Blocks Are not apearring!?
Blocks Are not apearring!?
Hey guys, i got a problem, everytime i pick a block on the land, hey arent showing on my inventory here a screenshot for u guys know what i talking about:
any solutions?
any solutions?
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Blanking out the RENDERER AND FPS are IS NOT useful.
The error is down to your on-board chip memory. I have a 512mb card and it RARELY happens.
This is not your fault, it's OpenGL's horrid memory usage.
The error is down to your on-board chip memory. I have a 512mb card and it RARELY happens.
This is not your fault, it's OpenGL's horrid memory usage.
Last edited by Jordach on Sat Sep 22, 2012 17:43, edited 1 time in total.
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Restart Minetest.
Also, open minetest.conf with notepad.
And add the line:
enable_texture_atlas = false
Also, open minetest.conf with notepad.
And add the line:
enable_texture_atlas = false
Last edited by Jordach on Sat Sep 22, 2012 17:47, edited 1 time in total.
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There is;
enable_texture_atlas = false
Add that into the minetest.conf
EDIT: Make sure there are no lines interfering with that one line.
That line will fix it.
Things have to be done yourself around here.
enable_texture_atlas = false
Add that into the minetest.conf
EDIT: Make sure there are no lines interfering with that one line.
That line will fix it.
Things have to be done yourself around here.
Last edited by Jordach on Sat Sep 22, 2012 18:35, edited 1 time in total.
- Calinou
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Switch to OpenGL renderer; open minetest.conf, go to that line (or add it):
Change it to:
Code: Select all
video_driver = direct3d9
Code: Select all
video_driver = opengl
- GloopMaster
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disabling the texture atlas does precisly NIL to fix this issue.Jordach wrote:There is;
enable_texture_atlas = false
Add that into the minetest.conf
EDIT: Make sure there are no lines interfering with that one line.
That line will fix it.
Things have to be done yourself around here.
video_driver is opengl by default; switching TO direct3d9 may fix it, however it's crashy. Causes segfaults and shit.Calinou wrote:Switch to OpenGL renderer; open minetest.conf, go to that line (or add it):Change it to:Code: Select all
video_driver = direct3d9
Code: Select all
video_driver = opengl
Meow.
That is all.
That is all.
hello, srry for abandon the topic, but i back to the question, i updated my video driver (onboard), i tryed to emulate in other OS modes, and i still getting the same problem (my onboard video driver is VIA/SG3 Unichrome Pro IG, OpenGL 1.2, DirectX 9.0) Processor: Intel Pentium 4.
i tried using SwiftShader and DirectX 9.0 as renderer but is fukin laggy and crashy, i tried use the 3D Analizer to optimize peformance and the same happens, i gonna try to put in priority mode High, if fix, i will not edit the topic, but if isn't, i edit it.
Thanks for Helping me out.
EDIT: Well, dont worked
i tried using SwiftShader and DirectX 9.0 as renderer but is fukin laggy and crashy, i tried use the 3D Analizer to optimize peformance and the same happens, i gonna try to put in priority mode High, if fix, i will not edit the topic, but if isn't, i edit it.
Thanks for Helping me out.
EDIT: Well, dont worked
Last edited by GlaNikon on Wed Oct 03, 2012 00:05, edited 1 time in total.
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