[16x/32x] Voxelands' Style [0.1.1] [voxel_and_style]

User avatar
Hamlet
Member
 
Posts: 455
Joined: Sat Jul 29, 2017 21:09
Location: Italia
IRC: H4mlet

[16x/32x] Voxelands' Style [0.1.1] [voxel_and_style]

by Hamlet » Fri May 04, 2018 21:20

Image

Image

Changes the default Minetest Game's look to Voxelands' look.
NOTE: some items aren't present in Voxelands, thus they keep the default look; e.g. hoes, jungletrees, etc.
v.0.1.1 - added missing dry grass textures

License: Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
To satisfy the attribution clause, any project using Voxelands' assets
must provide a prominent notice as part of each of said project's
credits notices (such as in documentation, on a website, and/or any
other credits screen associated with the project) showing both the
CC-BY-SA licensing, the ownership by Voxelands of the asset, and a link
to the Voxelands' project at http://www.voxelands.com/.


Artists include:
sdzen
darkrose
sapier
Tom Peter
Telaron
juskiddink
With special thanks to http://www.opengameart.org/

Archive:
voxel_and_style_v0.1.1.7z
(136.87 KiB) Downloaded 34 times


Installation

Unzip the archive, place the folder in
../minetest/textures/

GNU+Linux: If you use a system-wide installation place it in
~/.minetest/textures/
Attachments
voxelandstyle3.png
(380.12 KiB) Not downloaded yet
voxelandstyle1.png
(409.04 KiB) Not downloaded yet
Last edited by Hamlet on Wed Jun 27, 2018 12:18, edited 4 times in total.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7434
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [16x/32x] Voxelands' Style [0.1.0] [voxel_and_style]

by azekill_DIABLO » Tue May 08, 2018 13:03

quite nice for building, but to be honest this trunk on first screenshot is ugly (the bottom texture should be a square).
 

User avatar
Hamlet
Member
 
Posts: 455
Joined: Sat Jul 29, 2017 21:09
Location: Italia
IRC: H4mlet

Re: [16x/32x] Voxelands' Style [0.1.0] [voxel_and_style]

by Hamlet » Tue May 08, 2018 22:10

azekill_DIABLO wrote:quite nice for building, but to be honest this trunk on first screenshot is ugly (the bottom texture should be a square).


Voxelands' trunks are rounded, this is why.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7434
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
voxelproof
Member
 
Posts: 557
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [16x/32x] Voxelands' Style [0.1.1] [voxel_and_style]

by voxelproof » Sat May 12, 2018 19:04

I started my voxel adventures with Voxelands and making my own tp for this game was a great experience that gave me a lot of joy. It's a pity that the project apparently came to a halt, it was one of the nicest games I ever played.

Your tp is very good, it retains the character of the original textures, however what makes Voxelands so unique in terms of the landscape - non-voxel crowns of trees - sadly is not portable to Minetest.
>>>there is life beyond the Cube>>>
 

User avatar
Hamlet
Member
 
Posts: 455
Joined: Sat Jul 29, 2017 21:09
Location: Italia
IRC: H4mlet

Re: [16x/32x] Voxelands' Style [0.1.1] [voxel_and_style]

by Hamlet » Sun May 13, 2018 10:34

voxelproof wrote:[...]Your tp is very good, it retains the character of the original textures, however what makes Voxelands so unique in terms of the landscape - non-voxel crowns of trees - sadly is not portable to Minetest.


I'm glad that you like it, I've just copy-pasted and renamed the original textures for most of the times; I've also "pngcrushed" all of them, if they weren't already. What it wasn't already available (e.g. dry grass, wooden tools, diamond ore, etc.), I've made it using GIMP; my graphic skills are very low but I'm quite happy with the result. :)

About the trees' shape, I am not sure that it wouldn't be possible to port them: recently I've tried "Epic Node", a game for Minetest that features quite complex trees and leaves, so I guess that at least in theory it could be possible. But that is something for someone that knows how to use Blender, which is not my case. :/
 

User avatar
voxelproof
Member
 
Posts: 557
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [16x/32x] Voxelands' Style [0.1.1] [voxel_and_style]

by voxelproof » Mon May 14, 2018 20:32

Hamlet wrote:
voxelproof wrote:About the trees' shape, I am not sure that it wouldn't be possible to port them: recently I've tried "Epic Node", a game for Minetest that features quite complex trees and leaves, so I guess that at least in theory it could be possible.


I'll check this game, creating and exploring beautiful landscapes is my primary joy in voxel play.

But that is something for someone that knows how to use Blender, which is not my case. :/


Yup, once I played around with Blender and I can say that this is not a child's toy ;)

Here is a sample of my old textures for Voxelands. Not very elaborate or refined, I must admit, but sufficient. I like oranges, so apples had to recede :)

Image
Attachments
orange_grove.jpg
(202.17 KiB) Not downloaded yet
>>>there is life beyond the Cube>>>
 


Return to Texture Packs



Who is online

Users browsing this forum: drummyfish and 1 guest