## [Mod] Rubik's Cube [0.2] [rubiks]

khonkhortisan
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Posts: 30
Joined: Fri Jun 29, 2012 17:30

### [Mod] Rubik's Cube [0.2] [rubiks]

Rubik Ernő's Minetest Cube

Src https://github.com/khonkhortisan/rubiks
0.1 https://github.com/khonkhortisan/rubiks/zipball/caea76636d61989f1eb0befde0f8d2b0447d207c

Dependencies: Wool, and some way to get it.

¡ATTENÇION! Worldediting the cube will cause a server crash

This formspec displays the bug filed at https://github.com/celeron55/minetest/issues/264

Craft: Shapeless recipe from six colors of wool - If you don't know which colors, this mod isn't for you.

Instructions:
① Build a pedestal (I recommend three nodes tall) and place Rubik's cube on it.
② Remove the pedestal.
③ Punch Rubik's cube; it will expand so each piece is the size of a node.
④ If this doesn't work, clear space around it. It must be surrounded by air to expand.
⑤ When thoroughly exhausted from the mental exercise, dig any part of the cube to contract it and pick it up.

Features:
• Punch the center of a face to rotate that face clockwise.
• Right-click the center of a face to open a menu.
• center column rotates counterclockwise.
• right column rotates clockwise.
• middle row rotates the face.
• bottom row rotates the opposite face.
• top row rotates the whole cube.
• left column does nothing.
• Punching/right-clicking an edge does nothing.
• Punching/right-clicking a corner does nothing.
• The way to rotate the middle layer is to rotate the whole cube, then rotate the end faces. If you were to take a real cube apart, you would know why the middle doesn't actually rotate.
• You must surround the expanded cube with enough air and build your own climbing system to be able to access all sides of it.
• The cubes in this mod only come in size 3³.
• Dig and place to reset.
• There is no way to move the cube without resetting it, aside worldedit.
When more works, the feature list will be updated. When more has worked, the feature list has been updated.
Last edited by khonkhortisan on Tue Oct 16, 2012 06:04, edited 1 time in total.

SegFault22
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Posts: 870
Joined: Mon May 21, 2012 03:17
Location: NaN
+1
Awesome!
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.

Josh
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Posts: 1146
Joined: Fri Jun 29, 2012 23:11
Location: Victoria, Australia
Cool +2!
I like it how you can solve it :D

GJH105775
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Posts: 106
Joined: Thu Sep 27, 2012 16:11
Location: Ohio, USA
Great mod. +1
Check out my mod xtrablocks, has some different types of marble that you can build with or mine at different depths

I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.

http://i10.photobucket.com/albums/a119/ ... hicons.jpg

khonkhortisan
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Posts: 30
Joined: Fri Jun 29, 2012 17:30
0.2 and crash notice

Bas080
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Posts: 398
Joined: Mon May 21, 2012 15:54
Location: Netherlands
GitHub: bas080
IRC: bas080
In-game: bas080
Gameception, Why do I notice this mod just now? +++2000000000000

RabbiBob
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Posts: 335
Joined: Sat Jan 28, 2012 22:40
Location: /teleport 54,47,28
Believe it or not, BobBlocks original texture inspiration was the Rubik's Cube sitting on my desk.

What's the license on this mod?

0gb.us
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Posts: 841
Joined: Sun Sep 16, 2012 01:55
Location: 0gb.us:30000
RabbiBob wrote:Believe it or not, BobBlocks original texture inspiration was the Rubik's Cube sitting on my desk.

What's the license on this mod?

Now that you mention it, bobblocks blocks do like like Rubic's cube tiles.

khonkhortisan
Member

Posts: 30
Joined: Fri Jun 29, 2012 17:30
I'm going to wait on this before releasing a new version.

Inocudom
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Posts: 3031
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom
You should be able to update this now.
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.