[Mod] Powerbanks [v1.0.0][powerbanks]

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OgelGames
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[Mod] Powerbanks [v1.0.0][powerbanks]

by OgelGames » Post

Image

This mod adds portable powerbanks used to charge technic tools.

Features
  1. Fully portable - charge will remain no matter how many times you place and pick it up!
    Self-protected - no need to worry about leaving your powerbank while it's charging your tools, only you can pick it up!
    Fast charging - each version charges faster than its technic battery equivalent (LV, MV, HV).
    Multiple charging slots - powerbanks can charge more than one tool at once! (except for Mk1)
Usage
  1. 1. Obtain a powerbank (obviously :P).
    2. Charge the powerbank.
    3. Place the powerbank down in the world, and open it by interacting with it.
    4. Put your tool(s) in the charging slot(s) and watch them charge! (or leave it to charge while you do something else...)
More screenshots:
+ Spoiler
--------------------------------------------------

Dependencies: default, technic

Source: https://github.com/OgelGames/powerbanks

Download: https://github.com/OgelGames/powerbanks ... v1.0.0.zip

ContentDB: https://content.minetest.net/packages/O ... powerbanks

License: MIT and CC BY-SA 4.0 (view license)

CalebJ
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Re: [Mod] Powerbanks [v1.0.0][powerbanks]

by CalebJ » Post

Nobody has commented on this?!?!
Looks like a great mod, something players have wanted for a long time (pocketnuke was the next best thing). Maybe I should add this to Tunnelers' Abyss. :)
If you want realism, you're in the wrong place. Get off your mobile.

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BuckarooBanzay
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Re: [Mod] Powerbanks [v1.0.0][powerbanks]

by BuckarooBanzay » Post

CalebJ wrote:Nobody has commented on this?!?!
Looks like a great mod, something players have wanted for a long time (pocketnuke was the next best thing). Maybe I should add this to Tunnelers' Abyss. :)
I can only recommend that, pretty useful stuff :D
Thanks OgelGames for this mod...

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techniX
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Re: [Mod] Powerbanks [v1.0.0][powerbanks]

by techniX » Post

Great mod! We use it on our semi-private server :)
Also, we figured out that powerbanks can be used as energy source for Digtron machines - even better than blue energy crystals.

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Sokomine
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Re: [Mod] Powerbanks [v1.0.0][powerbanks]

by Sokomine » Post

Perhaps this mod could make use of those generator nodes in another thread here? Generators could also be useful for charging tools and use the same internal mechanisms. They'd just consume some sort of fuel (ethanol?) instead of beeing charged.
A list of my mods can be found here.

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OgelGames
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Re: [Mod] Powerbanks [v1.0.0][powerbanks]

by OgelGames » Post

Sokomine wrote:Generators could also be useful for charging tools
This mod is intended to be used with the technic mod, which already has generators.
Sokomine wrote:They'd just consume some sort of fuel (ethanol?) instead of beeing charged.
The powerbanks were designed to be as similar as possible to real-life powerbanks, and while that still sounds like a nice idea, it would make powerbanks too independent from technic machines if they could charge themselves...
C# and Lua coder, solo Unity game developer, and Minetest player and modder.

Playing almost exclusively on the Pandorabox.io server as AceRichman

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Sokomine
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Re: [Mod] Powerbanks [v1.0.0][powerbanks]

by Sokomine » Post

OgelGames wrote: it would make powerbanks too independent from technic machines if they could charge themselves...
The portable generators would still consume fuel. But if that fuel's generated automaticly via automatizied farming...you might be right here :-(
A list of my mods can be found here.

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