[Mod] Unlockable Crafting [0.1.0] [crafting] - No craft grid

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rubenwardy
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[Mod] Unlockable Crafting [0.1.0] [crafting] - No craft grid

by rubenwardy » Post

Image

This mod adds semi-realistic crafting with unlockable recipes to Minetest, and removes the craft grid. It aims to make crafting less of a learning curve by making it as easy as clicking a button, and also by hiding recipes that the player has not learned about yet.

You can craft at stations, which includes the inventory. Craft recipes have types and levels. Types require a recipe to be crafted at a certain type of station, for example an inventory/workbench or a furnace/smelter. Levels require the recipe to be crafted at a station with the right level or higher.

For example, with the default stations provided by this mod you can make a torch craftable in the inventory or a work bench with the type "inv" and the level 1. To make it craftable only in a workbench, you can use type "inv" and level 2.

This mod is inspired by the crafting systems in games like Terraria and Ark.

Note: this does not support Minetest Game by itself, it was created for another game and has no recipes included

Download: https://github.com/rubenwardy/crafting/ ... master.zip
Github: https://github.com/rubenwardy/crafting
License: LGPLv2.1+

To do

I primarily use the issue tracker to keep track of bugs and missing features.
  • Feature: Context menus for alternatives.
  • Feature: Generalise async crafters for more than furnaces.
  • Bug: Unlocked label shows total for type, rather than just this level.
  • Bug: The same item used more than once in a recipe isn't supported.
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by texmex » Post

Finally a sane crafting system, this will be amazing!

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by cx384 » Post

Good job, but currently I don't think this will replace the default crafting system.
It is a little bit like the Easy crafting table mod!
Can your read this?

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by lisacvuk » Post

lol, reminds me of my own craft mod:
https://github.com/lisacvuk/minetest-craft
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by rubenwardy » Post

cx384 wrote:Good job, but currently I don't think this will replace the default crafting system.
It is a little bit like the Easy crafting table mod!
I do not intend for this to become part of MTG. And this mod is a lot more than that mod - it's a complete overhaul of the crafting system
lisacvuk wrote:lol, reminds me of my own craft mod:
https://github.com/lisacvuk/minetest-craft
No forum topic means it doesn't exist. This one also seems to be more complete
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by lisacvuk » Post

lisacvuk wrote:lol, reminds me of my own craft mod:
https://github.com/lisacvuk/minetest-craft
No forum topic means it doesn't exist. This one also seems to be more complete
viewtopic.php?f=9&t=18933
There is a forum topic :)
It's lisac, not lisa.
400 character limit? Am I writing a book?
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by rubenwardy » Post

That looks different to what I'm trying to do, and I obviously couldn't find it given it's not titled correctly
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by lisacvuk » Post

I'm just mentioning my project, not saying yours is a copy or anything. It's obviously a distinct mod.
It's lisac, not lisa.
400 character limit? Am I writing a book?
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by zing269 » Post

Interesting approach. I like the station idea and the unification of crafting vs smelting vs whatever recipes.

I'd suggest that you include a fuel type for the stations. It could be nil for a workbench, coal or wood for a furnace, and electricity for a table saw.

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Byakuren » Post

lisacvuk wrote:I'm just mentioning my project, not saying yours is a copy or anything. It's obviously a distinct mod.
It's just unexpected when someone other than tenplus1 does it.
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Chem871 » Post

This would work nice for the LOTT subgame.
What is SCP-055?

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Stix » Post

Chem871 wrote:This would work nice for the LOTT subgame.
Why do you say that?
Hey, what can i say? I'm the bad guy.

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Chem871 » Post

The LOTT subgame has multiple levels of craft guides, should be the same for actual crafting.
What is SCP-055?

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Azazel » Post

If you better make a craft table like minecraft xbox edition

Image

Not a clone. That we can elaborate recipes more easily and that highlight the gradients that we need

[img]https://i.ytimg.com/vi/BhcQi3-r1G8/maxr ... lt.jpg[img]

It would be nice if you modify the workbench mod xdecor to have a more complete mod. That they did this is almost a wet dream for me :)

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by rubenwardy » Post

This mod isn't a craft guide or meant to be comparable to Minecraft at all. Please put any mod requests in the mod request topic
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Azazel » Post

rubenwardy wrote:This mod isn't a craft guide or meant to be comparable to Minecraft at all. Please put any mod requests in the mod request topic
Thanks for the suggestion

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Chem871 » Post

Pretty sure that's not a suggestion.
What is SCP-055?

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Sokomine » Post

Very nice. I'd love to try that out on a server. Subgames like AdventureTest, RealTest, LOTT and others may profit most from such a system. In general, I do prefer machines for creating some more complex nodes. The player could learn from mobs how to craft certain items, write that down in a book and place that book in a machine - kind of an extended version of the anvil in RealTest. However, there are some things in the game where having your own crafting table in the inventory is definitely a plus for gameplay. Easy craftings like torches, trees to wood and stone tools are probably best done directly.
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Lone_Wolf » Post

Could you add support for taking items in a recipe from a custom inventory list? Or is this already a feature and I missed it?
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by bosapara » Post

Nice mod, but can it be used with 0.4 minetest versions?

Tested with 0.4 and 5.0, but 0.4 won't work

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by rubenwardy » Post

I don't support 0.4.x, please update

Also, you're not even on the latest 0.4 version
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft grid

by ErrorNull » Post

love your mod. it does exactly what's needed and not bloated. currently using it for my modding needs. i've come across some requests to implement a way to craft multiple amounts at a time via right mouse click or mouse wheel. but for me, i don't think it's necessary. i come from games where, after clicking on the item to craft, there is a wait time for the craft to complete and appear in the inventory. so in a devious way, for your crafting mod the extra effort/time needed to mouse click to craft the same item again simulates the realism of this crafting "wait time" lol. it's perfect.

do you plan on developing this mod any further? can you also point me to which lua file i should modify to remove/hide the Recipes tab since it's not really needed..

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft grid

by ErrorNull » Post

another question - i'm also using the "bags" mod (with your nice "inventory_icon" mod too). any plans to update the quick crafting to recognize items that are also stored in the bags? for now i have to move items from bags onto my main inventory for the quick crafting behave..

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft grid

by ErrorNull » Post

i'm playing around with the custom furnace. i see it has 2 input slots, but unsure how to work it though, as it doesn't appear to smelt anything when i fuel it up and add something like iron clumps. does both input slots need to be occupied? thanks in advance for any clarification.

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