[Mod] Wireworld [wireworld]

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PilzAdam
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[Mod] Wireworld [wireworld]

by PilzAdam » Fri Nov 02, 2012 19:28

Hello everyone!
This mod adds this to Minetest: http://en.wikipedia.org/wiki/Wireworld.
Thats all.
Conductors are yellow, electron heads are blue and electron tails are red.
You can stop the simulation with the command
Code: Select all
/wireworld off

and restart it with:
Code: Select all
/wireworld on


Dependencies:
None.

License:
See README.txt.

GitHub:
https://github.com/PilzAdam/wireworld

Download:
https://github.com/PilzAdam/wireworld/zipball/master
 

Dragonop
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by Dragonop » Fri Nov 02, 2012 19:32

what is the idea of this mod ¿i adds nodeboxes or something?
INCOMPLETE POST
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

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PilzAdam
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by PilzAdam » Fri Nov 02, 2012 19:42

Dragonop wrote:what is the idea of this mod ¿i adds nodeboxes or something?
INCOMPLETE POST

Can you read?
PilzAdam wrote:This mod adds this to Minetest: http://en.wikipedia.org/wiki/Wireworld.
 

Dragonop
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by Dragonop » Fri Nov 02, 2012 19:45

HOW the mods add that!
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

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PilzAdam
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by PilzAdam » Fri Nov 02, 2012 20:08

Dragonop wrote:HOW the mods add that!

Thats a better question.
Heres a screenshot:
Image
 

Dragonop
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by Dragonop » Fri Nov 02, 2012 20:24

and for what is that
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

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PilzAdam
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by PilzAdam » Fri Nov 02, 2012 20:25

Dragonop wrote:and for what is that

Dunno. Someone on IRC pointed me to the Wikipedia site and I thought it might be interesting to have in Minetest.
 

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by Dragonop » Fri Nov 02, 2012 21:05

and... so... it is just... decoration?
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

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by PilzAdam » Fri Nov 02, 2012 21:12

Dragonop wrote:and... so... it is just... decoration?

Well, if someone is interested in wireworld he/she can use it in Minetest.
 

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by Dragonop » Fri Nov 02, 2012 21:15

ok
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

cornernote
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by cornernote » Fri Nov 02, 2012 22:51

Dragonop wrote:and... so... it is just... decoration?


It's automated cells that can form their own logic gates.

Does it work with mesecons?
 

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by SegFault22 » Sat Nov 03, 2012 03:49

Ooh, now we can make clocks and Advanced Nodebreaker Mining Systems that actually get rid of gravel in tunnels!
+∞
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Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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by jin_xi » Sat Nov 03, 2012 10:18

i really like this mod. never heard of wireworld before, but it is a very elegant concept.

i'd really like to have wireworld wires as in technic, but with segments so we can see the electrons moving. i also keep thinking about wireworld "black boxes", a node with a formspec in which to put a wireworld circuit, so more complex designs could be made smaller.
Last edited by jin_xi on Sat Nov 03, 2012 16:15, edited 1 time in total.
 

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by BZab » Tue Feb 05, 2013 17:14

Will in future it be working with mesecons?
Or it's forgotten, not finished project...? ;D
 

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by PilzAdam » Tue Feb 05, 2013 17:33

BZab wrote:Will in future it be working with mesecons?
Or it's forgotten, not finished project...? ;D

I dont work on this anyomre. You can see it as a little game/simulator in Minetest.
 

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by BZab » Tue Feb 05, 2013 18:03

:/ Would be usefull to make clocks or streetlights etc. ;D
 

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Likwid H-Craft
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by Likwid H-Craft » Tue Feb 05, 2013 18:42

At first I was thinking this be just like Gmod Wiremod :D but it not so *SIGH*

still 100+ Idea.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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by ch98 » Mon Apr 29, 2013 00:35

I live this mod. I was planning one but it was here.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
 

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by Dan Duncombe » Mon Jun 03, 2013 16:51

I love wireworld and have always wanted to have it in a prgram other than powder toy, cause Mirek's cellabration won't work for me. Great job!
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Re: [Mod] Wireworld [wireworld]

by ThomasMonroe » Thu Jun 15, 2017 19:20

+1000
been loving cellular automaton since i found it XD
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