Chem871 wrote:Is it a public server?
Chem871 wrote:Is it a public server?
2018-09-05 19:17:02: ERROR[Main]: generateImage(): Could not load image "default_pine_wood.png" while building texture; Creating a dummy image
2018-09-05 19:17:02: ERROR[Main]: generateImage(): Could not load image "default_pine_wood.png" while building texture; Creating a dummy image
2018-09-05 19:17:02: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2018-09-05 19:17:02: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2018-09-05 19:17:02: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'stamina' in callback on_joinplayer(): ...0/.minetest/games/Tolkien-Test/mods/hudbars/init.lua:265: attempt to index field '?' (a nil value)
2018-09-05 19:17:02: ERROR[Main]: stack traceback:
2018-09-05 19:17:02: ERROR[Main]: ...0/.minetest/games/Tolkien-Test/mods/hudbars/init.lua:265: in function 'init_hudbar'
2018-09-05 19:17:02: ERROR[Main]: ...0/.minetest/games/Tolkien-Test/mods/stamina/init.lua:388: in function '?'
2018-09-05 19:17:02: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:419: in function </usr/local/share/minetest/builtin/game/register.lua:399>
if self.lastpos.x ~= nil then
if node.name ~= "air" and node.name ~= "lottthrowing:light" then
minetest.set_node(self.lastpos, {name=firetype})
self.object:remove()
end
if math.floor(self.lastpos.x+0.5) ~= math.floor(pos.x+0.5)
or math.floor(self.lastpos.y+0.5) ~= math.floor(pos.y+0.5)
or math.floor(self.lastpos.z+0.5) ~= math.floor(pos.z+0.5)
then
if minetest.get_node(self.lastpos).name == "lottthrowing:light" then
minetest.remove_node(self.lastpos)
end
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="lottthrowing:light"})
end
end
end
local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "lottother:white")
if self.lastpos.x~=nil then
if node.name ~= "air" and node.name ~= "lottthrowing:light" then
if minetest.get_node(self.lastpos).name == "air" or minetest.get_node(self.lastpos).name == "lottthrowing:light" then
minetest.set_node(self.lastpos, {name=firetype}) end
self.object:remove()
end
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