Presence: Tiny experimental shader project for MT

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Joined: Wed Jun 20, 2018 18:55
GitHub: random-geek
In-game: Techy5 random_geek

Presence: Tiny experimental shader project for MT

by random_geek » Sat Jul 14, 2018 04:45

This is the result of a personal attempt to "figure out" shaders, and improve the default MT shaders just a bit. So far, the shaders:
  1. increase contrast (darker darks and brighter brights),
  2. add colour grading (blue in dark areas, warm orange in lighter areas),
  3. and make sunlight warmer at dawn and dusk.
In my opinion, this improves the aesthetic of MT quite a bit, especially with tonemapping enabled. However, don't expect any of the fancy features described in the "Eye candy" thread, or seen in some MC shaders.


I would still like to see effects like bloom, dynamic lighting, and water reflections, but these things too complicated for my current knowledge of MT and Irrlicht.


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