[Mod] Trash Can [trashcan]

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Hybrid Dog
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[Mod] Trash Can [trashcan]

by Hybrid Dog » Sat Jan 05, 2013 15:41

Image



This mod allows players to remove objects.
Only drop them onto this trashcan and punch it.
Sound and texture made by Ragnarok
Download: zip, tar.gz
Depends: default
License: WTFPL
github: trashcan

Crafting:
Image

Block:
Image
Attachments
trashcan_pre.png
(145.1 KiB) Not downloaded yet
trashcan_craft.png
(24.02 KiB) Not downloaded yet
trashcan.png
(27.15 KiB) Not downloaded yet
Last edited by Hybrid Dog on Thu Dec 17, 2015 17:39, edited 6 times in total.

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Rancon
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by Rancon » Sun Jan 06, 2013 01:24

Hybrid Dog wrote:With this mod you can delete objects.
Only place them on this block and punch the trashcan.
Download: trashcan [13.01]
Depends: default
License: WTFPL
Image
Image

I like this!
Any tips on blender, gimp, or codea?
 

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GloopMaster
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Location: http://minetest.net/forum/

by GloopMaster » Sun Jan 06, 2013 01:46

Should use a lava bucket in the recipe
Meow.

That is all.
 

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Ragnarok
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Location: Poland

by Ragnarok » Sat Jan 19, 2013 00:49

@Hybrid Dog
I slightly modified your mod - everything is WTFPL:

http://speedy.sh/DFsty/trashcan.zip

I hope it will be useful =)
 

prestidigitator
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by prestidigitator » Fri Feb 22, 2013 22:01

I just posted this to a trash can feature discussion thread. It might be nice to include it as an option in your mod, and use your inventory trash can texture as a label. It gives an inventory-based trash can slot.

WTFPL
Code: Select all
local trashInv = minetest.create_detached_inventory(
                    "trash",
                    {
                       on_put = function(inv, toList, toIndex, stack, player)
                          inv:set_stack(toList, toIndex, ItemStack(nil))
                       end
                    })
trashInv:set_size("main", 1)

minetest.register_on_joinplayer(
   function(player)
      player:set_inventory_formspec(
         "size[10,7.5]"..
         "list[current_player;main;0,3.5;8,4;]"..
         "list[current_player;craft;3,0;3,3;]"..
         "list[current_player;craftpreview;7,1;1,1;]"..
         "label[9,3.5;Trash]"..
         "list[detached:trash;main;9,4.5;1,1;]"
         )
   end)
 

Zedm0n
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Posts: 18
Joined: Sun Mar 24, 2013 14:48

by Zedm0n » Mon Mar 25, 2013 13:41

Will this go back in my inventory when I am done with or does it stay in the world? If it stays in the world it kinda defeats the purpose of not litterrng.


Zedm0n
 

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12Me21
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GitHub: 12Me21
 

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Likwid H-Craft
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by Likwid H-Craft » Tue Apr 02, 2013 23:57

12Me21 wrote:I made it round:
http://ompldr.org/vaHl6ZA/trashcan.zip

Wow nice :)

And it goes great for my, map I making I will not say it called or what it is.

Since you made it round I guess I have to make it have a door like trapdoor to fit, on the top to make it like open/close.
Last edited by Likwid H-Craft on Wed Apr 03, 2013 00:20, edited 1 time in total.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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Evergreen
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GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Thu Jun 20, 2013 13:43

Goshdangit Hybrid dog, I just made a trash can mod not knowing this mod's existence. Still good anyway. :P Although I hope to differ from this mod in a couple ways; by adding multiple trash cans.
Back from the dead!
 

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Evergreen
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In-game: Evergreen

by Evergreen » Thu Jun 20, 2013 13:58

One of them is out of date and was made quite a while ago. The other one doesn't have a very good texture/model, so I guess it's mine versus yours. :P
Back from the dead!
 

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Mossmanikin
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by Mossmanikin » Thu Dec 17, 2015 17:37

Hybrid Dog wrote:there are at least 4 trashcan mods now


I'd say the ability to choose from different versions is a good thing.

The textures of this one are nice.

Noob 4 life!
My stuff
 

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Hybrid Dog
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Re: [closed] Trash Can [trashcan]

by Hybrid Dog » Thu Dec 17, 2015 17:39

Updated: that unused sound file is removed and Readme.txt is updated

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