With the StreetsMod, you can finally build realistic and good-looking streets, roads and highways in your Minetest world. Guide the traffic with arrows and trafficlight and warn the world about dangerous situations with eye-catching signs!
Need to do some roadworks? Go ahead and style your construction area with detours, construction fences and yellow road labels. Be careful! Don't fall into the manhole!
Bring some llight to your roads with delineators and streetlamps. Put up some emergency phones on your long country road to heal hurt players.
Do all this and even more with the StreetsMod!
If you have any criticism, ideas etc, feel free to tell me! :)
Please also rate this mod on the official minetest mod database, thank you!
Dependencies: default (optional: Mesecons, Digilines, Intllib, Awards)
License: CC-BY-SA 3.0 Unported
Minetest version: (0.4.9 ✓), (0.4.8 ✓), (0.4.7 ✓), (0.4.6 ×), (< 0.4.6 ×)
Do you have a problem, a question, ideas or criticism? Just answer to this topic and I will help you as soon as possible.
Of course I cannot provide support for very old versions of the StreetsMod.
webdesigner97 (Code and textures)
philipbenr (textures and logo)
VanessaE (Mentor and textures)
Download and Code
Latest stable release: Streets 1.5 as .zip
Changelog: StreetsMod Wiki
inDev version (unstable): inDev
Browse all releases: Releases
Browse the code: @Github
Important: If you git clone the repo, pls do it recursively by adding --recursive to your clone command!
A big thank-you to the user Immanuel_Kant, who made most of the initial textures in this mod!
Another big thank-you to philipbenr, who improved many of the textures!
The easiest way to install this mod is to use the builtin mod manager. Launch Minetest, switch to the Mods tab and browse the online modlist for Streets.
If the mod manager doesn't work for you, download the mod from the Download section of this post, and unzip it to Minetest's mod directory (e.g. Windows: minetest/mods/). You don't have to rename it, but if you want to, feel free to go ahead ;)
Advanced manhole (opens/closes with rightclick)
Middle solid line
Middle dashed line
Arrow "all directions"
Arrow straight on + left
Yellow sideline edge
Yellow solid line
Yellow dashed line
Yellow arrow "all directions"
Yellow arrow right
Yellow arrow left
Yellow arrow straight on + left
Yellow arrow straight on + right
Yellow parking label
Concrete (only available if prefab_concrete and technic aren't installed)
Concrete wall (use technic or prefab concrete if available)
Concrete wall 2 (use technic or prefab concrete if available)
Pole for signs
Pole for trafficlights
Pole for trafficlights (edge)
Trafficlight, for coding information visit the Wiki
Digiline distributor, takes digiline signals from its sides and transmits them two nodes above
Construction area fence, cannot not be jumped over
Sign workshop, needed for crafting signs
Sign "Construction area, possible deep excavations"
Sign "Water nearby"
Sign "Careful of lava"
Still not convinced? Well, I'm sure you'll be after having a look at these screenshots:
Bridge with construction area and trafficlight guided traffic
Thanks kaeza for this cool screenshot!
taken on linuxgaming.us:30000!