Minetest 5.0 release candidate 1 (5.0.0-rc1)

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jas
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by jas » Tue Feb 12, 2019 17:51

TillCoyote wrote:I probably found a bug. When I set my skin and model, my player looks like buried to 1 node:


The mod will need to be updated, with a change to the collisionbox for the entity.*

For reference, here are some models provided by stujones11.

*It's possible that the mod you are using has already been updated.
 

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by Sires » Wed Feb 13, 2019 00:06

Also idk if its a bug or feature but when I press space on water I don't only go upwards but forward as well, and with shift I go move backward and down, that happens when flying too its so annoying.
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was stone
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by texmex » Wed Feb 13, 2019 02:22

Sires wrote:Also idk if its a bug or feature but when I press space on water I don't only go upwards but forward as well, and with shift I go move backward and down, that happens when flying too its so annoying.

That would be the new pitch type flying mode, enabled with L button. I would've thought it'd be disabled by default but I'm not sure.
 

Brian Gaucher
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by Brian Gaucher » Wed Feb 13, 2019 23:46

I really like the new pitch type flying mode. Especially for moving forwards (W), but seems strange with jump ([space]), or sneak ([shift]). Is there an advanced option to only have it for the forward (W) and backward key (S)?
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by jas » Thu Feb 14, 2019 03:40

Thank you for this feedback. There has been extensive conversation on the GitHub issue tracker regarding just this behavior: https://github.com/minetest/minetest/issues/7946
 

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by aristotle » Fri Feb 15, 2019 17:03

Linuxdirk wrote:For Arch you need nothing special because the system isn't that heavy modified. Just make sure you have the needed dependencies installed. cmake tells you what's missing.

Code: Select all
git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
cmake . -DRUN_IN_PLACE=TRUE
[install missing dependencies with pacman and re-run the cmake command]
make -j $(grep -c ^processor /proc/cpuinfo)

Now you can run the version with ./bin/minetest.




Perfect! Both the approaches work smoothly on Manjaro (an Archlinux derivative) too. Thank you.
Happy builds & explorations!
 

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by TumeniNodes » Fri Feb 15, 2019 23:37

texmex wrote:
Sires wrote:Also idk if its a bug or feature but when I press space on water I don't only go upwards but forward as well, and with shift I go move backward and down, that happens when flying too its so annoying.

That would be the new pitch type flying mode, enabled with L button. I would've thought it'd be disabled by default but I'm not sure.


Yeh, that really should be disabled by default.
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jas
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by jas » Sat Feb 16, 2019 01:38

And fixed for when in water, and its behavior adjusted, but that's apparently for 5.1.
 

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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by Wuzzy » Sat Feb 16, 2019 02:27

Has the string freeze been declared yet?
If yes, then plz don't forget to do this and push one final update to Weblate (Yes, Weblate is not up to date. Again! But this time it's different).
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Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

by TillCoyote » Sat Feb 16, 2019 09:09

Thanks for models repository.

I propose to hide last digit in version: 5.0.0 -> 5.0. It marks only patch rare releases, which aren't often used:
  • 5.0
  • 5.1
  • 5.1.1
  • 5.2
  • 42.0

<joking> Also use only Chrome versioning: Minetest 5, Minetest 6, Minetest 7 and do new releases every commit without testing </joking>
 

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