[mod] Medic / healing guns [medicguns]

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Isja Krass
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Posts: 37
Joined: Sat Aug 18, 2018 19:30
Location: Bavaria, Germany
In-game: init.lua

[mod] Medic / healing guns [medicguns]

by Isja Krass » Tue Feb 12, 2019 22:15

+ Medic guns +

This mod adds medicguns to minetest:

- medic blaster: a small healing tool witch regenerates 2HP the second.
- medic rifle: a medic tool witch witch regenerates 5HP the second.
- instandly healer:a powerfull healing tool witch heals mobs and players immediately.
- healing fluid:need for cragting medic guns.

Image

+ crafting


-= TODO =-
- make textures (done)
- init.lua (done)
- medic kit (in planning)
- craft recipes (done)
- shoot particle (in progress)

License: LGPL 3.0

Depends:
- default
- https://forum.minetest.net/viewtopic.php?f=9&t=15173&hilit=ranged#p225446

Download
medicguns.rar
(81 KiB) Downloaded 12 times


known problems and bugs:
nothing yet. but if you find something tell me please.

+ questions and answers
Last edited by Isja Krass on Sat Feb 16, 2019 20:40, edited 3 times in total.
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Hume2
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Joined: Tue Jun 19, 2018 08:24
Location: Czech Republic
GitHub: Hume2
In-game: Hume2

Re: [mod] Medic / healing guns [medicguns]

by Hume2 » Wed Feb 13, 2019 14:52

You forgot two things. Firstly, there's missing 'e' in the title. Secondly, you didn't specify the license.
If you lack the reality, go on a trip or find a job.
 

User avatar
Isja Krass
Member
 
Posts: 37
Joined: Sat Aug 18, 2018 19:30
Location: Bavaria, Germany
In-game: init.lua
 

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Diamond knight
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Location: Chilling in Constantinople
GitHub: Diamondknight
In-game: Ferrumprinceps
 

User avatar
Isja Krass
Member
 
Posts: 37
Joined: Sat Aug 18, 2018 19:30
Location: Bavaria, Germany
In-game: init.lua

Re: [mod] Medic / healing guns [medicguns]

by Isja Krass » Sat Feb 16, 2019 20:37

a little bit. I do not play TF2 but I know it.
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