[GAME] Tolkien Test

Jaxblade676
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Re: [GAME] Tolkien Test

by Jaxblade676 » Tue Oct 16, 2018 00:48

So,when i launch the game i load in and then crash before being able to choose my race.
 

Nota
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Nota
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Re: [GAME] Tolkien Test

by Nota » Tue Oct 23, 2018 17:38

Hey @werdanith I got distracted for a few days, adding dragons and all (which work amazingly well). I also added another neat weapon, an elvish Glaive! Oh and added some new textures and stuff.

But just got around to adding your code, and it works beautifully. So simple and effective. Uploading new version with changes now.
 

Jaxblade676
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Nota
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Re: [GAME] Tolkien Test

by Nota » Sun Oct 28, 2018 18:19

I actually haven't tested in a while on single player mode, been doing all my testing with the MP server. Can you try that and see if it works?
 

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TK Ethan
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Re: [GAME] Tolkien Test

by TK Ethan » Fri May 10, 2019 20:48

This looks awesome, I will definitely check this out some time.
I am a huge fan of The lord of the rings,the hobbit ect.
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My in game name is MangoNinja.And i play the server of MustTest (it's the best)
 

Nota
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Re: [GAME] Tolkien Test

by Nota » Fri May 10, 2019 22:56

Hey, I have been working on a new version since version 5.0 came out. Lots of bug fixes. Still using fairly old code and versions of mods, but it's working.

Also quite a few interesting new things, like the Phial of Galadriel. Extensive polymorph fixes for V5 updates.

There's still a bug with riding (attaching) that I can't figure out yet, when you are riding you are one block too high.

All players are now a more "realistic" size. Hobbits are now VERY short (and cute), and dwarves are now wider :) If you just created a character you will need to log out/in for the changes to take effect.
 

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LMD
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Re: [GAME] Tolkien Test

by LMD » Sat May 11, 2019 08:28

> when you are riding you are one block too high
Probably because of the player model change ? Try changing the attachment coordinates.
 

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Re: [GAME] Tolkien Test

by Nota » Sat May 11, 2019 14:38

LMD wrote:> when you are riding you are one block too high
Probably because of the player model change ? Try changing the attachment coordinates.


I did try this, actually I tried a whole range of Y values with nothing changing:

Code: Select all
elseif not self.driver then
      self.driver = clicker
      clicker:set_attach(self.object, "", {x=0,y=0,z=-5}, {x=0,y=0,z=0})
      default.player_attached[name] = true
      minetest.after(0.2, function()
         default.player_set_animation(clicker, "sit" , 30)
      end)
      self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
   end
 

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