[64px] SharpNet Photo Realism

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Sharpik
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Re: [64px] SharpNet Photo Realism

by sfan5 » Tue Feb 04, 2020 21:57

Looks cool. Which license are these textures under?

Also, I don't think flowing water is supposed to look like this.
Image
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [64px] SharpNet Photo Realism

by Sharpik » Tue Feb 04, 2020 22:06

sfan5 wrote:Looks cool. Which license are these textures under?

Also, I don't think flowing water is supposed to look like this.
<img>


Wow.. that's was quick response :D
Do You think that this isn't right? I'm pretty new in Minetest.. This textures pack is converted from my Minecraft textures pack mixed with "hdx-64-master". I'm going to replace borrowed content from "hdx-64-master" in future (I had pretty much of this textures my own, but its time consuming to rename it (from Minecrafts names) and polished them).

It's first step for me to migrate my Minecraft server to Minetest.

But thanks for feedback :)
 

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Re: [64px] SharpNet Photo Realism

by Bastrabun » Tue Feb 04, 2020 23:03

I like!

Are you planning on supporting more mods?
 

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Re: [64px] SharpNet Photo Realism

by Sharpik » Tue Feb 04, 2020 23:13

Bastrabun wrote:I like!

Are you planning on supporting more mods?


Definitely Yes ! :)

I'm going to replace Minecraft mods: Industrial Craft mod, Buildcraft mod, Power Red mod etc..
Too mods with pretty similiar content available in Minetest. So I'm going to retexture these Minetest's mods to be like my old Minecraft's mods (I already have textures for it.. but it needs some adaptations).
 

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Re: [64px] SharpNet Photo Realism

by sfan5 » Tue Feb 04, 2020 23:49

Sharpik wrote:Do You think that this isn't right? I'm pretty new in Minetest.

The ripples in the still water are large, while ripples in the flowing water are small and stretched.
This struck me as odd, but it might be intentional.
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Re: [64px] SharpNet Photo Realism

by sofar » Wed Feb 05, 2020 04:40

Sharpik wrote:Do You think that this isn't right? I'm pretty new in Minetest.. This textures pack is converted from my Minecraft textures pack mixed with "hdx-64-master". I'm going to replace borrowed content from "hdx-64-master" in future (I had pretty much of this textures my own, but its time consuming to rename it (from Minecrafts names) and polished them).


You need to make sure that you do not violate the license of the original texture pack. If you do not know what the texture pack license is, you cannot use it. I assume you understand basic copyright concepts - you can't just copy something from the internet and repost it without doing the necessary checks. (you need to do those, not me or anyone else).

So, go ahead and research this and update your post with an appropriate license statement, if you have questions, feel free to ask.
 

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Re: [64px] SharpNet Photo Realism

by Sharpik » Wed Feb 05, 2020 07:39

sofar wrote:
Sharpik wrote:Do You think that this isn't right? I'm pretty new in Minetest.. This textures pack is converted from my Minecraft textures pack mixed with "hdx-64-master". I'm going to replace borrowed content from "hdx-64-master" in future (I had pretty much of this textures my own, but its time consuming to rename it (from Minecrafts names) and polished them).


You need to make sure that you do not violate the license of the original texture pack. If you do not know what the texture pack license is, you cannot use it. I assume you understand basic copyright concepts - you can't just copy something from the internet and repost it without doing the necessary checks. (you need to do those, not me or anyone else).

So, go ahead and research this and update your post with an appropriate license statement, if you have questions, feel free to ask.


It's my own texturepack. I made it few years ago for Minecraft.
There are few exceptions on concrete textures.. That I used from diferent texture pack with author permission (long time ago on Minecraft).

There is one exception and its the mentioned "hdx-64-master" texture pack from "VanessaE" (GFDL because of the original images' licenses (most are either CC-By-SA or GPL), or WTFPL if you don't care about licenses. ;-) ). I'm going to ask her for permission to temporarily use few of her textures (It's simply because my own are not ready yet and without covering few more mods than base one.. game looks wird (not usable) ).
So big thanks to VanessaE.

So license should be OK -> Legal ("hdx-64-master -> WTFPL", others Mine).

I'll distribute this texture pack as licence free (I wont that everyone can use, modify, edit, reuse without limits).
 

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Re: [64px] SharpNet Photo Realism

by TumeniNodes » Wed Feb 05, 2020 08:12

Edited, because I'm not even going to bother getting involved with this
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Re: [64px] SharpNet Photo Realism

by Sharpik » Wed Feb 05, 2020 09:36

TumeniNodes wrote:Edited, because I'm not even going to bother getting involved with this


Sorry if I did something wrong. I'm just trying to make something for others that everyone can benefit.
 

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Re: [64px] SharpNet Photo Realism

by TumeniNodes » Wed Feb 05, 2020 10:44

I edited because sofar already said it
It did not seem fair to make you feel ganged up on, that's all.
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Re: [64px] SharpNet Photo Realism

by sofar » Mon Feb 10, 2020 05:24

I would encourage you to pick a CC* license (any CC-BY is OK, the best is probably CC-BY-4.0 or CC-BY-SA-4.0) instead of WTFPL. We are actively trying to get Minetest developers to stop using the WTFPL due to various issues with it (because it isn't a license).

Content that is WTFPL can be relicensed to CC-BY-* licenses without issues.
 

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Re: [64px] SharpNet Photo Realism

by Linuxdirk » Mon Feb 10, 2020 09:41

sofar wrote:Content that is WTFPL can be relicensed to CC-BY-* licenses without issues.

Content that is WTFPL can be relicensed to whatever license one wants. Because this so-called "license" states exactly that: do whatever the fuck you want.
 


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