[Mod] Prestibags [1.0] [prestibags]

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[Mod] Prestibags [1.0] [prestibags]

by prestidigitator » Fri Mar 08, 2013 00:18

Note (2014-07-05): Any updates I make to this mod will be announced here, but documentation changes for such updates will be made on its wiki page at http://wiki.minetest.net/Prestibags


Prestibags are simple bags that act like chests you can pick up. They do not modify the player's normal inventory formspec, so they will not interfere with any mods that do. Here are some of their features:

  • Retain their inventory when picked up or unloaded/reloaded by the server.
  • Can be stored in other bags, nested as deeply as you like.
  • Are NOT owned, so any player can open them and pick them up.
  • Are flammable, so don't put them near lava or fire!
  • Fit in spaces with non-solid nodes (e.g. water, torches), but don't build solid stuff on top of them!

Note that bags are "active entities", although they are non-physical and act in many ways like nodes. This means that the "/clearobjects" command will destroy them, and they can potentially take damage from sources other than fire. They will show wear like a tool when taken into inventory if they have taken any damage.

Required Minetest Version: >=0.4.5

Dependencies: (none)

Soft Dependencies: default, wool (for crafting), fire

Craft Recipies (W = "group:wool"):
Code: Select all
— W —
W — W

Git Repo: https://github.com/prestidigitator/minetest-mod-prestibags

Change History

Version 1.0: Download ZIP

  • Released 2013-03-07.
  • First working version.

Future Direction

In the future I may enhance bags so they can be opened directly from inventory by wielding and "using" them, but I'm struggling with this because I kind of like the drawback that you have to risk placing them to interact with their inventories.

Copyright and Licensing

All content, including source code, textures, models, and sounds, are 100% original content by the mod author (prestidigitator).

Author: prestidigitator (as registered on forum.minetest.net)
License: WTFPL (all content)



Last edited by prestidigitator on Sun Jul 06, 2014 06:28, edited 2 times in total.

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Likwid H-Craft
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by Likwid H-Craft » Fri Mar 08, 2013 00:23

Wow, is that a 3D Bag or what :)

Anyways how do about, when you craft a bag with, mese it will, be bigger.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)

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by prestidigitator » Fri Mar 08, 2013 00:26

Yep. The Blender model is included in the download. I used a simulation using Blender's cloth physics to make the outside, though not without some difficulty and some manual fixes.

Different sizes are one possibility for future development, though I think I'd rather not overload mese too much personally. Maybe I'll create one where you can spin a little steel wool in or something. ;-)

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by Topywo » Fri Mar 08, 2013 11:05

Looks good!

"Can be stored in other bags, nested as deeply as you like." --> nice feature!

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by jin_xi » Fri Mar 08, 2013 12:52

very nice! the simulated cloth model looks very good

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by deivan » Fri Mar 08, 2013 18:13

Very nice. Like the Tibia version. I will test ASAP. :D

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by jojoa1997 » Sat Apr 20, 2013 23:39

So no updates?
1X coding
3X debugging
12X tweaking to be just right

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by prestidigitator » Mon Apr 22, 2013 23:43

Not at this point. I had vague notions of adding different sized bags and possibly including a nice little trash can I have developed but not released yet. Any other thoughts?

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by andersje » Fri Aug 23, 2013 05:12

trashcan would be very nice...no more typing /pulverize :)
I don't always test my code, but when I do, I test it in production.

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by Evergreen » Fri Aug 23, 2013 12:14

andersje wrote:trashcan would be very nice...no more typing /pulverize :)
I have a trash can mod. Link
Back from the dead!

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Re: [Mod] Prestibags [1.0] [prestibags]

by Rhys » Sat Aug 30, 2014 14:03

A very nice mod, I love it! Great model. :)

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Re: [Mod] Prestibags [1.0] [prestibags]

by sparky » Sat Apr 18, 2015 01:47

ill see if i can put this on a truck or helicopter, it may be out of my skill range tho

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Re: [Mod] Prestibags [1.0] [prestibags]

by xisd » Sun Jan 08, 2017 15:24

I don't know if this mod was just perfect it did'nt need updates since 2013 or if it is abandonned.
But anyway this kind of portable container that is carried as an item and need to be place to be opened is exactly what I was looking for as a bag mod ! So thanks !

The mesh looks good but it doesn't fit right with the 16px look from the rest of the game.
So I made an option to use a sprite version. (a flat texture that always look at the player)
Originally I wanted to used a plantlike look but I don't think it's possible with entities.

Texture is from the other bag mod (https://forum.minetest.net/viewtopic.php?t=3081) I don't know if thats allright to do that. I can make a new one if necessarry


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Re: [Mod] Prestibags [1.0] [prestibags]

by Napiophelios » Sun Jan 08, 2017 18:33

@Xisd: check Backpacks by everamzah
its a similar mod but fits a bit better the 16px look.
It doesn't have all the bells and whistles that Prestibags has though.

everamzah removed his mods from github but his first version of backpacks v1.0
is still available as an attachment

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Re: [Mod] Prestibags [1.0] [prestibags]

by xisd » Wed Jan 18, 2017 13:38

Thank it looks to be exactly what I was looking for I'll check it out

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Re: [Mod] Prestibags [1.0] [prestibags]

by QwertyDragon » Thu Feb 09, 2017 02:05

Discovered a bug. When you place the prestibag next to a door, like in the screenshot, it disappears, and is lost. The behavior should be like a chest, that will not allow player to place it there.

I know that moder of presibags has not logged in in such a long time that is probably no longer maintaining prestibags, but figure this post may give a heads up to anyone who would use this on a public server. Probally best to look at backpacks https://forum.minetest.net/viewtopic.php?t=14579 like mentioned already above.

Please be aware that on the internet any person can make an account with the same username as yours or mine. And that finding the same or similar username on another site, that exists on this site, does not necessarily mean it is the same person. Thanks.

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