Turns dirt with grass' sides into full grass sides.
BlockMen had released a beta version: viewtopic.php?f=11&t=5190
Settings used for the map' screenshots:
mgv7_spflags = nomountains, noridges, nofloatlands, caverns
seed = 2614029718620983620
Version: 0.1.1
Source code's license: GPLv3
Dependencies: default (found in Minetest Game)
Usage
Settings -> Advanced Settings -> Mod -> Landscape
LBM (active by default) = Changes the actually loaded map chunk's nodes.
NOTE: deactivate it if you're using a test map: nodes get already changed on map blocks' generation, leave it active if you're using a preexisting map.
ABM (active by default) = If daytime, changes the active map blocks' nodes that might need it (e.g. former dirt nodes which have turned to dirt_with_grass).
Landscape profiler = Shows on console the required computation times (every 5mins).
Landscape remover = Reverts the changed nodes to their original state.
Some profiling stats:
Downloads:
Archives: .zip .tar.gz
Source code: Codeberg
Installation
Unzip the archive, place the folder in
../minetest/mods/
If you only want this to be used in a single world, place it in
../minetest/worlds/WORLD_NAME/worldmods/
GNU+Linux - If you use a system-wide installation place it in
~/.minetest/mods/
For further information or help see:
https://wiki.minetest.net/Help:Installing_Mods