Shader Mod for Minetest

User avatar
KingSmarty
Member
 
Posts: 85
Joined: Wed Jan 02, 2013 12:06
Location: Germany
GitHub: FsxShader2012
In-game: FsxShader2012

Shader Mod for Minetest

by KingSmarty » Fri Jan 04, 2013 11:46

Hi,
before i played Minetest i played Minecraft (now i don't do that anymore). There was a mod called Sonic Ether's Unbelievable Shaders. It added nice shaders to the game.

Is there a mod like this or can somebody make one?

Here a pic of it in Minecraft:
Image
 

LorenzoVulcan
Member
 
Posts: 445
Joined: Mon Mar 12, 2012 06:46
GitHub: aegroto

by LorenzoVulcan » Fri Jan 04, 2013 12:28

There is an alpha repo for GLSL shaders in github.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Fri Jan 04, 2013 12:29

You cant do such mods in Minetest because unlike Minecraft mods in Minetest dont change the engines code.
 

LorenzoVulcan
Member
 
Posts: 445
Joined: Mon Mar 12, 2012 06:46
GitHub: aegroto

by LorenzoVulcan » Fri Jan 04, 2013 12:30

PilzAdam wrote:You cant do such mods in Minetest because unlike Minecraft mods in Minetest dont change the engines code.

You can code them in C++.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Fri Jan 04, 2013 12:32

LorenzoVulcan wrote:
PilzAdam wrote:You cant do such mods in Minetest because unlike Minecraft mods in Minetest dont change the engines code.

You can code them in C++.

1st: No, Minetests shaders are written in GLSL and only a few pointers are done in the c++ code.
2nd: I am talking about mods. Minetests mods are written in Lua and use an API provided by the engine. What you are talking about are engine patches.
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46
Location: Nürtingen, Germany

by Jeija » Fri Jan 04, 2013 13:37

Check out my branch on GitHub for experimental water wave shaders: https://github.com/Jeija/minetest/tree/shader_playground
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
KingSmarty
Member
 
Posts: 85
Joined: Wed Jan 02, 2013 12:06
Location: Germany
GitHub: FsxShader2012
In-game: FsxShader2012

by KingSmarty » Wed Feb 06, 2013 16:33

Jeija wrote:Check out my branch on GitHub for experimental water wave shaders: https://github.com/Jeija/minetest/tree/shader_playground


Could you please compile it? That would make it a lot easier.

Thx
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46
Location: Nürtingen, Germany

by Jeija » Wed Feb 06, 2013 18:38

I can only compile for Archlinux or Ubuntu, ask PilzAdam or sfan5 for windows.
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam
 

User avatar
KingSmarty
Member
 
Posts: 85
Joined: Wed Jan 02, 2013 12:06
Location: Germany
GitHub: FsxShader2012
In-game: FsxShader2012

by KingSmarty » Thu Feb 07, 2013 01:00

PilzAdam wrote:
Jeija wrote:I can only compile for Archlinux or Ubuntu, ask PilzAdam or sfan5 for windows.

Done: http://ompldr.org/vaGRrZQ/minetest-0.4.4-14a38b1-shader-win32.zip


Thx!
 

User avatar
KingSmarty
Member
 
Posts: 85
Joined: Wed Jan 02, 2013 12:06
Location: Germany
GitHub: FsxShader2012
In-game: FsxShader2012

by KingSmarty » Thu Feb 07, 2013 12:17

Jeija your game crashes at startup ! There only pops up a window that is saying:

The ordinal 72 could not be located in the dynamic link library and then the path were i saved the game
 

User avatar
Traxie21
Member
 
Posts: 753
Joined: Mon Dec 31, 2012 10:48
Location: McKinney, Texas U.S.A.

by Traxie21 » Thu Feb 07, 2013 13:18

That has something to do with a dll missing, try to download the dll in the error from
http://dll-files.com
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Thu Feb 07, 2013 16:08

KingSmarty wrote:Jeija your game crashes at startup ! There only pops up a window that is saying:

The ordinal 72 could not be located in the dynamic link library and then the path were i saved the game

That is a problem of the windows build.
Download libcurl.dll from dll-files.com and replace the one in the bin/ folder.
 

hampa16
Member
 
Posts: 194
Joined: Sat Jun 29, 2013 04:20

by hampa16 » Sat Jun 29, 2013 05:06

KingSmarty wrote:Hi,
before i played Minetest i played Minecraft (now i don't do that anymore). There was a mod called Sonic Ether's Unbelievable Shaders. It added nice shaders to the game.

