[Mod] Voxelizer - turns 3d models into buildings [voxelizer]

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[Mod] Voxelizer - turns 3d models into buildings [voxelizer]

by LMD » Wed Aug 14, 2019 11:34

Voxelizer
Turns 3d models into astonishing voxel builds.
Image
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For more info, please visit GitHub : https://github.com/appgurueu/voxelizer
You may or may not find this test
Last edited by LMD on Sun Nov 03, 2019 12:49, edited 9 times in total.
 

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Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

by Zalera » Mon Sep 09, 2019 23:23

LMD wrote:Voxelizer
Turns 3d models into astonishing voxel builds.
Image
Image
Image
Image
Image
For more info, please visit GitHub : https://github.com/appgurueu/voxelizer

Hi. There's a problem when you type "/vox 2" pos - the game crashes - Minetest 5.1.0 .
 

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Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

by LMD » Tue Sep 10, 2019 13:09

Hi ! Please provide the error (how does it crash?)

Also make sure that you have the newest versions of modlib, cmdlib and voxelizer.
 

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Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

by LMD » Tue Sep 10, 2019 13:45

Update: I managed to reproduce the error, and will try to fix it as soon as possible.
 

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Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

by LMD » Tue Sep 10, 2019 14:36

The cause for the error is mod security, disallowing "os.execute" calls for security reasons.
It has been "fixed" - Voxelizer now requests an insecure environment and obtains "os.execute".
I also left a notice in the Readme - Voxelizer needs to be added to the trusted mods. See the commit here : https://github.com/appgurueu/voxelizer/ ... 1457cd0161
Thanks for your bug report ! I likely wouldn't have found this without it, as I had tested with mod security disabled. But of course this is not always an option for players.
 

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Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

by Zalera » Tue Sep 10, 2019 17:59

LMD wrote:The cause for the error is mod security, disallowing "os.execute" calls for security reasons.
It has been "fixed" - Voxelizer now requests an insecure environment and obtains "os.execute".
I also left a notice in the Readme - Voxelizer needs to be added to the trusted mods. See the commit here : https://github.com/appgurueu/voxelizer/ ... 1457cd0161
Thanks for your bug report ! I likely wouldn't have found this without it, as I had tested with mod security disabled. But of course this is not always an option for players.

Ok. I'm just only interested about it can create statues by using *.obj meshes... That's awesome. And excellent job LMD. Voxelizer is very powerful. I'm using on a tiny singlenode map. Thanks for your answer. One question: What option to I need to disable: strict_protocol or another one? When you mean to be trusted mods, it's to copy/paste into ...\games\minetest_game\mods file?
 

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Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

by LMD » Wed Sep 11, 2019 13:52

> excellent job LMD
Thank you !
> What option to I need to disable: strict_protocol or another one?
In Minetest settings, search "secure.trusted_mods". It's a list of mod names, seperated with commatas, like "mod1, mod2, mod3". Append Voxelizer to that list ("mod1, mod2, mod3, voxelizer"). If there are no mods, then just set it to "voxelizer".

Do you have Discord ? I'm considering opening an Support Server for my stuff. You can also reach me over the Unofficial Minetest Discord, however.
 

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Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

by Zalera » Sun Sep 15, 2019 00:22

LMD wrote:> excellent job LMD
Thank you !
> What option to I need to disable: strict_protocol or another one?
In Minetest settings, search "secure.trusted_mods". It's a list of mod names, seperated with commatas, like "mod1, mod2, mod3". Append Voxelizer to that list ("mod1, mod2, mod3, voxelizer"). If there are no mods, then just set it to "voxelizer".

Do you have Discord ? I'm considering opening an Support Server for my stuff. You can also reach me over the Unofficial Minetest Discord, however.

Dude. I've got the same issue after doing this. The game crashes after I type /vox 2. I don't know why...
 

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Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

by Zalera » Sun Sep 15, 2019 00:30

You should do a video tutorial.

The next I'm going to do it's to try this mod in a new minetest game folder - with only one world. I was testing on my usual minetest game file - which I've got 4 worlds.
 

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Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

by LMD » Sun Sep 15, 2019 10:48

As said, it's working smoothly for me. Have you changed the settings as shown below ?
Image
If it still doesn't work, please open an issue on GitHub or here, including a screenshot of the error, and additional info.
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Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

by Zalera » Tue Sep 17, 2019 15:48

Yes, I did it - by following your mod's instructions. But I still having the same issue. Does this mod uses java? Maybe I should upgrade my java plugin version.
 

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Re: [Mod] Voxelizer - turns 3d models into buildings [voxeli

by LMD » Tue Sep 17, 2019 17:53

Yes, it uses Java. If you have the newest Java version, it should work.

However, I have to admit Voxelizer was tested on Ubuntu, so I'm not sure whether the shell commands I'm using("java ...") also work on Windows.
 

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