Blender questions.

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Andrey01
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Blender questions.

by Andrey01 » Thu Jun 14, 2018 07:08

I have done some models via Blender and i need to draw textures for them. In one manual it is said Blender has set of standard textures (wood, stone, marble...), but i need to draw own textures. I also know Blender has"Vertax Mode" that lets to draw textures with various colors. But however it has very a few of options, for example i want to have a brush with quadratic shape and i want it to draw not ditheredly, but exactly. How to do so?
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Re: Blender questions.

by Andrey01 » Thu Jun 14, 2018 08:34

Other question: why when i am trying to subdivide a face to 4 faces it nothing subdivides and only replace some dots that be located on adjacent faces?
Screenshots:

Before trying to subdivide:
Image

After trying to subdivide:
Image
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Re: Blender questions.

by Andrey01 » Thu Jun 14, 2018 08:42

Note: the face that i am trying to subdivide was added by 'F' button.
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Re: Blender questions.

by AspireMint » Sat Jun 16, 2018 07:23

Andrey01 wrote:I have done some models via Blender and i need to draw textures for them. In one manual it is said Blender has set of standard textures (wood, stone, marble...), but i need to draw own textures. I also know Blender has"Vertax Mode" that lets to draw textures with various colors. But however it has very a few of options, for example i want to have a brush with quadratic shape and i want it to draw not ditheredly, but exactly. How to do so?


Image
1. go to edit mode (or press "TAB")
2. press "U" (UV Mapping) and choose Smart UV Project (more about unwrapping: https://docs.blender.org/manual/en/dev/ ... index.html)
3. in bottom window open UV/Image editor

Image
4. open image or better create new image (ofc you need canvas for painting), in my case it is new image with Generated Type: Color grid
5. to see your image on your object, choose Texture method display
6. because some of object sides are black (shaddow), press "N" and check "Shadeless"

Image
7. change editing context to "Paint"
8. grab crayons - press "T" to open tools for painting

Happy painting!
 

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Re: Blender questions.

by AspireMint » Sat Jun 16, 2018 07:34

Andrey01 wrote:Other question: why when i am trying to subdivide a face to 4 faces it nothing subdivides and only replace some dots that be located on adjacent faces?
Screenshots:

Before trying to subdivide:
http://www.imageup.ru/img72/3098763/scr ... 113247.jpg

After trying to subdivide:
http://www.imageup.ru/img72/3098764/scr ... 113304.jpg


1 dot = 1 face of your object, they are located in middle of face
and this is why you see dots:
Image
because you are in "Face select" mode
Image
go to Wireframe display method and see what you did
 

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Re: Blender questions.

by Andrey01 » Fri Jun 22, 2018 10:44

AspireMint wrote:
Andrey01 wrote:Other question: why when i am trying to subdivide a face to 4 faces it nothing subdivides and only replace some dots that be located on adjacent faces?
Screenshots:

Before trying to subdivide:
http://www.imageup.ru/img72/3098763/scr ... 113247.jpg

After trying to subdivide:
http://www.imageup.ru/img72/3098764/scr ... 113304.jpg


1 dot = 1 face of your object, they are located in middle of face
and this is why you see dots:
Image
because you are in "Face select" mode
Image
go to Wireframe display method and see what you did

hmmm... It is really strange, but how do i need to do correct then? I read any manuals and it said a face needs to be selected and then subdivided. I followed so.
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Re: Blender questions.

by Andrey01 » Fri Jun 22, 2018 10:48

And other adjacent faces are subdivided!
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Re: Blender questions.

by Hume2 » Fri Jun 22, 2018 10:51

Andrey01 wrote:Other question: why when i am trying to subdivide a face to 4 faces it nothing subdivides and only replace some dots that be located on adjacent faces?
Screenshots:

Before trying to subdivide:
Image

After trying to subdivide:
Image


If you want to subdivide a shape, it must be a triangle or a tetragon. You are trying to subdivide an octagon. Your face has 8 vertices. Blender only counts vertices, it doesn't look whether the edges are in one line or not. Try to subdivide the squares first and then divide the other faces by hand.
If you lack the reality, go on a trip or find a job.
 

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Andrey01
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Re: Blender questions.

by Andrey01 » Fri Jun 22, 2018 11:02

What are squares do you mean?
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Re: Blender questions.

by Andrey01 » Fri Jun 22, 2018 11:15

And still question: how to unite some faces to the one face?
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Re: Blender questions.

by Andrey01 » Fri Jun 22, 2018 11:34

Why does my object look like transparent? However, i selected solid mode.
Image
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Re: Blender questions.

by Hume2 » Fri Jun 22, 2018 12:46

If you are asking what is a square, it's this:
Image

I always joined faces by deleting them and creating them again. A better way is to choose the dividing edge, press X and then dissolve edges.

You have turned off the option "Limit selection to visible". It's on the bottom toolbar next to the "Face select" option.
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Re: Blender questions.

by Andrey01 » Fri Jun 22, 2018 13:40

Thanks.
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