Presence: Tiny experimental shader project for MT

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Presence: Tiny experimental shader project for MT

by random_geek » Sat Jul 14, 2018 04:45

This is the result of a personal attempt to "figure out" shaders, and improve the default MT shaders just a bit. So far, the shaders:
  1. increase contrast (darker darks and brighter brights),
  2. add colour grading (blue in dark areas, warm orange in lighter areas),
  3. and make sunlight warmer at dawn and dusk.
In my opinion, this improves the aesthetic of MT quite a bit, especially with tonemapping enabled. However, don't expect any of the fancy features described in the "Eye candy" thread, or seen in some MC shaders.


I would still like to see effects like bloom, dynamic lighting, and water reflections, but these things too complicated for my current knowledge of MT and Irrlicht.

EDIT: This effect may look better with a higher gamma value, such as 2 or 3.

Last edited by random_geek on Tue Jul 24, 2018 04:55, edited 1 time in total.

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Brian Gaucher
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Re: Presence: Tiny experimental shader project for MT

by Brian Gaucher » Thu Nov 01, 2018 00:25

I tried it and appreciated it.
Haven't installed on my phone yet though.

I have limited experience with GLSL, but I wonder if it would be possible to make shaders to simulate colour-blindness. Or even for blue-light shield.

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