[Mod] More Ores [moreores]

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Calinou
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[Mod] More Ores [moreores]

by Calinou » Fri Dec 09, 2011 19:09

This mod adds copper, tin, silver and gold in Minetest. This mod also adds three new sets of tools and swords.

All these five ores give lumps upon mining - those lumps are smeltable into ingots, then you can do tools, blocks, and locked chests out of them.

GitHub repository (includes issue tracker)

Download
Rename the directory to “moreores” after extracting the .zip file.


No dependencies on non-default mods.
License for code: zlib
License for textures: CC BY-SA 3.0


Tin ore is a common ore (a bit less common than copper, though), found in small patches. When mined, produces 1 tin lump. Can be smelted into tin ingots, used to make bronze ingots.

Silver ore is a rather uncommon ore. When mined, produces 1 silver lump. Can be smelted into silver ingots.

Mithril ore is a fairly rare ore, found in very small patches, but it is only found very deep underground (starting from 512 blocks under sea level). When mined, produces 1 mithril lump. Can be smelted into mithril ingots.

Blocks:
Crafted as usual (like you would craft a steel block), look on the wiki. Can be crafted back into 9 ingots.

Locked chests can be crafted (and upgraded, see more blocks mod) using bronze, silver and gold ingots.
Copper rails can be crafted, like normal rails but with copper ingots instead of steel ingots.

Tools and swords:
Crafted as usual (like you would craft a wood, stone, steel or MESE tool/sword), look on the wiki.

Bronze tools are quite slow but last a long time.
Silver tools are fast and last quite long.
Gold tools don't last very long but mine very fast, golden swords are quite light so they can be swinged a bit more often.
Mithril tools last long and mine fast, mithril swords are very light so they can be swinged much more often.
Last edited by Calinou on Sat Aug 31, 2013 16:41, edited 1 time in total.
 

bwog
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by bwog » Fri Dec 09, 2011 19:39

Looks good, I'll have to try it out.
 

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by sfan5 » Fri Dec 09, 2011 20:26

Cool Mod! ;)
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by Calinou » Fri Dec 09, 2011 21:34

Thanks :)
Any suggestions? More ores to add, more uses for the ores, balance suggestions?
 

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bwog
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by bwog » Fri Dec 09, 2011 23:03

Here's some suggestions:
Silicon (Could be used to make computers, which would be a decoration block)
Sulfur (Could be used to make guns)
Cobalt
Nickel
Platinum
Zinc
Titanium
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by sdzen » Fri Dec 09, 2011 23:14

neptunium
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by RAPHAEL » Fri Dec 09, 2011 23:18

Uranium possibly. Could be used in the future to make nuclear bombs in minetest? Do we really want that? lol
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by Calinou » Fri Dec 09, 2011 23:36

emerald?

Another mod, which has gems, has emerald.

Thanks for the suggestions. :)
 

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by Staffs » Sat Dec 10, 2011 08:32

RAPHAEL wrote:Uranium possibly. Could be used in the future to make nuclear bombs in minetest? Do we really want that? lol

HEY i have an idea. You said do we want it --> OFC.. And Its like the tnt by "bmpcin" but with bigger range + i already saw a guy who took "bmpinc" tnt mod and made tnt block damage to about 25 block range !!

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by MarkTraceur » Sun Dec 11, 2011 04:49

- Ores quite often generate where they should not (outside of stone). No possible fix for now.


Is your original post's bug still applicable?

Also, could you make it a little less difficult to add tool types? That could be a separate mod that is a dependency of this one (and so, so many others). In fact, I'll try to make that right now.
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by MarkTraceur » Sun Dec 11, 2011 05:41

OK, I made a working copy of your mod:

https://gitorious.org/marktraceur-minetest-mods/moreores/archive-tarball/0.1

And it now depends on my mod:

https://gitorious.org/marktraceur-minetest-mods/add_tool/archive-tarball/0.1

Feel free to ask any questions, but it works for me. I'll post my mod in a new topic, too.
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by MarkTraceur » Mon Dec 12, 2011 00:50

Calinou, did you look at the add_tool mod? It makes your mod some 300 lines shorter--very handy.
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by TBC_x » Mon Dec 12, 2011 01:09

add some system with alloys :)
 

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by Calinou » Tue Dec 13, 2011 00:19

MarkTraceur wrote:
- Ores quite often generate where they should not (outside of stone). No possible fix for now.


Is your original post's bug still applicable?


It still is. However, I made ore spawns rarer, so this bug should happen a bit less often. I think this only happens if playing locally, since you can see fake stone when new chunks get generated.
EDIT: version 2 up, now uses your function! Thanks MarkTraceur! :)
 

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by Calinou » Thu Dec 15, 2011 09:00

Uploaded it again, should be fixed. :)
 

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by MarkTraceur » Sat Dec 17, 2011 20:22

Calinou, you should probably depend on my mod, rather than including its contents in yours....that will make things much easier for other mods that add tools.
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by Calinou » Sun Dec 18, 2011 17:03

Done, it now depends on your mod. I included add_tool in the zip so people don't have to download two things.
 

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by jordan4ibanez » Fri Dec 23, 2011 20:02

im reviewing it now lol
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by hurufu » Tue Dec 27, 2011 16:47

What do you think about implementing all kinds of stones and ores as in Dwarf Fortress?
http://df.magmawiki.com/index.php/DF2010:Stone
http://df.magmawiki.com/index.php/DF2010:Ore
 

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by neko259 » Tue Dec 27, 2011 17:28

hurufu wrote:What do you think about implementing all kinds of stones and ores as in Dwarf Fortress?
http://df.magmawiki.com/index.php/DF2010:Stone
http://df.magmawiki.com/index.php/DF2010:Ore

Too much ores! Caves would be like rainbow :)
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by hurufu » Tue Dec 27, 2011 17:47

Make them rarer than they are now.
 

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