[Mod] Unlockable Crafting [0.1.0] [crafting] - No craft grid

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rubenwardy
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[Mod] Unlockable Crafting [0.1.0] [crafting] - No craft grid

by rubenwardy » Tue Apr 03, 2018 23:46

Image

This mod adds semi-realistic crafting with unlockable recipes to Minetest, and removes the craft grid. It aims to make crafting less of a learning curve by making it as easy as clicking a button, and also by hiding recipes that the player has not learned about yet.

You can craft at stations, which includes the inventory. Craft recipes have types and levels. Types require a recipe to be crafted at a certain type of station, for example an inventory/workbench or a furnace/smelter. Levels require the recipe to be crafted at a station with the right level or higher.

For example, with the default stations provided by this mod you can make a torch craftable in the inventory or a work bench with the type "inv" and the level 1. To make it craftable only in a workbench, you can use type "inv" and level 2.

This mod is inspired by the crafting systems in games like Terraria and Ark.

Note: this does not support Minetest Game by itself, it was created for another game and has no recipes included

Download: https://github.com/rubenwardy/crafting/ ... master.zip
Github: https://github.com/rubenwardy/crafting
License: LGPLv2.1+

To do

I primarily use the issue tracker to keep track of bugs and missing features.

  • Feature: Context menus for alternatives.
  • Feature: Generalise async crafters for more than furnaces.
  • Bug: Unlocked label shows total for type, rather than just this level.
  • Bug: The same item used more than once in a recipe isn't supported.
 

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by cx384 » Wed Apr 04, 2018 15:54

Good job, but currently I don't think this will replace the default crafting system.
It is a little bit like the Easy crafting table mod!
Can your read this?
 

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by lisacvuk » Wed Apr 04, 2018 15:59

lol, reminds me of my own craft mod:
https://github.com/lisacvuk/minetest-craft
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by rubenwardy » Wed Apr 04, 2018 16:04

cx384 wrote:Good job, but currently I don't think this will replace the default crafting system.
It is a little bit like the Easy crafting table mod!


I do not intend for this to become part of MTG. And this mod is a lot more than that mod - it's a complete overhaul of the crafting system

lisacvuk wrote:lol, reminds me of my own craft mod:
https://github.com/lisacvuk/minetest-craft


No forum topic means it doesn't exist. This one also seems to be more complete
 

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by lisacvuk » Wed Apr 04, 2018 16:23

lisacvuk wrote:lol, reminds me of my own craft mod:
https://github.com/lisacvuk/minetest-craft


No forum topic means it doesn't exist. This one also seems to be more complete

viewtopic.php?f=9&t=18933
There is a forum topic :)
It's lisac, not lisa.
400 character limit? Am I writing a book?
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by rubenwardy » Wed Apr 04, 2018 17:07

That looks different to what I'm trying to do, and I obviously couldn't find it given it's not titled correctly
 

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by lisacvuk » Thu Apr 05, 2018 07:22

I'm just mentioning my project, not saying yours is a copy or anything. It's obviously a distinct mod.
It's lisac, not lisa.
400 character limit? Am I writing a book?
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by zing269 » Fri Apr 06, 2018 00:18

Interesting approach. I like the station idea and the unification of crafting vs smelting vs whatever recipes.

I'd suggest that you include a fuel type for the stations. It could be nil for a workbench, coal or wood for a furnace, and electricity for a table saw.
 

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Byakuren » Fri May 11, 2018 21:32

lisacvuk wrote:I'm just mentioning my project, not saying yours is a copy or anything. It's obviously a distinct mod.

It's just unexpected when someone other than tenplus1 does it.
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Chem871 » Fri May 11, 2018 23:08

This would work nice for the LOTT subgame.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Stix » Fri May 11, 2018 23:12

Chem871 wrote:This would work nice for the LOTT subgame.

Why do you say that?
Hey, what can i say? I'm the bad guy.
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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Chem871 » Sat May 12, 2018 02:22

The LOTT subgame has multiple levels of craft guides, should be the same for actual crafting.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Azazel » Sun May 13, 2018 00:27

If you better make a craft table like minecraft xbox edition

Image

Not a clone. That we can elaborate recipes more easily and that highlight the gradients that we need

[img]https://i.ytimg.com/vi/BhcQi3-r1G8/maxresdefault.jpg[img]

It would be nice if you modify the workbench mod xdecor to have a more complete mod. That they did this is almost a wet dream for me :)
 

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by rubenwardy » Sun May 13, 2018 00:44

This mod isn't a craft guide or meant to be comparable to Minecraft at all. Please put any mod requests in the mod request topic
 

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Azazel » Sun May 13, 2018 01:13

rubenwardy wrote:This mod isn't a craft guide or meant to be comparable to Minecraft at all. Please put any mod requests in the mod request topic

Thanks for the suggestion
 

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Chem871 » Sun May 13, 2018 01:32

Pretty sure that's not a suggestion.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

by Sokomine » Sat Jun 23, 2018 12:38

Very nice. I'd love to try that out on a server. Subgames like AdventureTest, RealTest, LOTT and others may profit most from such a system. In general, I do prefer machines for creating some more complex nodes. The player could learn from mobs how to craft certain items, write that down in a book and place that book in a machine - kind of an extended version of the anvil in RealTest. However, there are some things in the game where having your own crafting table in the inventory is definitely a plus for gameplay. Easy craftings like torches, trees to wood and stone tools are probably best done directly.
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