[GAME] Tolkien Test

Nota
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[GAME] Tolkien Test

by Nota » Wed May 09, 2018 17:47

License:
- LGPLv2.1
- Sounds.txt in the base directory contains sound info
- See the license.txt or README of each mod for information regarding authorship


Description:

Since I could not contact the original creators of Lord of the Test, I have forked it. Much of the orginal content remains untouched because it's amazing stuff (thanks guys). I've been running a server with my forked version for a few months now.

Also, thanks very much to all the mod authors I have borrowed from (either direct content or ideas). Hyrule was VERY helpful, as well as some of DOOMED's mobs.

Not *everything* is compatible with Tolkien lore, but I went for fun and function over immersion.

I've added a lot to the base game:

- Weapons like Sting, Glamdring, Staff, Grond, High Elven Bow. All have different magic functions and are useful for scouting, detection, travel, and of course smiting evil.

- Mystic Rods. Not very lore friendly, but really fun and powerful, especially before you get ring crafting going.

- Rings of Power overhaul. All four are now worth making, and all VERY useful and powerful.

- Ring crafting failure (destroying all ingredients) reduced to basically zero, because that was a drag.

- Lore books overhaul to describe ring/rod/weapon crafting, and what the new items do.

- Existing guidebooks (palantir, rings) heavily tweaked for readability and grammar. Book recipes also modified.

- New monsters including one VERY scary new one that is a challenge even with all the advanced rings/weapons. She has 8 legs, evil offspring, and wields a *deadly* venom. If you are very deep in the earth, watch out! She may creep up on you before you have a chance to react.

- Silver Dwarf harp, for those evenings at the local inn where you just need some Irish jams.

- Silver Dwarven whistle, improved version of the "lesser" whistles.

- The One Ring (rare drop from scary new monster, who has... ingested it)

- Added items from Cottages for more homely houses, and beds to sleep the night away.

- Armor formula reworked. You now have a value 0-100. 100 armor drastically reduces damage from mobs/players, and can even give immunity to lesser damage.

- Changed GUI icons to bars, added armor and mana for a total of five bars

- Mana added to balance use of more powerful weapons.

- Graves become lootable by everyone after 20 minutes, and can then be removed from the world. Previous versions left the grave there forever, which was annoying.

- Various items from "church" mod added: Bells, benches/pews, crosses, candles, stained glass. They are perfectly compatible with my family's ideas of "lore", but if you don't agree you can easily take these out.

- Areas mod added for easy server admin

- Added signs you can write on

- Tom Bombadil may be rarely found near Hobbiton! He doesn't care much for worldly currency, but is known to love pipeweed...

- Added anvils

- Added some new use/armor textures for rings.

- Wooden armor speeds you up slightly. Mithril armor speeds you up VERY slightly. Galvorn armor slows you down very slightly.

- Added four ocarinas which play different tunes (from Hyrule). Three are magical and will summon different things (handy when you run out of food in a cave, hint hint). Again not very lore friendly, but fun.


Bugs and TODO:

- Has been tested with damage ON and creative mode OFF. "Remove far mobs" should be set to "disabled", otherwise summoned guardians may not work correctly (required extensive testing).

- You have to right click on your summoned guardians to get them to attack the right things.

- Code is all over the place, not always where you expect it. Partly my fault and partly the original game. "grep -r" is your friend.

- If you are sitting (horse, chair, bench) and you die you do NOT get a grave, all your stuff in inventory will be gone. I didn't code this part, just figured it out.

- Shooting weapons don't work well when firing directly up or down (they hit player). Also a problem with mobs that shoot. I've tweaked this to reduce the effect, but it's still a problem.

- First player to log in is automatically an admin, and therefore a wizard. This removes the race the player chooses permanently, I think? Best way to avoid this is to make sure the admin is always on first, or is the same client that hosts the server.

- Over many hours of the server being up, the stamina system gets broken. Food drains very quickly (walking, crafting, etc). I have tweaked the stamina mod values a bit to compensate, but I've found the best way to fix it is to just restart the server every day or so. No idea what causes this.

- Armor bar doesn't always update on login. Switching out one armor item fixes this.

- When playing "random" audio, as in the Silver Harp/Whistle, each player in range hears a different choice. Would be nice if it was the same, so you could dance around to the same tune!


Contributing: If you'd like to contribute something or report bugs, email ben@theholtsite.com


DOWNLOAD LATEST VERSION HERE

HORRIBLY UNCOMPRESSED SCREENSHOTS HERE
Last edited by Nota on Fri May 25, 2018 06:02, edited 9 times in total.
 

