[Mod] xp_redo [1.0] [xp_redo]

BuckarooBanzay
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[Mod] xp_redo [1.0] [xp_redo]

by BuckarooBanzay » Thu May 17, 2018 09:00

XP Redo

Minetest mod for player experience management (xp) It adds an xp counter per player and ranks according to your xp level. The xp level, your rank and a progress bar to the next rank will show up in your hud. On every rank level up you get a award-like notification. There is also a xpgate block which, when placed under a wooden door will only allow players with a certain xp level to go through.

Previous work

Based on the works, but completely rewritten, from https://forum.minetest.net/viewtopic.php?id=3291

Downloads:
Source: https://github.com/thomasrudin-mt/xp_redo
Version 1.0: https://github.com/thomasrudin-mt/xp_redo/archive/1.0.zip

Dependencies
default
protector?
doors?
mobs_redo?
mobs_animal?
mobs_monster?
ehlphabet?

Screenshots:

Player HUD:
Image
Note: Android screenshot, ignore wrong spacing

XP Gate (checks xp level)
Image

Colored player nametag
Image

License

Code: LGPL 2.1
Textures: CC0
Last edited by BuckarooBanzay on Thu Jul 19, 2018 08:18, edited 3 times in total.
 

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BuckarooBanzay
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Re: [Mod] xp_redo [1.0] [xp_redo]

by BuckarooBanzay » Fri May 18, 2018 05:24

Yes, its intended to go with a reward/penalty system:
https://forum.minetest.net/viewtopic.php?f=9&t=20125&p=318949

You can build areas only accessible for players of certain rank/xp or above
 

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rubenwardy
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Re: [Mod] xp_redo [1.0] [xp_redo]

by rubenwardy » Mon May 28, 2018 13:47

What mod is this a redo of?
Please either credit the mod or say it's not actually a redo here: https://content.minetest.net/packages/B ... y/xp_redo/
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BuckarooBanzay
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Re: [Mod] xp_redo [1.0] [xp_redo]

by BuckarooBanzay » Mon May 28, 2018 15:28

Sure, i forgot to mention that.

I clarified the previous work from https://forum.minetest.net/viewtopic.php?id=3291
Is it still a redo if the api is completely different?
 


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