[mod] Crater MG [cratermg] [experimental] [mapgen]

User avatar
Pyrollo
Member
 
Posts: 264
Joined: Mon Jan 08, 2018 15:14
Location: Paris
GitHub: pyrollo
In-game: Naj

[mod] Crater MG [cratermg] [experimental] [mapgen]

by Pyrollo » Fri Sep 21, 2018 08:59

I've always found there was missing a mapgen for mars / moon / space subgames.

This is an experimental mapgen for planet surface with craters. It uses default nodes but can be adapted to other materials.

Image

Dependancies: default

License: LGPL v2.1

Download or browse code


Don't use this mod on any server!

It is in a very experimental stage of development.

Test it

To test Crater MG:
  • create a new world
  • select minetest_gane game
  • choose single node map generator
  • enable cratermg mod
And explore lunar landcape !

More screenshots
+ Spoiler
Attachments
screenshot.png
(856.82 KiB) Not downloaded yet
screenshot_20180920_213216.png
(412.31 KiB) Not downloaded yet
screenshot_20180920_213358.png
(963.97 KiB) Not downloaded yet
Last edited by Pyrollo on Fri Sep 21, 2018 15:13, edited 1 time in total.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
 

User avatar
Lone_Wolf
Member
 
Posts: 2106
Joined: Sun Apr 09, 2017 05:50
Location: Hopefully very far from yours, snoop :P
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf
 

User avatar
DrFrankenstone
Member
 
Posts: 99
Joined: Tue May 24, 2016 05:36
Location: Melbourne, Australia
GitHub: treer
 

User avatar
Pyrollo
Member
 
Posts: 264
Joined: Mon Jan 08, 2018 15:14
Location: Paris
GitHub: pyrollo
In-game: Naj

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

by Pyrollo » Fri Sep 21, 2018 15:38

A sample map (1px = 1node):
Image
Attachments
crater.map.png
(276.95 KiB) Not downloaded yet
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
 

User avatar
ExeterDad
Member
 
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
Location: New Hampshire U.S.A
In-game: ExeterDad
 

User avatar
paramat
Developer
 
Posts: 3337
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

by paramat » Fri Sep 21, 2018 22:08

Looks good and clever work to have large multi-mapchunk craters complete on mapgen.
 

unknown
New member
 
Posts: 8
Joined: Thu Sep 20, 2018 14:59
GitHub: alex-unknown
In-game: unknown

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

by unknown » Sat Oct 06, 2018 21:08

I thougt about programming a new space mod. This looks like a solid basis :) But I have no idea where to put the maps of different planets in the sky (or underground).

It could be funny working with spherical planets but it's not possible to implement aslant gravity on players without attaching every player to an entity :(
 

User avatar
Pyrollo
Member
 
Posts: 264
Joined: Mon Jan 08, 2018 15:14
Location: Paris
GitHub: pyrollo
In-game: Naj

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

by Pyrollo » Mon Oct 08, 2018 07:25

I guess Minetest is not ready yet for spherical planets. Common way to have multiple worlds/planets is to stack them in thousands nodes height layers with unbreakable node between them (bedrocks).

For now cratermg is not mature enough to use as a mapgen. Many things are missing (caves and minerals at least). I'm working on a new version of crater generation. Once done, the main task will be to make cratermg an usable mapgen for space subgames.

I'm focussing on map computation but I lack time for creating proper nodes for dust, rock, sédiments and so on. If you work on that I'd be very pleased to use someone else's nodes.

There is already an interresting spacial subgame : Mars Survive. One of my plans is to integrate cratermg to this subgame.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
 

BuckarooBanzay
Member
 
Posts: 203
Joined: Tue Apr 24, 2018 05:58
Location: Switzerland
GitHub: thomasrudin-mt
In-game: BuckarooBanzai

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

by BuckarooBanzay » Fri Nov 16, 2018 10:59

I added some issues/comments to your repo:

I think it would be cool if this mapgen can used as an addition to the current terrain just in a higher altitude...

I did the same with my mapgens but they are primitive compared to yours:
Pandorabox Server: https://pandorabox.io / https://forum.minetest.net/viewtopic.php?f=10&t=20311 pSk685xausrDYaPgK7FVeFJRgwKoDdxI
 

User avatar
Pyrollo
Member
 
Posts: 264
Joined: Mon Jan 08, 2018 15:14
Location: Paris
GitHub: pyrollo
In-game: Naj

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

by Pyrollo » Fri Nov 16, 2018 12:28

BuckarooBanzay wrote:I did the same with my mapgens but they are primitive compared to yours:


Yes ! These are good examples; I was wondering how it worked for stacking worlds.

Some settings are existing in config.lua (surface height) since the last version. I'll improve that :)
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
 

User avatar
Lord_Vlad
Member
 
Posts: 112
Joined: Thu Jul 20, 2017 07:58

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

by Lord_Vlad » Thu Nov 22, 2018 05:01

Am I the only one feeling like we need some kind of craters in the normal mapgen ? Like if you where on earth and some meteor hit the place a long time ago.
 

User avatar
voxelproof
Member
 
Posts: 776
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

by voxelproof » Thu Nov 22, 2018 14:23

Lord_Vlad wrote:Am I the only one feeling like we need some kind of craters in the normal mapgen ? Like if you where on earth and some meteor hit the place a long time ago.


No, you're not :) But aside from old, eroded and rather scarce impact craters in earth-like environments it would be fantastic to apply this mod to generate large volcanoes. Needed an additional type of mountain generation (most probably in valleys mg) which would create large, roughly symmetric mountain made of obsidian and with a deep crater set on top of it (filled with lava-source nodes of course).
>>>there is life beyond the Cube>>>
 

Sokomine
Member
 
Posts: 3750
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

by Sokomine » Thu Jan 03, 2019 12:18

Especially the overview map looks very nice and convincing. Hopefully this mod will be worked on and included in one of the space games. The surface may not be particulary practical for building something, but ores could be accessible more easily this way. Surface-mining instead of digging down all that much.
A list of my mods can be found here.
 


Return to WIP Mods



Who is online

Users browsing this forum: ElCeejo and 3 guests