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maxx
- Member
- Posts: 44
- Joined: Thu Feb 15, 2018 15:24
- GitHub:
maxhipp
- In-game: maxx or max
- Location: Germany | Bavaria
by maxx »
Post
Very useful for young players who don't know what to do...
I think that's why you have made it. ;-)
Stay safe! | Don't forget the planet
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12Me21
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- Posts: 873
- Joined: Tue Mar 05, 2013 00:36
- GitHub:
12Me21
- Location: (Ignore all of my posts before 2018)
by 12Me21 »
Post
If you set node_placement_prediction = "" in the node definition, the dice won't appear for a split second if you try to place it.
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unknown
- New member
- Posts: 8
- Joined: Thu Sep 20, 2018 14:59
- GitHub:
alex-unknown
- In-game: unknown
by unknown »
Post
I've tried it out, but it does not work.
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texmex
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- Posts: 1752
- Joined: Mon Jul 11, 2016 21:08
- GitHub:
tacotexmex
- In-game: tacotexmex
by texmex »
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Cleverly implemented mod. :)
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texmex
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- Joined: Mon Jul 11, 2016 21:08
- GitHub:
tacotexmex
- In-game: tacotexmex
by texmex »
Post
12Me21 wrote:If you set node_placement_prediction = "" in the node definition, the dice won't appear for a split second if you try to place it.
Or, the dice
should actually be placeable, with a random side up?
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unknown
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alex-unknown
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by unknown »
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unknown wrote:I've tried it out, but it does not work.
Problem solved: I used the old minetest version ...
texmex wrote:Mod now enjoys support by the Pixel Perfection texture pack:
I like the texture because it's a bit more realistic.
Can I use it as the default textures of the mod?
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texmex
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- Posts: 1752
- Joined: Mon Jul 11, 2016 21:08
- GitHub:
tacotexmex
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by texmex »
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I like the texture because it's a bit more realistic.
Can I use it as the default textures of the mod?
Yes of course, just follow the license conditions.
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