[Game] Alpha [Wip]

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Oil_boi
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[Game] Alpha [Wip]

by Oil_boi » Fri May 03, 2019 17:56

This is a game that is built from the ground up for optimal game play, aesthetics, and performance!

Github: https://github.com/oilboi/alpha

Updates: https://github.com/oilboi/alpha/commits/master

IRC FREENODE: #minetest-alpha

Version staging/changes are in the github page readme!

Here is the latest update:
https://youtu.be/3RNEho5VDHA
Last edited by Oil_boi on Fri May 03, 2019 20:32, edited 1 time in total.
I make my mods for latest github/ppa/windows daily build.
 

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Re: [Game] Alpha [Wip]

by Oil_boi » Fri May 03, 2019 20:16

Here is another updated! Freshly coded fire! :D Connects to all flammable nodes and spreads really fast with minimal server performance impact.

Here's a video where I made even the grass flammable: https://youtu.be/1EXo3ab7NVQ
I make my mods for latest github/ppa/windows daily build.
 

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Oil_boi
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Re: [Game] Alpha [Wip]

by Oil_boi » Fri May 03, 2019 20:33

I made a channel on freenode irc, #minetest-alpha
I make my mods for latest github/ppa/windows daily build.
 

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Re: [Game] Alpha [Wip]

by Oil_boi » Tue May 07, 2019 15:34

There are pigs now! https://youtu.be/HDdcot1v9ys
I make my mods for latest github/ppa/windows daily build.
 

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texmex
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Re: [Game] Alpha [Wip]

by texmex » Tue May 07, 2019 20:07

Great updates lately! I see you’re using pointlib too! :D
 

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Re: [Game] Alpha [Wip]

by texmex » Tue May 07, 2019 22:07

The fire works great, it's very snappy. I suggest a "Scorched grass" be put where fire has raged, with a long timer to slowly swap back to regular grass nodes.

(If soil fertility ever becomes a thing, this soil would also become more fertile than before :) )
 

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Re: [Game] Alpha [Wip]

by texmex » Thu May 09, 2019 16:25

Good work with the pig mod. They behave much better then all the other mob engines I’ve seen tbh.
 


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