Sokomine wrote:For point 1, it might help if you switch to fullscreen. I had some difficulties with the formspecs in lower resolution as well. Maybe another arrangement of the formspec fields will help. I'll try that in the next version.
If you add new stations, punch all the other ones on the network once so that they can update. This may take a moment if the server is very busy. If punching doesn't help, please provide me with some debug info via PN. The file mod_travelnet.data in your world/* directory may help here.
GermanGuy wrote:The mod doesn't work. Have i doing it right?
legumev wrote:For updating the network on all stations, I did figure out that I had to dig once each station: that worked fine, Also, for entering text in full screen, that works too, thanks.
Sokomine wrote:GermanGuy wrote:The mod doesn't work. Have i doing it right?
Probably not. Unfortionately, "doesn't work" is too unspecific to find out what's the problem with your installation :-( Does the mod load at all? What happens when you place a box?legumev wrote:For updating the network on all stations, I did figure out that I had to dig once each station: that worked fine, Also, for entering text in full screen, that works too, thanks.
Digging is similar to punching, while punching is a single click. So you did the right thing. As far as the formspec goes, I'll have to update that. It's strange that it can't use the entire screen.
A full mese block can be crafted with 9 mese crystals iirc. That may be a bit expensive. You can exchange the default:mese with default:mese_crystal in the receipe (somewhere in the init.lua in that folder) to keep the price.
The error message just says that there is no safefile yet. If you place travelnet boxes in your test 5.5d1 world, that file ought to be created and filled with data. The error message will then disappear.
Mihobre wrote:I had many of those travelnet boxes and removed three. I punched all other boxes but the removed ones didn't get removed from the list. What should I do now?
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