[Mod] missions [1.0] [missions]

BuckarooBanzay
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[Mod] missions [1.0] [missions]

by BuckarooBanzay » Thu May 17, 2018 09:07

Minetest mod for in-game mission creation Adds some blocks to create missions with rewards, timeout and penalties

Downloads:
Source: https://github.com/thomasrudin-mt/missions
Zip: https://github.com/thomasrudin-mt/missions/archive/1.0.zip

Screenshots:

Mission blocks (two on the left implemented):
Image
Note: Android screenshot, ignore wrong spacing

Transport mission configuration
Image

Running mission
Image

Depends:
* default
* xp_redo?
 

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D00Med
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Re: [Mod] missions [1.0] [missions]

by D00Med » Thu May 17, 2018 21:14

What sort of missions can this do?
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

BuckarooBanzay
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Re: [Mod] missions [1.0] [missions]

by BuckarooBanzay » Fri May 18, 2018 05:23

At the moment only the transport mission (see 2nd image). You can enter a name, the reward and the chest you want it placed in (the content disappears from the chest after placement).

In the first image the two blocks on the left are implemented, the others are planned to be:
* craft (craft something)
* dig (dig x blocks of type y)
* goto (goto place x)
* kill (kill mob or player)
* walk (walk x meters)

You can emulate the not-implemented mission with the transport block:
* craft: place x into mission chest y
* dig: same
* goto: place 1 cobble to chest at x
* kill: place x pork or bone into chest
* walk: not possible, only walk to a mission chest

Integrates with the xp_redo mob for rewards and penalty (if enabled):
https://forum.minetest.net/viewtopic.php?f=9&t=20124
 

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D00Med
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Re: [Mod] missions [1.0] [missions]

by D00Med » Fri May 18, 2018 06:41

Oh ok, sounds like it will be very useful for servers.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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