Disable generating of Big Oceans.

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Lejo
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Disable generating of Big Oceans.

by Lejo » Tue Jun 12, 2018 18:19

I still tried to just delete all *_ocean biomes, the Oceans are now smaller, but the beach looks like this:
Image
Is there any better way to disable big oceans?
Last edited by Lejo on Wed Jun 20, 2018 16:53, edited 2 times in total.
 

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Krock
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Re: Disable generating of Big Oceans.

by Krock » Tue Jun 12, 2018 18:29

It's only a workaround but you could try to set the water level to -10m.
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Re: Disable generating of Big Oceans.

by GreenDimond » Tue Jun 12, 2018 20:51

You could make a quick mod to aliase coral nodes to air.
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Re: Disable generating of Big Oceans.

by TumeniNodes » Tue Jun 12, 2018 21:55

or, you could experiment with the params to expand the land, (along with lowering the water level as Krock said)
use spflags to remove ridges, etc...

(side note:) it would be nice to have a more end-user friendly way to use the mapgen settings... using a gui

this could have been posted over at viewtopic.php?f=47&t=15272

give the thread a look over though to see if there is any info which might help
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Re: Disable generating of Big Oceans.

by Lejo » Wed Jun 13, 2018 16:55

It works my Solution:
  • Water level -60
  • Disable Corrals and Kelps
PS: You can may get something like this(look at the y-coordinate)
Image
 

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Re: Disable generating of Big Oceans. [Solved]

by Lejo » Tue Jun 19, 2018 17:07

Better Soulution:
Set Water level to -120, because the underground biome starts at -113.
This prevents this(picture in previous post)
 

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Re: Disable generating of Big Oceans. [Solved]

by Phoenixflo44 » Tue Jun 19, 2018 17:45

You can also do the same thing that was done with the corals. Replaced by air. Then the caves are still at the same height.
 

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Re: Disable generating of Big Oceans. [Solved]

by Lejo » Wed Jun 20, 2018 16:52

I can easily disable the oceans with water-level -60
But the rivers can't be disable so this results in this cliffs.
Is there any other way to disable the rivers?
Can I decreases the spawn rate of oceans?
The Problem is that every where oceans should be is sand....sand...and sand.
 

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Re: Disable generating of Big Oceans. [Solved]

by TumeniNodes » Wed Jun 20, 2018 17:34

Lejo wrote:Is there any other way to disable the rivers?


noridges

you have to look at the available flags for each mapgen.
as I said before, you can experiment with the parameters within each map
Some of the changes you are looking for you are going to need to experiment with mapgen.lua

if you ask these questions in the mapgen questions section (which I provided the link to earlier) they will be noticed better

Lejo wrote:The Problem is that every where oceans should be is sand....sand...and sand.

That's not the problem, that is how it is coded to work by default. You have to make changes.
there are some I believe you can make using the config file, but not all
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Re: Disable generating of Big Oceans.

by paramat » Sat Jun 23, 2018 20:00

Indeed removing the 'ocean' biomes does not remove oceans, that's not how the biomes work.
Lowering 'water_level' causes many problems like huge beaches and corals/kelp in air. The correct way to reduce the area of water is to instead raise the terrain by altering the parameters and noise parameters for the mapgen, it's not easy though.
 


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