The game is not meant for playing (well, of course you can but there is nothing fun to do except digging the three essential nodes and placing them again).
The purpose of this game is to test mods in an absolutely “clean” environment with absolutely no “3rd-party” mods or APIs provided by such mods.
ContentsExcept the bare minimum for a game to be seen as game by the Minetest client, Void contains two mods.
The mod contains all that is needed for the map generator to create a usable world for testing mods; and the mod that registers the “hand tool” which is not technically needed to generate terrain and entering a world but not having it, testing would become unnecessary complicated because the unconfigured hand does not even allow to break nodes that are configured to be breakable by hand.
UsageTo use this game simply switch to the game in the client and create a new world. You can use all standards compliant map generators with all of the settings. Except the three essential nodes (stone, water, river water) and the “hand tool” nothing is registered or loaded, or provided. You’ll have a pure, absolutely independent, bare minimum version of a game.
In order to test your mods simply configure the created world and add the mods as needed for testing. Then start the world and see what’s happening. Since there is no creative inventory turning on creative mode does not change the Minetest-provided default inventory. You need a mod for that or use the `/giveme` command.
Game MetaCode (GitLab): https://gitlab.com/4w/void
Latest version: void-master.zip
CDB entry: https://content.minetest.net/packages/Linuxdirk/void/
All code license: MIT license
All media license: CC BY 4.0