PaleoTest adds various prehistoric creatures and plants to Minetest Game. This mod aims for a Zoo Tycoon type experience, with creatures being capable of escaping and players having to ensure their Dinosaurs mood and hunger don't drop too low.
Caring for animals:
Code: Select all
Changelog: 2.1.2 - Fixed crash related to Carnotaurus - Fixed uncommon crash when feeders resort their inventory 2.1.1: - Fixed certain mobs freezing after being born - Fixed crafting recipes not working - Fixed Feeders dropping duplicate - Fixed Quetzalcoatlus not appearing 2.1: - Added crafting recipes for Feeders - Added imprint timer to Field Guide - Fixed mobs going to farthest position when playing or grazing - Pteranodon now follows orders - Added Quetzalcoatlus 2.0.1: - Heavily reduced lag - Fixed infinite plant seeds in survival - Added Carnotaurus 2.0: - Switched to Mobkit/Mob Core - Full visual/audio/behavior overhaul for all mobs - Added multiple growth stages to Cycads and Horsetails - Added Metasequoia - Added Feeders - Added Prehistoric Field Guide - Added unique meat drops for each mob group - Added Whip - Added Embryo Syringes - New UI for machines
Dependencies: default, walls, stairs, mobkit, mob_core
Thanks to CalebJ, Flux, Cahr/Stix, Cyber_Shinobi, and zips.exe for beta testing