[Mod] cottages [cottages] (medieval, farming, country life)

Sokomine
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Re: [Mod] cottages [cottages] (medieval, farming, country li

by Sokomine » Sat Aug 20, 2016 01:34

Thanks to VanessaE, we now have slopes - including one that is not so steep - and a clean end node to the dirt road:
Image

The two slopes appear as well if you select the nodebox style.

Take care not to put any node below the slopes as those would stick out.

Onyx wrote:I personaly prefer the middle screenshot (boxy style), anyway, you've done a good job, keep it up!

Yes, the nodebox version isn't bad either. But the mesh version also has a lot of potential. I'm still dreaming of having those nodes with river textures (flowing water) one day. The meshes just call for it!
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BrunoMine
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Re: [Mod] cottages [cottages] (medieval, farming, country li

by BrunoMine » Sat Mar 11, 2017 17:48

I would like to get the some models (files) for my mod sunos.
I'll keep the authorship and licensing. (I use LGPLv3, some problem?).
 

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Re: [Mod] cottages [cottages] (medieval, farming, country li

by mase » Tue Mar 28, 2017 16:34

Too bad, that the cottages hammer conflicts with the metal sign of signs_lib.
 

Sokomine
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Re: [Mod] cottages [cottages] (medieval, farming, country li

by Sokomine » Sun Apr 09, 2017 22:45

BrunoMine wrote:I would like to get the some models (files) for my mod sunos.
I'll keep the authorship and licensing. (I use LGPLv3, some problem?).

It's good that you asked via PN so that you can proceed with your project. I didn't see your request here earlier. Hope to see your mod soon!

mase wrote:Too bad, that the cottages hammer conflicts with the metal sign of signs_lib.

There's an issue requesting a change of the receipe so that it will cost steel blocks instead of steel ingots. That might also solve this conflict.
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Re: [Mod] cottages [cottages] (medieval, farming, country li

by Sokomine » Thu Jun 29, 2017 22:15

After complaints from mobs that sleeping mats where too hard for their heads a new model had to be develloped. The new sleeping mat *with pillow* will let the mob's head rest soft and comftably:
Image

The pillow comes from some extra straw:
Image

We strongly recommend to upgrade houses that are intended for villages due to future villagers refusing to live in houses that contain only normal sleeping mats without pillows. Normal beds of any known kind are of course acceptable as well.
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Otter
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Re: [Mod] cottages [cottages] (medieval, farming, country li

by Otter » Fri Jun 30, 2017 00:29

So, there is this person who goes by Sokomine. This person apparently gets no sleep. If you go to Sokomine's Repositories the odds are that three of Sokomine's projects were updated in the last two hours. It's a nightmare I tell you. You look at the change log and it is something you can't go on for a moment without and yet you know that it is going to be updated again in five minutes and do something amazing that it never did before.

About the whole hammer recipe thing. My answer is to just go in and change the recipe. My hammer for example costs an extra red mushroom to make. You ask, why a red mushroom? Because it was one of the materials I knew the name for right off the top of my head. I also had several in my inventory.
 

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Otter
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Sokomine
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Re: [Mod] cottages [cottages] (medieval, farming, country li

by Sokomine » Fri Jun 30, 2017 23:39

Otter wrote:If you go to Sokomine's Repositories the odds are that three of Sokomine's projects were updated in the last two hours. It's a nightmare I tell you. You look at the change log and it is something you can't go on for a moment without and yet you know that it is going to be updated again in five minutes and do something amazing that it never did before.

Oh, er, I'm sorry. That's a bit too overenthusiastic/positive like you describe my work here. There are a lot of pull requests and issues on the other mods that still require work and have been sitting around for months or even years. My current forus is on getting the villages to support villagers/advanced_npc/others of its kind as well as possible. Other mods are a bit (*hide*) neglected. VanessaE keeps reminding me of the work I need to do :-) I'm thankful for that and hope she doesn't loose patience.

Otter wrote:About the whole hammer recipe thing. My answer is to just go in and change the recipe. My hammer for example costs an extra red mushroom to make. You ask, why a red mushroom? Because it was one of the materials I knew the name for right off the top of my head. I also had several in my inventory.

*g* Yes, some receipes are like that :-)

The latest addition to cottages is a rope copied from Bas080's fine vines and rope mod plus a special rail with a rope on top. They're needed for the mines in my citybuilder mod for the central shaft (climb up+down, walk, ride through with a cart). Currently the textures seem to be broken.
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v-rob
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Re: [Mod] cottages [cottages] (medieval, farming, country li

by v-rob » Tue Jul 18, 2017 19:21

I remade some of the textures to look better. Those are the barrel, rope, slate, wagon wheel, wooden shingles, and loam. They're attached at the bottom. I added shingled walls for all three types of shingles as well. It looks rather nice, I think.

Image
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roboto
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Re: [Mod] cottages [cottages] (medieval, farming, country li

by roboto » Thu Sep 07, 2017 23:23

Sokomine, can you please make the benches allow the players to sit on them? advanced_npc seems to be able to achieve this.

Players should be able to sit on the benches through right-click.
 

Chem871
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Re: [Mod] cottages [cottages] (medieval, farming, country li

by Chem871 » Fri Sep 08, 2017 00:01

Could you add pitchforks? That break group:snappy very well, and can be used as a last defense for poor farmers? :P Maybe mining a crop with a pitchfork gives +1 of whatever that crop gives?
What is SCP-055 again? I forgot.
 

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Re: [Mod] cottages [cottages] (medieval, farming, country li

by Chem871 » Sat Sep 09, 2017 15:35

Maybe a mithril anvil, that repairs tools more efficiently than the normal anvil? Or just upgradeable anvils?
What is SCP-055 again? I forgot.
 

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HobbitPower
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Re: [Mod] cottages [cottages] (medieval, farming, country li

by HobbitPower » Mon Dec 10, 2018 20:51

@Sokomine
Remember me? From lott? :D
Can you tell me the crafting recipe from the glass pane? because the image is broken.
One does not simply walk into mordor unless you're an Hobbit(Power)!
 

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