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Phoenixflo44
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Re: [GAME] Tolkien Test

by Phoenixflo44 » Wed May 09, 2018 17:51

That's so seen the new "The Lord of Test "
 

Chem871
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Phoenixflo44
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Re: [GAME] Tolkien Test

by Phoenixflo44 » Wed May 09, 2018 20:11

Chem871 wrote:Is it a public server?

No, it's a game. You even wrote that yourself.
 

Nota
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Re: [GAME] Tolkien Test

by Nota » Wed May 09, 2018 21:31

Chem871 wrote:Is it a public server?


No it's just for my family right now, but you can try it out yourself!
 

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LMD
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Re: [GAME] Tolkien Test

by LMD » Thu May 10, 2018 11:42

Nota maybe consider contacting KGM, he's been making his own LOTR MT Subgame as well : LOTH. It's also very good and I believe if we could merge both subgames together, the result would be magnificient. KGM has focused on mobs, and therefore, has much better and much more mobs than LOTT. Plus, he made some special things (3 new dimensions), map, etc...
Magic-CTF(soon)MTPCFractal-SuiteModel Creator Schematic CreatorColorfulXmas BallsWebsite • Never judge me by my age
 

Nota
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Re: [GAME] Tolkien Test

by Nota » Thu May 10, 2018 22:52

I'm cool with that, he can use my ideas or send me his!

Did you check out my version, what do you like/dislike about it?
 

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LMD
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Re: [GAME] Tolkien Test

by LMD » Fri May 11, 2018 13:17

No, sry, didn't check it out yet, but I know original LOTT. What I disliked most was that there are only odd melee mobs.
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Joeqqq
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Re: [GAME] Tolkien Test

by Joeqqq » Tue May 15, 2018 21:49

I thought this sub game was great. It is so much better than the old LOTT.
 

Nota
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Nota
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Re: [GAME] Tolkien Test

by Nota » Thu Jul 12, 2018 19:17

I'm currently adding some things and fixing bugs! Fixed a guard-related crash, added two Silmarils (and guidebook), fixed some shooting weapons hitting shooter, modified a bunch of weapons. Changes not reflected in download yet, but soon.
 

Nota
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Re: [GAME] Tolkien Test

by Nota » Mon Jul 30, 2018 18:24

New version posted.

- Various bug fixes
- Added Elfstone, lets you set a "home" location and teleport to it. Requires lots of "elvish" things to make.
- Added Silmarillion and a guidebook for them. They combine the functions of all four rods, but better. Awesome items, as game-changing as the four rings.
- Sting (probably my favorite idea and weapon) can also change you into a very stealthy form...
- Wizard Staff is now more powerful, and takes Glamdring and the High Elven Bow to make. The secondary function (sneak + click) is fairly awesome and... Gandalf like :) The main use fires very powerful bolts of magic.
- Added Lothlorien clothing. Each piece (out of 5 total) increases mana regen by 20%, so a full set doubles your regen, VERY useful. Dropped by various evil monsters.
- Added Dwarven Armor. Each piece (out of 4 total, one of the rings occupies a chest slot) increases fire resistance by 1. If you have Nenya and all four pieces you are immune to fire! Rarely dropped by Nazgul and Witch Kings.
- Each of the two "wearable" rings increase TOTAL mana by 50, so you can now have 300 mana AND double regeneration with all the Lothlorien gear and both rings.
 

roboto
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Re: [GAME] Tolkien Test

by roboto » Thu Sep 06, 2018 00:20

I got this error when trying to launch the game:

Code: Select all
2018-09-05 19:17:02: ERROR[Main]: generateImage(): Could not load image "default_pine_wood.png" while building texture; Creating a dummy image
2018-09-05 19:17:02: ERROR[Main]: generateImage(): Could not load image "default_pine_wood.png" while building texture; Creating a dummy image
2018-09-05 19:17:02: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2018-09-05 19:17:02: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2018-09-05 19:17:02: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'stamina' in callback on_joinplayer(): ...0/.minetest/games/Tolkien-Test/mods/hudbars/init.lua:265: attempt to index field '?' (a nil value)
2018-09-05 19:17:02: ERROR[Main]: stack traceback:
2018-09-05 19:17:02: ERROR[Main]:       ...0/.minetest/games/Tolkien-Test/mods/hudbars/init.lua:265: in function 'init_hudbar'
2018-09-05 19:17:02: ERROR[Main]:       ...0/.minetest/games/Tolkien-Test/mods/stamina/init.lua:388: in function '?'
2018-09-05 19:17:02: ERROR[Main]:       /usr/local/share/minetest/builtin/game/register.lua:419: in function </usr/local/share/minetest/builtin/game/register.lua:399>
 

Nota
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Re: [GAME] Tolkien Test

by Nota » Thu Sep 06, 2018 02:03

That's odd, maybe it's because of the update or something. Is this a new world? What version of the game?
 


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