[Mod] Woolcraft! [0.1] [woolcraft]

User avatar
Jordach
Member
 
Posts: 4518
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

[Mod] Woolcraft! [0.1] [woolcraft]

by Jordach » Sat Sep 15, 2012 22:31

Wool crafting defs here!

This mod returns the crafting defs from my own wool mod, into the c55 version of the wool mod. Just install this and the in-built wool will work again.

All 15 colors are supported.

If you run a 0.4.3 server or you play that version as single-player, and it runs in "survival" mode, you'll need this mod in order for you and/or your users to obtain wool.

Dependencies: Just the default game stuff and the in-built wool mod that comes with 0.4.3 and up.

License: WTFPL

Download: https://github.com/Jordach/woolcraft/zipball/master
...or browse the code: https://github.com/Jordach/woolcraft

Install:
Download the ZIP file, extract it, and stick the "woolcrafts" folder contained within into your Minetest mods folder.

Notes:
There are two major differences from my previous, separate wool mod:

Violet is made from the same recipe which magenta used to use.

But magenta can be made with blue wool + violet.

Screenshot
Image

[h]Crafting Guide[/h]

These are regular "shaped" recipes. Place the items below side-by-side to get the resultant wool. If a recipe appears not to work, exchange the two items' positions. This information is also contained within the mod's README file.

Shades:

sand + coal= White wool

white + coal = Grey Wool

grey + coal = dark grey wool

dark grey + coal = black wool

Colours

apple + white = red

red + white = pink

white + sand = yellow

yellow + red = orange

dirt + white = brown

mese + white = blue

violet + cyan = blue

leaves + white = green

coal + green = dark green

jungletree (you little hacker) + white = cyan

cyan + red = violet

blue + violet = magenta

Alternate recipes

Desert sand + white = orange

tree + white = cyan

cactus + white = dark green
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
Bas080
Member
 
Posts: 398
Joined: Mon May 21, 2012 15:54
Location: Netherlands
GitHub: bas080
IRC: bas080
In-game: bas080

by Bas080 » Sun Sep 16, 2012 01:00

colors look great. jungletree... you don't need to hack with the jungletree mod. I haven't seen apples in my map lately.
 

cornernote
Member
 
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Sun Sep 16, 2012 01:06

great idea, its something that is really missing in minetest_game.

the wool can already be accessed through dye, wouldnt it be better to make recipies to access dye? that way both dye and wool can be used in the world.
 

irksomeduck
Member
 
Posts: 224
Joined: Tue Aug 28, 2012 21:45
Location: Littleroot town, Hoenn region

by irksomeduck » Sun Sep 16, 2012 02:43

Cool mod, didn't you say you were leaving?
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

User avatar
InfinityProject
Member
 
Posts: 1009
Joined: Sat Mar 17, 2012 00:52
Location: World of Infinity, US

by InfinityProject » Sun Sep 16, 2012 03:54

irksomeduck wrote:Cool mod, didn't you say you were leaving?


That was a while ago, and he came back.

But anyways nice Jordach!
 

User avatar
Jordach
Member
 
Posts: 4518
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sun Sep 16, 2012 08:32

cornernote wrote:great idea, its something that is really missing in minetest_game.

the wool can already be accessed through dye, wouldnt it be better to make recipies to access dye? that way both dye and wool can be used in the world.

I have considered both methods.

Since dyes are universal, I think I may make them hard to create.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

Michael Eh?
Member
 
Posts: 372
Joined: Sun Jan 01, 2012 17:21

by Michael Eh? » Fri Oct 05, 2012 18:02

What I need is a darker blue for doing a company logo for an gaming event (and even more colours). I tried this...

Code: Select all
minetest.register_craft({
    output = ':wool:dark_blue 16',
    recipe = {
        {'default:coal_lump', 'wool:blue'},
    }
})

minetest.register_node(":wool:dark_blue", {
    description = "Dark Blue",
    tile_images = {"colour_dark_blue.png"},
    is_ground_content = true,
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
})


...but I got unknown item. I was thinking of adding the addition colours I need to a new mod, morewool but what am I missing?
 

User avatar
Jordach
Member
 
Posts: 4518
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Fri Oct 05, 2012 18:23

Micheal Eh?

http://minetest.net/forum/viewtopic.php?id=2373

This fat a$$ has 89 colours under it. this does not interfere with the default wool.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

Michael Eh?
Member
 
Posts: 372
Joined: Sun Jan 01, 2012 17:21

by Michael Eh? » Fri Oct 05, 2012 21:09

Thanks Jordach. We'll give it a try.
 

Michael Eh?
Member
 
Posts: 372
Joined: Sun Jan 01, 2012 17:21

by Michael Eh? » Sat Oct 06, 2012 19:06

Cotton didn't work as I hoped. Gave an error that atlas was full.

Seriously even mithril_block wasn't dark blue enough.

Image

Need something like this. Tried renaming the code to indigo but still got unknown item. Can't wait for wool 32. Any ideas?
 

User avatar
VanessaE
Moderator
 
Posts: 4315
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE

by VanessaE » Fri Dec 21, 2012 03:42

Hey Jordach... If you still intend to maintain this, you might want to change the Mese object used to create blue wool so that it uses a Mese Crystal Fragment instead.

Changes: http://minetest.net/forum/viewtopic.php?id=4154
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

rommiekerova
Member
 
Posts: 93
Joined: Thu Nov 21, 2013 10:59
Location: United Kingdom
In-game: Andromeda

by rommiekerova » Thu Nov 28, 2013 02:48

Jordach wrote:Violet is made from the same recipe which magenta used to use.

But magenta can be made with blue wool + violet.


I would suggest changing that recipe to red wool + violet since the magenta is more pink than blue. Violet is rather blue already so adding red would be understandable as magenta.
My Mods: Kerova - https://forum.minetest.net/viewtopic.php?id=8054
My Server: Kalisae - https://forum.minetest.net/viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Thu Nov 28, 2013 14:41

rommiekerova wrote:
Jordach wrote:Violet is made from the same recipe which magenta used to use.

But magenta can be made with blue wool + violet.


I would suggest changing that recipe to red wool + violet since the magenta is more pink than blue. Violet is rather blue already so adding red would be understandable as magenta.
Don't. Bump. Old. Topics. If you didn't notice already, there is wool in default minetest, rendering this useless. mkay?
Back from the dead!
 

Sokomine
Member
 
Posts: 3616
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

by Sokomine » Sat Nov 30, 2013 23:54

This mod is still used on Redcrabs server, so perhaps that suggestion was motivated by seeing the mod used. For servers with newer versions of minetest_game, wool, dye and flowers in the default game form a far more logical way to get colored wool than this mod here does. One advantage of woolcraft is that it makes wool available very easily and allows to create colored wool almost out of thin air (wool + color = 16 colored wool).

Perhaps the mystery of the wool receipe as such (sand+coal) could eventually be solved as well. I'm sure quite a lot of players got puzzled over that :-)
A list of my mods can be found here.
 

User avatar
Death Dealer
Member
 
Posts: 1379
Joined: Wed Feb 15, 2012 18:46
Location: Limbo

by Death Dealer » Thu Dec 05, 2013 16:50

Very nice Jordach:)
Keep calm and code python^_^
 


Return to Mod Releases



Who is online

Users browsing this forum: sirrobzeroone and 5 guests