[Mod] Jungle Trees [1] [jungletree]

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Bas080
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[Mod] Jungle Trees [1] [jungletree]

by Bas080 » Tue Aug 28, 2012 00:21

Who doesn't want to be Tarzan. Now with the jungle trees you can be!

Possibilities
- Jump from tree to tree
- Climb a tree
- Fall down a tree
- Chop down a big tree for allot of wood.
- Burn jungle
- Make a tree house
- Make a tree city!

Features
- Two types of trees with varying height.
- Trees spawn near water sources (using habitat function)
- Leaves have varying colors less NEW
- Old Jungle tree leaves are now compatible with new varying colored jungle tree leaves less NEW
- Added craft recipe to make normal wood from jungle tree wood NEW
- Uses the default jungle wood GloopMaster
- Now has saplings that look nice and fall from jungle tree leaves GloopMaster

Screenshots
Image

Should do
- Make jungletrees only spawn when enough space
- Make the habitat code a bit more lightweight by avoiding unnecessary node checking and random spawning

Could do
- Spawn jungletree directly and not make it grow from spawned sapling

Depends
Habitat

Download
Paramat's (perlin on gen) version does not require Habitat mod
http://forum.minetest.net/viewtopic.php?id=4626

License
WTFPL for LUA and PNG files
Last edited by Bas080 on Tue Feb 26, 2013 18:16, edited 1 time in total.
 

cornernote
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by cornernote » Tue Aug 28, 2012 00:25

awesome! more trees!

Thanks Bas080 for making them different in both appearance and game-play to the normal trees.
 

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Bas080
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by Bas080 » Tue Aug 28, 2012 01:35

PilzAdam wrote:Why dont you use the jungletree of the default mod?


They aren’t 2x2 thickness. And i will leave the jungletree node for someone else to use. The more the merrier.
 

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by tonyka » Tue Aug 28, 2012 02:27

WoW is amazing ... :D
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
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SegFault22
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by SegFault22 » Tue Aug 28, 2012 04:24

+1
Just some ideas: you should make them have their own leaves, and a different tree block (different texture too) that can be crafted into default wood. The leaves would drop jungletree saplings. And their own tree block too, a little lighter bark and the inside is a little barker/light-brownish-red.
Also, can you please make the tops of the trees more ''random''? as of now they spawn with ''unusual'' placement, forming what seems like a shape I usually end up dumping lava on (ask RandomBot if you need more information about the lava).
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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Bas080
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by Bas080 » Tue Aug 28, 2012 08:45

Also, can you please make the tops of the trees more ''random''? as of now they spawn with ''unusual'' placement, forming what seems like a shape I usually end up dumping lava on (ask RandomBot if you need more information about the lava).
Lol!

What do you mean with unusual placement. If you want me to fix it plz show me what you would like to see by building it and sharing the screenshot with me. You could also fork and edit the code on the git.
 

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by VanessaE » Tue Aug 28, 2012 10:10

Bas080: this really needs to use the default jungletree node. You can still arrange them 2x2 in your spawn function of course, just do so with the default jungletree node. If you use your own node, other mods that depend on or use jungle tree won't work with it (e.g. moreblocks can create fences and wood planks out of it)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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by tonyka » Tue Aug 28, 2012 14:40

perfect for me this mod ...
remind me more of the giant sequoias that a jungle tree, and why I like it even more ...
maybe create their own leaves, but just to get your own sapling ...

Maybe instead of trying not to grow close to the desert, you could do that to be near or in the desert, the block tree is transformed into another block a (dead tree) or stone ... so that the leaves fall ...
This would give greater visual diversity ...

but I really think you can make changes, are more related to the tastes of each person, that with mod itself...
My mod: [MOD]3D Forniture 1.0
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by tonyka » Mon Sep 03, 2012 12:35

in default, the crafting has been removed for jungletree
so here I added in my local copy

Code: Select all
minetest.register_craft({
    output = 'default:wood 4',
    recipe = {
        {'default:jungletree'},
    }
})
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
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VanessaE
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by VanessaE » Mon Sep 03, 2012 15:30

Moreblocks already provides craft recipes to get Jungle wood/sticks/fences from standard jungletrees (and this mod).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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by tonyka » Mon Sep 03, 2012 16:10

thanks for the info ...
I still think it is more practical to add 5 lines of code, to install Moreblocks
philosophy windows:
20 video players
600 codecs
1000 libraries
and not use in life ..., I do not like ...
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
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by Calinou » Mon Sep 03, 2012 17:46

tonyka wrote:thanks for the info ...
I still think it is more practical to add 5 lines of code, to install Moreblocks
philosophy windows:
20 video players
600 codecs
1000 libraries
and not use in life ..., I do not like ...


