 2018 21:50

Update:

The Tutorial is available at GitHub.

Not finalised but already useful...
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Re: [Modpack] TechPack [techpack]

by fwhcat » Fri Mar 16, 2018 20:02

Looks awesome ! Thanks for that joe7575
Meowww
 

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Re: [Modpack] TechPack [techpack]

by joe7575 » Sun Mar 18, 2018 20:42

Update:

The Tutorial at GitHub is almost complete.
It describes now also the SmartLine Controller.
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Re: [Modpack] TechPack [techpack]

by joe7575 » Sat Mar 24, 2018 18:07

Update:
Support for Ethereal added
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Re: [Modpack] TechPack [techpack]

by juli » Thu Mar 29, 2018 08:24

at which time does the harvester harvest again? If i start it it harvests one time, but if the tree growed again it does it not again
(or it does take just to much time until it repeats it)
 

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Re: [Modpack] TechPack [techpack]

by joe7575 » Thu Mar 29, 2018 14:34

juli wrote:at which time does the harvester harvest again? If i start it it harvests one time, but if the tree growed again it does it not again


If "Run endless" is clicked, immediately after it has finished, otherwise never ever.
If immediately is too often, you have to combine the harvester with a Timer or Sequencer.
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Re: [Modpack] TechPack [techpack]

by joe7575 » Sun Apr 01, 2018 10:09

Update:
  • Street lamp added
  • Color lamp now with support for unifieddyes
  • Area protected chest added

Image
Attachments
streetlamp.png
Street Lamp
(75.24 KiB) Not downloaded yet
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Re: [Modpack] TechPack [techpack]

by isaiah658 » Mon May 28, 2018 20:05

Thanks for making these mods / modpack! I'm working on a subgame (it's not released yet) and this mod pack was just what I needed for early game automation and resource gathering. I found it while searching for a sieve mod and the whole modpack fit well. The subgame is going to be similar to Sky Factory and Project Ozone 2 for MineCraft which are sky block type games except with mods that slowly introduce more farming, automation, and progression in the game.
 

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Re: [Modpack] TechPack [techpack]

by joe7575 » Sat Jun 02, 2018 13:49

Thanks, nice to hear.
If there is something missing, please let me know.
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Re: [Modpack] TechPack [techpack]

by joe7575 » Sat Jun 09, 2018 14:36

Update to v1.06

Grinder now grinds :
- all kind of Cobblestone to Gravel
- Gravel to Sand
- and Sand to Clay
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Re: [Modpack] TechPack [techpack]

by RSLRedstonier » Mon Jun 11, 2018 14:04

could you add support in the grinder for sand to dust and 15 dust to powder if skytest is installed so I don't have to manually change this mod for my skyfactory subgame every time there is a new update?
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [Modpack] TechPack [techpack]

by joe7575 » Tue Jun 12, 2018 18:32

RSLRedstonier wrote:could you add support in the grinder for sand to dust and 15 dust to powder if skytest is installed so I don't have to manually change this mod for my skyfactory subgame every time there is a new update?


I can't find any powder in the skytest mod. Can you share your proposal here or on GitHub, then I will merge it.
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Re: [Modpack] TechPack [techpack]

by RSLRedstonier » Wed Jun 13, 2018 19:19

joe7575 wrote:I can't find any powder in the skytest mod. Can you share your proposal here or on GitHub, then I will merge it.

add
Code: Select all
if(minetest.get_modpath("skytest")~=nil) then
tubelib.add_grinder_recipe({input="group:sand", output="skytest:dust"})
tubelib.add_grinder_recipe({input="skytest:dust 12", output="skytest:powder"})
end

at the bottom of tubelib_addons1/grinder.lua
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [Modpack] TechPack [techpack]

by joe7575 » Thu Jun 14, 2018 10:41

Could not be easier :)
I will add it tonight
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Re: [Modpack] TechPack [techpack]

by joe7575 » Sun Jun 17, 2018 20:08

V1.07 is on GitHub which has a completely revised and improved algorithm for tube placement.
It allows pipes to be laid in the tightest of spaces, thus allowing compact machines such as this sorting system:

Image
Attachments
sorting_facility.png
(320.11 KiB) Not downloaded yet
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Re: [Modpack] TechPack [techpack]

by dawgdoc » Mon Jun 18, 2018 21:55

joe7575 wrote:V1.07 is on GitHub which has a completely revised and improved algorithm for tube placement.
It allows pipes to be laid in the tightest of spaces, thus allowing compact machines such as this sorting system:

This is a great addition. Thank you.
 

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Re: [Modpack] TechPack [techpack]

by ManElevation » Tue Jun 19, 2018 00:39

joe7575 wrote:V1.07 is on GitHub which has a completely revised and improved algorithm for tube placement.
It allows pipes to be laid in the tightest of spaces, thus allowing compact machines such as this sorting system:

Image

interesting.., ill have a look at the code
 

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Re: [Modpack] TechPack [techpack]

by joe7575 » Tue Jun 19, 2018 06:50

I got some "constructive feedback" from players, the way the tubes have to be placed. They were not amused. So I will modify it again...
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