[Mod] Vessels [20120730] [vessels]

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VanessaE
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[Mod] Vessels [20120730] [vessels]

by VanessaE » Thu Jul 26, 2012 21:16

This simple mod adds a few liquid vessels to the game, for use by other mods. Namely, it adds glass bottles (like flasks), regular drinking glasses, and heavy-duty steel bottles. All three are recyclable.

As of 2012-09-02, this mod is included with the standard minetest_game archive.

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Crafting:

Image
Five glass blocks in a "U" shape makes 10 glass bottles.

Image
Five steel ingots in the same pattern yields five heavy duty steel bottles.

Image
Seven glass blocks in a slightly different "U" shape gives 14 drinking glasses.

Reduce, reuse, recycle:

Image
All items are recyclable. Drinking glasses or glass bottles can be placed into the crafting grid in pairs (in any positions) to turn them into "glass fragments". One such fragments item for every pair of the bottles or glasses.

Then drop one or more of these fragments into a furnace to smelt them into normal glass blocks (1:1 ratio).

Similarly, steel bottles can be directly smelted back into steel ingots (1:1 ratio).
Last edited by VanessaE on Wed Nov 06, 2013 00:45, edited 1 time in total.
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by sfan5 » Fri Jul 27, 2012 17:22

+1
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by RealBadAngel » Sun Jul 29, 2012 10:25

usefull stuff. just one thing comes in mind. recyclin imho shouldnt be done like crafting. it should rather be smelted or somethin.
 

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by jin_xi » Sun Jul 29, 2012 11:07

RealBadAngel wrote:usefull stuff. just one thing comes in mind. recyclin imho shouldnt be done like crafting. it should rather be smelted or somethin.


good idea
 

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by VanessaE » Sun Jul 29, 2012 11:31

I'd have preferred to smelt them to recycle, but the furnace will only do one-in-X-out process. Anyone want to make a better furnace that can take stacks and multiple inputs? :-)
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by mauvebic » Sun Jul 29, 2012 12:24

Your title is misleading :( i was expecting klingon bird-of-preys, romulan warbirds, or perhaps just a shuttlepod to start with.... :P haha
 

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by RealBadAngel » Sun Jul 29, 2012 16:14

VanessaE wrote:I'd have preferred to smelt them to recycle, but the furnace will only do one-in-X-out process. Anyone want to make a better furnace that can take stacks and multiple inputs? :-)


could think about it, i have workin prototype of electric furnace.
but for regular one there could b another solution.
smelt it to somethin else. like "recycled glass". then allow to use it to craft somethin new.
even glass blocks again.
this way it goes IRL :)
Last edited by RealBadAngel on Sun Jul 29, 2012 16:18, edited 1 time in total.
 

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by VanessaE » Sun Jul 29, 2012 18:26

Maybe:

glass bottles/drinking glasses -> "crushed glass" -> smelted to glass blocks
steel bottle -> smelt into steel ingot

However, I'm not going to add anything regarding building stuff from that crushed/recycled glass - that would be outside the purpose of this mod. If someone else wants to write a mod that can use that particular material, of course they're welcome to.
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by VanessaE » Sun Jul 29, 2012 23:11

New bottle textures in place now. I think they look better anyway. :-)
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by Jordach » Sun Jul 29, 2012 23:20

Your dependancies are wrong.

It must and should state default.

Nothing means it runs without default existing, or any minetest node.
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by VanessaE » Sun Jul 29, 2012 23:38

It works fine for me in its current state? Besides, there already is a depends.txt with "default" as the only line.
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by VanessaE » Sun Jul 29, 2012 23:40

Also, improved the drinking glass and steel bottle a bit. Moved the old textures into textures/alternates.
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by VanessaE » Tue Jul 31, 2012 23:58

RealBadAngel: Per your suggestion, I added smelting.

2 drinking glasses or glass bottles -> 1 "glass fragments" -> smelt that into a glass block.

I also added a similar step for steel bottles (one each smelts to a steel ingot).
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by VanessaE » Sun Sep 02, 2012 22:25

Woohoo! As of 2012-09-02, this mod is part of the minetest_game git repository!
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by tonyka » Sat Sep 08, 2012 01:56

can improve ...
the antialiasing is well in the inventory, but in the world outside, is not applicable in the alpha channel, you can do two things, use a full-color map, so that softened pixels, within the visible range, would of the color (white ) or make a second version without smoothing, for outside of the inventory...

while not improving the IBR of Mt, is all we can do ...
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by VanessaE » Sat Sep 08, 2012 02:22

There are non-blended images in the "textures/alternates" directory. Those should be used for wielding, not sure how I missed that. I'll fix it shortly

Sowwy :-)

EDIT: It's fixed in my vessels repository now.
https://github.com/VanessaE/vessels

Until C55 updates the upstream copy that gets shipped with the game, just delete that one and install this one in your local mods/ folder instead. Don't forget to rename it to just 'vessels' as usual.
Last edited by VanessaE on Sat Sep 08, 2012 02:34, edited 1 time in total.
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by tonyka » Sat Sep 08, 2012 02:50

I created a version of the textures, with the solution that was explained in the previous post
and works almost fine
but produces a strange effect on the hand ...

https://dl.dropbox.com/s/si8n5chzb09nen4/vessels.zip?dl=1

according solves a problem arises with a new ... pfff!!
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by VanessaE » Sat Sep 08, 2012 04:14

The game can't handle alpha channel usage in most places - it just does a threshold filter on it. The only place I've seen it in use other than water was in the front side of the player sprite on one server - and it worked perfectly there.
Last edited by VanessaE on Sat Sep 08, 2012 04:21, edited 1 time in total.
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by VanessaE » Tue Jun 25, 2013 21:05

They don't currently have any use - that's for someone else to code.
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