Windows doesn't have 20 video players by default, only one which does suck. 8)
 

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tonyka
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by Bas080 » Tue Sep 04, 2012 00:03

tonyka wrote:in default, the crafting has been removed for jungletree
so here I added in my local copy

Code: Select all
minetest.register_craft({
    output = 'default:wood 4',
    recipe = {
        {'default:jungletree'},
    }
})


Have added to this mod.
 

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by Bas080 » Tue Sep 04, 2012 00:24

tonyka wrote:Maybe instead of trying not to grow close to the desert, you could do that to be near or in the desert, the block tree is transformed into another block a (dead tree) or stone ... so that the leaves fall ...
This would give greater visual diversity ...


I consider it a could have. Although i was thinking different tree shape in that case.

I am thinking of adding vines to the mod. In that case I will merge the vines mod with the jungletrees mod. The vines will be drawn mc style but also plantlike style and not gangnam style.
 

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by irksomeduck » Tue Sep 04, 2012 10:31

Do these spawn in already explored areas?
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

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by tonyka » Tue Sep 04, 2012 11:54

Bas080 wrote:I consider it a could have. Although i was thinking different tree shape in that case.

I am thinking of adding vines to the mod. In that case I will merge the vines mod with the jungletrees mod. The vines will be drawn mc style but also plantlike style and not gangnam style.

another type of tree?
sounds good ...

including vines in the trees of the jungle seems also great, to be able to go up and down like Tarzan by lianas
My mod: [MOD]3D Forniture 1.0
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Moviliario 3D (proyecto 3D Forniture)
 

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by Bas080 » Tue Sep 04, 2012 13:00

irksomeduck wrote:Do these spawn in already explored areas?


No but you can add them to the area manually by planting them. Mine the leaves or use /giveme jungletree:saplings I think.
 

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Ade96
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by Ade96 » Sat Sep 08, 2012 07:38

When I downloaded this and started to play, this message popped up: 'ModError: mod "Jungletrees" has unsatisfied depencies: "habitat".' What does this mean? I use 0.4.3 now, but when I downloaded Farming and Nyanland on 0.4 dev, those mods didn't work either. :(
If you're interested, here are some screenshots of my Redcrab's server's medieval town: http://ade96.imgur.com/ (Updated 8th of December)
 

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by qwrwed » Sat Sep 08, 2012 09:00

@Ade: This mod depends on the "habitat" mod, so you need to download that as well under the depends heading, below "any ideas?"
 

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by SegFault22 » Mon Sep 10, 2012 02:29

What do you mean with unusual placement

I mean, the very top of the trees (probably changed by now) appeared unusual, as in, the trunks are arranged in a 2x2 shaft with a branch on top that faces a certain direction. Like, the top-left one has a branch facing north, the top-right has one facing east, the bottom-right has one facing south, and the bottom-left has one facing west. Kinda like a red/white/black flag that RandomBot built on the wall of his bunker, which I burned with lava.
Also, if the crafting for jungletree wood to wood planks gets removed, could you add a crafting recipe for ''junglewood planks'', ''junglewood sticks'', and other things made of junglewood? It would be nice to have a junglewood fence around one's porch in a jungle treehouse...
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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by VanessaE » Mon Sep 10, 2012 03:39

I noticed this also. It might be a good idea to randomize those a bit, and cover them up with leaves.

Also, I'm noticing that these trees cause a *lot* of lag in the map generator. The code to spawn the trees is kinda heavy - you should make the jungle trees take a while (and a random amount of time at that) to spawn from their initial saplings, like a regular tree/sapling does when planted.

I haven't looked at the code, but if you spawn saplings at mapgen time, and then use an ABM to grow the saplings randomly, it'll surely be easier on the CPU than generating them all at once.

Nevertheless, this mod is absolutely EPIC. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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by Bas080 » Thu Sep 27, 2012 12:11

irksomeduck wrote:Do these spawn in already explored areas?


If you use the version in which it uses flowers mod to spawn, it does spawn after a area has been explored. See download section.
 

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