[Mod] Towny in Minetest! (BIG WIP) [towny]

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IcyDiamond
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[Mod] Towny in Minetest! (BIG WIP) [towny]

by IcyDiamond » Sun Jan 13, 2019 00:10

This mod is based on the popular Minecraft server mod of the same name.

At it's current state, it's a glorified semi-fixed-grid protection system based on claims and plots.

Town Claim Blocks
A claim block is 16x64x16 nodes in size. By default, nobody in town except for the mayor can build in an unplotted claim block. The number of available claim blocks depends on the number of town residents. A claim block can be turned into a plot with the /plot claim command.

Plots
Plots are town claim blocks that can be owned by a town resident. Plots can have multiple members.

Simple usage
  • /town new <town name> - Create a town right where you're standing
  • /town claim - Claim more land for your town. Must be called right outside of an existing town claim.
  • /town invite <user> - Invite a player to your town
  • /plot claim - Create/claim a plot
  • /plot set claimable true - Set the plot as claimable by other town members
  • /plot member add/del <resident> - Add/remove a person from a plot. Adding people to your plot will let them build on it.
  • /town kick <user> - Remove user from your town.
  • /town visualize - Highlight the bounds of your town's claim blocks.

Source Code: https://gitlab.icynet.eu/evert/towny
License: MIT

More information and updates coming soon.

WARNING: It is not recommended that you use this mod in a public server just yet. There will likely be a lot of breaking changes daily!!
Last edited by IcyDiamond on Sun Jan 13, 2019 18:35, edited 1 time in total.
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Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

by texmex » Sun Jan 13, 2019 08:43

Very welcome development! Judging from the quality and success of your excellent elepower mod I can’t wait to see where this is going. =)

Please keep other games than MTG in mind when developing (not depending unnecessarily on (MTG) default and so on)
 

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Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

by Krock » Sun Jan 13, 2019 09:19

Landrush and simple_protection welcome you to the club of fixed grid claims.
It looks like you planned to add many more features than just a protection mod. I'm excited to see the final result :)
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Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

by texmex » Sun Jan 13, 2019 17:19

I think some of towny’s most attractive features is that towns are safe harbors in terms of PvP, PvE and protection. That makes ”the wilderness” all the more terrifying. The feature of only being able to spawn in home town or allied town is interesting too.

Also the feature of ”Limit players’ interaction with the wild to just harvest-able blocks, keeping the wild pristine” sounds good to me and could inventivize the construction of vast and vertigo-inducing mining pits under the town.
 

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Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

by rubenwardy » Sun Jan 13, 2019 17:40

I'm quite excited to see this! This is quite close to what I want in Capitalism Game, although I'd like plots to be able to have irregular shapes

I'm hoping that you try to cleanly separate the land part of it (towns, plots) from the admin part of it (taxes, rules, etc)
 

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Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

by gpcf » Sun Jan 13, 2019 18:59

Capitalism Game? That's something I've always wanted to do :D
 

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Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

by rubenwardy » Sun Jan 13, 2019 19:03

gpcf wrote:Capitalism Game? That's something I've always wanted to do :D


I'd love some contributors! Check out the github repo and the discord
 


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