[mod]real_ores[real_ores]

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Rancon
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[mod]real_ores[real_ores]

by Rancon » Wed Jan 02, 2013 00:21

licence:WTFPL
This mod adds some realistic ores.
Image
Download: https://github.com/Lx13VGeopbyte/RealOres/archive/master.zip
Last edited by Rancon on Sat Sep 21, 2013 12:56, edited 1 time in total.
Any tips on blender, gimp, or codea?
 

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Chinchow
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by Chinchow » Wed Jan 02, 2013 00:35

Wow love the textures and adding a recipe and such is simple if that's the issue also if time is the issue take your time a mod is not completed when it is uploaded it can take a long time for a mod to be "finished" good luck!
EDIT: Google WTFPL for a public license and create a text file with the WTFPL text in it
Last edited by Chinchow on Wed Jan 02, 2013 00:37, edited 1 time in total.
Sometimes, it's harder to think up a mod than it is to create it.
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by jojoa1997 » Wed Jan 02, 2013 00:56

you need to change your mod name there is already one named moreblocks http://minetest.net/forum/viewtopic.php?id=509
Coding;
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by Rancon » Wed Jan 02, 2013 01:10

Ok, ill change the name
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Chinchow
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by Chinchow » Wed Jan 02, 2013 01:10

How about mythical ores
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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by jojoa1997 » Wed Jan 02, 2013 01:30

Rancon wrote:Ok, ill change the name

thank you
Coding;
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by jojoa1997 » Wed Jan 02, 2013 12:25

try ranores
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by Rancon » Wed Jan 02, 2013 14:12

Chinchow wrote:Wow love the textures and adding a recipe and such is simple if that's the issue also if time is the issue take your time a mod is not completed when it is uploaded it can take a long time for a mod to be "finished" good luck!
EDIT: Google WTFPL for a public license and create a text file with the WTFPL text in it
Uhh.... I meant no items can be crafted from the ingots. The only things so far are the ores, lumps, and ingots.
Any tips on blender, gimp, or codea?
 

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by Rancon » Wed Jan 02, 2013 19:30

I've created pickaxes for this mod... Columbite's the strongest.
Any tips on blender, gimp, or codea?
 

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by Rancon » Wed Jan 02, 2013 19:33

Rancon wrote:I've created pickaxes for this mod... Columbite's the strongest.
... So far.
Any tips on blender, gimp, or codea?
 

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by Rancon » Wed Jan 02, 2013 20:37

Chinchow wrote:How about mythical ores
I'll add those, but can you come up with the names?
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by Chinchow » Wed Jan 02, 2013 20:44

I meant that as a name but how about:
Shockenite:Ingots could be used as powerful fuel and be crafted into torches as well and craft tools and blocks with light
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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by jojoa1997 » Wed Jan 02, 2013 21:16

Chinchow wrote:I meant that as a name but how about:
Shockenite:Ingots could be used as powerful fuel and be crafted into torches as well and craft tools and blocks with light

it could be yellow and the ore would look like a lightning bolt
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by Rancon » Thu Jan 03, 2013 02:27

Chinchow wrote:I meant that as a name but how about:
Shockenite:Ingots could be used as powerful fuel and be crafted into torches as well and craft tools and blocks with light
nice.
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by Rancon » Thu Jan 03, 2013 02:35

Rancon wrote:
Rancon wrote:I've created pickaxes for this mod... Columbite's the strongest.
... So far.
Now its tsavorite.
Any tips on blender, gimp, or codea?
 

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by kaeza » Sat Jan 05, 2013 15:37

light_source = 14
in the node definition
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by Rancon » Sat Jan 05, 2013 15:44

kaeza wrote:light_source = 14
in the node definition

Thanks
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by Rancon » Sat Sep 21, 2013 03:25

The mod has been updated and is now on github :)
Any tips on blender, gimp, or codea?
 


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