[Mod] More Ores [moreores]

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Calinou
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[Mod] More Ores [moreores]

by Calinou » Post

This mod adds tin, silver and mithril in Minetest. This mod also adds three new sets of tools and swords.

All these ores give lumps upon mining — those lumps are smeltable into ingots, then you can do tools, blocks, and locked chests out of them.

GitHub repository (includes issue tracker)

Download
Rename the directory to “moreores” after extracting the .zip file.


No dependencies on non-default mods.
License for code: zlib
License for textures: CC BY-SA 3.0


Tin ore is a common ore (a bit less common than copper, though), found in small patches. When mined, produces 1 tin lump. Can be smelted into tin ingots, used to make bronze ingots.

Silver ore is a rather uncommon ore. When mined, produces 1 silver lump. Can be smelted into silver ingots.

Mithril ore is a fairly rare ore, found in very small patches, but it is only found very deep underground (starting from 512 blocks under sea level). When mined, produces 1 mithril lump. Can be smelted into mithril ingots.

Blocks

Crafted as usual (like you would craft a steel block), look on the wiki. Can be crafted back into 9 ingots.

Locked chests can be crafted (and upgraded, see more blocks mod) using bronze, silver and gold ingots.
Copper rails can be crafted, like normal rails but with copper ingots instead of steel ingots.

Tools and swords

Crafted as usual (like you would craft a wood, stone, steel or Mese tool/sword), look on the wiki.
  • Bronze tools are quite slow but last a long time.
  • Silver tools are fast and last quite long.
  • Gold tools don't last very long but mine very fast, golden swords are quite light so they can be swinged a bit more often.
  • Mithril tools last long and mine fast, mithril swords are very light so they can be swinged much more often.
Last edited by Calinou on Sat Aug 31, 2013 16:41, edited 1 time in total.

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bwog
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by bwog » Post

Looks good, I'll have to try it out.

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sfan5
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by sfan5 » Post

Cool Mod! ;)
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Calinou
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by Calinou » Post

Thanks :)
Any suggestions? More ores to add, more uses for the ores, balance suggestions?

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MrThebuilder3
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by MrThebuilder3 » Post

emerald?

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bwog
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by bwog » Post

Here's some suggestions:
Silicon (Could be used to make computers, which would be a decoration block)
Sulfur (Could be used to make guns)
Cobalt
Nickel
Platinum
Zinc
Titanium
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sdzen
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by sdzen » Post

neptunium

Zen S.D.

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malheureusement mon français n'est pas bon :<
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RAPHAEL
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by RAPHAEL » Post

Uranium possibly. Could be used in the future to make nuclear bombs in minetest? Do we really want that? lol
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by Calinou » Post

emerald?
Another mod, which has gems, has emerald.

Thanks for the suggestions. :)

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dannydark
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by dannydark » Post

@RAPHAEL Yes! ^_^

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by Staffs » Post

RAPHAEL wrote:Uranium possibly. Could be used in the future to make nuclear bombs in minetest? Do we really want that? lol
HEY i have an idea. You said do we want it --> OFC.. And Its like the tnt by "bmpcin" but with bigger range + i already saw a guy who took "bmpinc" tnt mod and made tnt block damage to about 25 block range !!

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MarkTraceur
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by MarkTraceur » Post

- Ores quite often generate where they should not (outside of stone). No possible fix for now.
Is your original post's bug still applicable?

Also, could you make it a little less difficult to add tool types? That could be a separate mod that is a dependency of this one (and so, so many others). In fact, I'll try to make that right now.
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MarkTraceur
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by MarkTraceur » Post

OK, I made a working copy of your mod:

https://gitorious.org/marktraceur-minet ... arball/0.1

And it now depends on my mod:

https://gitorious.org/marktraceur-minet ... arball/0.1

Feel free to ask any questions, but it works for me. I'll post my mod in a new topic, too.
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Calinou
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by Calinou » Post

New version, more balanced :)

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MarkTraceur
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by MarkTraceur » Post

Calinou, did you look at the add_tool mod? It makes your mod some 300 lines shorter--very handy.
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by TBC_x » Post

add some system with alloys :)

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Calinou
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by Calinou » Post

MarkTraceur wrote:
- Ores quite often generate where they should not (outside of stone). No possible fix for now.
Is your original post's bug still applicable?
It still is. However, I made ore spawns rarer, so this bug should happen a bit less often. I think this only happens if playing locally, since you can see fake stone when new chunks get generated.
EDIT: version 2 up, now uses your function! Thanks MarkTraceur! :)

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lordawe
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by lordawe » Post

Calinou wrote: ...
Download link: http://ompldr.org/vYnByOQ/moreblocks.zip
...
I think correct link is http://ompldr.org/vYnA4Zw/moreores.zip

CYA

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Calinou
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by Calinou » Post

Uploaded it again, should be fixed. :)

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MarkTraceur
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by MarkTraceur » Post

Calinou, you should probably depend on my mod, rather than including its contents in yours....that will make things much easier for other mods that add tools.
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Calinou
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by Calinou » Post

Done, it now depends on your mod. I included add_tool in the zip so people don't have to download two things.

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by jordan4ibanez » Post

im reviewing it now lol
I've been gone for a long time

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hurufu
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by hurufu » Post

What do you think about implementing all kinds of stones and ores as in Dwarf Fortress?
http://df.magmawiki.com/index.php/DF2010:Stone
http://df.magmawiki.com/index.php/DF2010:Ore

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neko259
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by neko259 » Post

hurufu wrote:What do you think about implementing all kinds of stones and ores as in Dwarf Fortress?
http://df.magmawiki.com/index.php/DF2010:Stone
http://df.magmawiki.com/index.php/DF2010:Ore
Too much ores! Caves would be like rainbow :)
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj

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by hurufu » Post

Make them rarer than they are now.

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