Is there a mod like this or can somebody make one?

Here a pic of it in Minecraft:
Image
theres an option to turn them on in minetest versions 0.4.7, 0.4.6, and 0.4.5
Rex 2 Double 9
=RomanFox2=
SoulKiller35
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
Location: Germany
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Sat Jun 29, 2013 11:08

hampa16 wrote:theres an option to turn them on in minetest versions 0.4.7, 0.4.6, and 0.4.5

Have you read the other posts?
 

User avatar
AndrOn
Member
 
Posts: 38
Joined: Fri May 31, 2013 22:32
Location: Orléans, France

by AndrOn » Mon Jul 15, 2013 19:47

Jeija, is it only me or your minetest only adds waves to water? (which is cool already)
sorry for bad english
 

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Mon Jul 15, 2013 19:48

AndrOn wrote:Jeija, is it only me or your minetest only adds waves to water? (which is cool already)
Jeija's shader playground does add wavy water. Nothing else though, as we haven't got more than one render pass yet. Which is truthfully, a horrible shame. Although one day we will get this. Honest.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
AndrOn
Member
 
Posts: 38
Joined: Fri May 31, 2013 22:32
Location: Orléans, France

by AndrOn » Fri Jul 19, 2013 08:14

Ok just waiting ^^ I already improved my shaders to make the dark more blue (the code was already there I just changed some figures) and the torches more yellow (idem) and it adds a lot of magic to the game so I think a good use of shaders could really add something!
sorry for bad english
 

gsmanners
Member
 
Posts: 159
Joined: Fri Jan 10, 2014 21:37

by gsmanners » Sat Jan 25, 2014 21:24

Bump.

I like the ideas here, and I'd love to get some directional ambients going in my game. If I can figure out how to do that properly.
 

User avatar
Krock
Developer
 
Posts: 4365
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

by Krock » Sat Jan 25, 2014 22:15

A thing which I miss in MT are the shadows, when the sun moves, they should change.
Or is this already part of the shaders? (never tested, cuz of low fps)
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33
Location: world
GitHub: hoodedice
IRC: hoodedice
In-game: hoodedice

by hoodedice » Sun Jan 26, 2014 00:45

Shadows are currently not in the current version of Minetest, though I don't see why they shouldn't (apart from lag).
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

issa
Member
 
Posts: 121
Joined: Wed Apr 03, 2013 19:01

by issa » Sun Feb 02, 2014 09:29

where i can get that please ?
 

User avatar
Krock
Developer
 
Posts: 4365
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

by Krock » Sun Feb 02, 2014 10:44

PilzAdam wrote:You cant do such mods in Minetest because unlike Minecraft mods in Minetest dont change the engines code.

Jordach wrote:Jeija's shader playground does add wavy water. Nothing else though, as we haven't got more than one render pass yet.

issa wrote:where i can get that please ?

*headdesks*
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
rubenwardy
Moderator
 
Posts: 5826
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Sun Feb 02, 2014 15:08

os.execute is for shell/bash commands.

like

$ mkdir directory/

not for running c++ code. However, you could start an exe from it.
 

User avatar
sfan5
Moderator
 
Posts: 3809
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Tue Feb 04, 2014 19:49

Hybrid Dog wrote:
rubenwardy wrote:os.execute is for shell/bash commands.

like

$ mkdir directory/

not for running c++ code. However, you could start an exe from it.
you could run a compiled c++ code or even compile it

Yeah, but if you run a program (c++ or not) with os.execute it won't run in the minetest application and won't be able to do anything.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

Next

Return to WIP Mods



Who is online

Users browsing this forum: Majestic-12 [Bot] and 3 guests